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About Horrorshow

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    Being nostalgic for UO and SB, raising my spawn, reading, being lazy, cursing a lot.
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  1. Crowfall or bust. If this doesn't pan out I'm done with the genre.
  2. The thread is veering wildly into constraint. I demand a return to implied insults and vague rumors.
  3. mmm packet loss and latency, the multi-boxers friend.
  4. Hmm, Amber looks like a Royal Pokemon. I like the top hat more. *jealous*
  5. The problem as I see it: as far as I'm aware most of us who post on these forums are posting in character essentially. No one knows that MrKiller is actually a shoe clerk, or FluffySnuggles is a VP at Chevron. So many/most of the comments made on these forums are game related, and a lot of the heated discussions are politics (in game) basically. Just to make sure I understand, here's a summary of various moderator statements: -Crowfall is a “throne war simulator”. War. Simulator. Little virtual people fighting each other in a virtual world. -"Don’t start nothing, won’t be nothing.” -It’s not Happy Time at Barney’s Playhouse -it’s not okay to be a jerk to anyone -You can argue a point, even heatedly, without getting personal -Now let’s get out there and pretend to kill each other – and have fun doing it. -I have ZERO tolerance for ‘hate speech’: [...] or threats of violence. That’s an instant ban. -Things are going to get hot. Sides will be chosen and lines will be drawn. That’s what keeps it exciting. -Treat people with respect, don't be an asshat -Dicussion will get heated as this game centers around destroying other peoples stuff and emotions will run high To paraphrase these: This is a war simulator! Hoorah! Don't cause conflicts though or there'll be hurt feelings! This isn't a gonzo game though. Just don't be mean to anyone or hurt anyone's feelings. You can argue, but don't be mean. Don't make personal statements that would trigger someone. Get out there and kill your enemies, and have fun! But don't threaten violence. The game will be exciting because of the conflicts between people. Work hard to not have conflicts with others, don't be a meanie. People will get mad because of the conflicts! But try not to cause conflicts that imply anything negative about the other player, or any self-identified social constructs he or she might hold dear. A lot of folks (I think mistakenly) felt this would allow them to have some old-school UO/SB/etc fun, which always included out of game forum verbal sparring, whether at a third-party site, guild forums, etc. And half of the messages ACE is putting out imply that still (conflicts, war simulator, get out there and 'pretend' to kill each other (and seriously did that need to be defined? We grasp this is a game)). But the other half is basically 'don't hurt anyone else's feelings, don't threaten violence (without specifying specifically you mean in the game I guess), don't be a jerk (kind of a wide target there), etc. The mixed messages are the problem. You can keep repeating the whole 'No hate speech!' thing, but seriously a lot of warnings/suspensions/etc have not been for what any normal person would consider hate speech. So it would be great if ACE could let us know how granular 'hate speech' is going to be applied. If calling someone an idiot is hate speech, a phrase that actually means something REAL to people who are on the recieving end in the REAL WORLD, I think a lot of folks made a mistake when they pledged.
  6. I'd like some elements of the UO system. Specifically encumbrance, gathering, and reagents. NPCs do not sell reagents, they must be gathered. Anything other than the most basic reagents are in the campaigns. The best reagents are in the hardest campaigns. To make a potion requires reagents and alchemy skill. Perhaps gathering reagents also requires skill. This would provide a reason to have a gathering/craftsman toon, rather than the FoM skill. Casting a spell takes one or more reagents, the more powerful spells requiring the most/hardest to gather. Bandages can be made, perhaps from wool gathered from sheep? Even if just purchased, they (like reagents) have weight. Combined with mana, this would provide a lot of limiters on 'dedicated healers', require hard choices for folks who want to heal. High int required for great healing, tradeoff is low strength. Strength required to raise encumbrance. Low strength means someone who wants to heal has to either have only enough strength to carry a handful of reagents with all of their armor, or have a lot of carrying capacity in exchange for basically being unarmored and killable in a couple of hits.
  7. Tell us more about this strange and magical land where people of all races, creeds and colors live together in peace. Are there unicorns there? Those of us in the segregated flyover states are frightened and confused when confronted by others who don't look like us.
  8. Horrorshow


    Flying was fun in SB PvP, and would be just as fun in CF: https://www.youtube.com/watch?v=FwO4HInFOB0
  9. As much as I spent for my pledge? I'd play if Crowfall was released as a text adventure.
  10. If there is PvE above the random mobs on a map, I'd like to see it related to the PvP directly. What I mean by that is an extension of the castle guards in SB. If you could 'plant' a guard barracks near a resource node your faction controls, or a small keep with ballistas, it would provide some relief from the off hour capturing, provide a means of economic levelling by giving players a place to spend materials or gold in hopes of improving their chances for a bigger end campaign payoff. Heck, as long as a real player somewhere had to pay for or build it, I'm okay with a fair amount of PvE. It might provide some degree of balancing, where a small guild/faction controls a few resources that provide better 'PvE' materials/money, and they use those resources to help protect their holdings. That would also help with some of the previous SB 'fun' of massive kingdoms owning the map from the get go. In a perfect world CF will have tens or hundreds of thousands of players and such a mechanic would be completely uneccessary. But it might be worth considering the potential of capturing an NPC camp resource, which spawns NPCs your faction could use for guard duty, or even to launch raids with. If the NPCs were fully incorporated into the metagame, I can see where it might add a lot of fun.
  11. At this stage in MMOs, anyone who is upset over how poorly made socksty or unplayable an Alpha is will not be a valuable member of that MMO. In Crowfall, if you paid the significant amount of money to qualify for Alpha, and yet expect anything other than to help make a playable game for others, you are dumb. True Alphas are garbage. You'll spend days CTD trying to log in. Your toon will be deleted. You'll fall through the world, get stuck on the steps to a shop for days, be killed by glitched slimes, and at best be able to write a useful report for a dev to fix. MMO Alphas should require you to sign a form titled 'Here there be Dragons and TPS Reports'.
  12. ITT, players complain about developer lies after discovering if birds are ingame they will glide rather than plummet like rocks. Crowfall indeed!
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