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About thethain

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  1. Leather armor layers seem like they are missing the actual mitigation bonuses. They aren't listed on for example the Hardened Leather component, and they do not appear to affect the end crafted leather armor mitigation. (altho do still provide other stat bonuses and durability)
  2. If you click to get item right after it finishes crafting it will sometimes not appear in inventory. If you remove a stack of materials from the crafting interface it will only return enough to complete a stack. So if you remove 45 iron, you will only receive 16 (The remaining 29 destroyed). Crafting resources dropped can land inside other harvesting nodes. (Iron ore can land inside of a nearby cobblestone, making it unable to pickup before it disappears) Looting dust doesn't automatically stack with existing dust. You cannot drag 2 partially full stacks of items onto each othe
  3. Yeah I just stopped in. I know Pre Alpha was supposed to "by the end of summer" Which in game dev speak means they will almost have something to deploy by the last day anyone would consider summer. So Look at pre-loading clients for pre-alphas at Sept 28.
  4. Its a fun game. They have added stone tier which makes making a base safe from casual raiding much easier. (people hesitate much more when they have to spend oil to attack you). They are rapidly patching and adding to the game, including direct player feedback from Reddit official forum. (I know the craft all, and removal of cement from stone tier objects were direct player feedback). Lots of the late game interaction is going to be server based. As it will revolve around the interaction with larger tribes. You basically have to have someone online to defend a base from even the sm
  5. I would guess it is because the Devs post things slightly before they are willing to go 100% public with it. Ideas they are still kicking around or such. The more people know about a statement the more likely it is to be taken out of context. The whole forum is supposedly more behind the scenes than normal so it makes sense if some stuff is mentioned there that isn't as 100% rehearsed as most of their info releases.
  6. ACE Development Partners - Restricted access forum exclusively for those who've earned the "Monthly Q&A with ACE" backer reward. I am just curious. I did, unfortunately exclusive forum access wasn't quite worth $2500 for me.
  7. Runs really bad and is buggy? Definitely sounds like the spiritual successor to SWG launch...
  8. I know! I was just about to upgrade to Bloodstone. Instead bought a small car.
  9. I don't really take the defense at the time as too much evidence. Even if you leave the company agreements could leave you in hot water if you openly say "The devs think the suits were idiots but we had to do this" I think part of why this is coming out now is that SOE no longer exists. Even if the Devs 100% agreed an idea was terrible and would be bad, if they were told to by the higher ups, then they have to vehemently defend the decision. This is the nature of hierarchical jobs. You may have input, but when the boss says "This is the way it is going to happen" your choices are to comply or
  10. One thing I have said about SWG before that was interesting from a player perspective was the advancement before you were skill capped. For example, I knew I was going to be a teras kasi, so I ran around killing critters, which give no loot unless you skin them, so I took up scouting so I could make a little money on the hides in addition to the mission rewards. Eventually I had enough scouting xp to start creature handling, so I did, without any intention from the beginning, So then I got my lovely pet dewback named Fluffy. Eventually when you hit the limit on abilities you have to trade in s
  11. Yes. Wow has made the active decision to discourage communication. Last I played horde and alliance couldn't speak to each other. Primarily to avoid griefing. Crowfall has already established you can communicate with your enemies (they may be your friends next campaign). I have no doubt that if ActiBlizzard *wanted* localized VOIP it would happen. They have literally billions of dollars they could throw at it. They made a conscious decision that the benefit/detriment of allowing in game VOIP didn't outweigh the cost to implement and bandwidth to continue to support it. In wow everything y
  12. Really surprised no multiboxing is dropped on the forum like that, figured that would have been a dev answer later in development cycle.
  13. No one would except for sections surrounding a player report. Do you think wow gms read every line of barrens chat?
  14. I don't 100% buy the unable to be saved. If you save the files as 32k(we aren't recording mozart here) mp3 you get about 7 mb for 30m of voice. Considering you only really have to store all of the data for a couple of days unless someone is reported. Lets say we have 100k players, who play 20 hours a week, and talk 1/3 of the time they are online. That would work out to about 2 TB of data a week. Yes thats a lot of storage, but for every players voice for the last week its not a crazy amount. And like I said, that would only have pieces stored if someone got a complaint in that time period
  15. People say day z proves voice is worthless. But those are straw man arguments. some people are a holes. That's true with our without voice. Voice allows you to continue to control your character while communicating. That is it. Anything else is true regarding text or voice. Harassment, cooperation, lying, those work just as well in text or voice. The real question is: does allowing people use voice immediately (guilds will have this ability thru 3rd party programs) outweigh the costs. I honestly doubt it has a very high cost in server load or development (I would be surprised if a p
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