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thethain

Testers
  • Content Count

    132
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Reputation Activity

  1. Like
    thethain got a reaction from JamesGoblin in Playtest feedback for Fri, May 5 – Mon, May 8   
    Logging out while leaving the client open and changing logins leaves the old login skills listed if you attempt to access the skill training menu.
  2. Like
    thethain got a reaction from MiracleMax in Fri, December 23 – Mon, December 26: Bugs, anomalies and tech issues FEEDBACK   
    If you click to get item right after it finishes crafting it will sometimes not appear in inventory.
     
    If you remove a stack of materials from the crafting interface it will only return enough to complete a stack. So if you remove 45 iron, you will only receive 16 (The remaining 29 destroyed).
     
    Crafting resources dropped can land inside other harvesting nodes. (Iron ore can land inside of a nearby cobblestone, making it unable to pickup before it disappears)
     
    Looting dust doesn't automatically stack with existing dust.
     
    You cannot drag 2 partially full stacks of items onto each other if the total would be higher than a stack, rather than combining into a full and partial stack, it alternates the two stacks positions.
     
    NPCs get stuck in harvesting nodes or other environment objects.
     
    Trees that are stumps should not have the swaying animation.
     
    Possibly Intended: When using harvesting potions, finishing a resource node that was partially harvested before you doesn't provide the last wave of resources on destruction.
     
  3. Like
    thethain got a reaction from Cantruss in Fri, December 23 – Mon, December 26: Bugs, anomalies and tech issues FEEDBACK   
    If you click to get item right after it finishes crafting it will sometimes not appear in inventory.
     
    If you remove a stack of materials from the crafting interface it will only return enough to complete a stack. So if you remove 45 iron, you will only receive 16 (The remaining 29 destroyed).
     
    Crafting resources dropped can land inside other harvesting nodes. (Iron ore can land inside of a nearby cobblestone, making it unable to pickup before it disappears)
     
    Looting dust doesn't automatically stack with existing dust.
     
    You cannot drag 2 partially full stacks of items onto each other if the total would be higher than a stack, rather than combining into a full and partial stack, it alternates the two stacks positions.
     
    NPCs get stuck in harvesting nodes or other environment objects.
     
    Trees that are stumps should not have the swaying animation.
     
    Possibly Intended: When using harvesting potions, finishing a resource node that was partially harvested before you doesn't provide the last wave of resources on destruction.
     
  4. Like
    thethain got a reaction from thewatchman in Fri, December 23 – Mon, December 26: Bugs, anomalies and tech issues FEEDBACK   
    If you click to get item right after it finishes crafting it will sometimes not appear in inventory.
     
    If you remove a stack of materials from the crafting interface it will only return enough to complete a stack. So if you remove 45 iron, you will only receive 16 (The remaining 29 destroyed).
     
    Crafting resources dropped can land inside other harvesting nodes. (Iron ore can land inside of a nearby cobblestone, making it unable to pickup before it disappears)
     
    Looting dust doesn't automatically stack with existing dust.
     
    You cannot drag 2 partially full stacks of items onto each other if the total would be higher than a stack, rather than combining into a full and partial stack, it alternates the two stacks positions.
     
    NPCs get stuck in harvesting nodes or other environment objects.
     
    Trees that are stumps should not have the swaying animation.
     
    Possibly Intended: When using harvesting potions, finishing a resource node that was partially harvested before you doesn't provide the last wave of resources on destruction.
     
  5. Like
    thethain got a reaction from JamesGoblin in Fri, December 23 – Mon, December 26: Bugs, anomalies and tech issues FEEDBACK   
    If you click to get item right after it finishes crafting it will sometimes not appear in inventory.
     
    If you remove a stack of materials from the crafting interface it will only return enough to complete a stack. So if you remove 45 iron, you will only receive 16 (The remaining 29 destroyed).
     
    Crafting resources dropped can land inside other harvesting nodes. (Iron ore can land inside of a nearby cobblestone, making it unable to pickup before it disappears)
     
    Looting dust doesn't automatically stack with existing dust.
     
    You cannot drag 2 partially full stacks of items onto each other if the total would be higher than a stack, rather than combining into a full and partial stack, it alternates the two stacks positions.
     
    NPCs get stuck in harvesting nodes or other environment objects.
     
    Trees that are stumps should not have the swaying animation.
     
    Possibly Intended: When using harvesting potions, finishing a resource node that was partially harvested before you doesn't provide the last wave of resources on destruction.
     
  6. Like
    thethain got a reaction from RKNM in I'm Sold   
    Should read info on medieval two handed fighting techniques. Big object is great at range, however one they are up on you they showed pommel hits, or choking up on even swords grabbing them by the blade (using armored gauntlet), or kicking, punching, or head butting someone you have locked a weapon with.
  7. Like
    thethain got a reaction from Steven Yannic in Will Swg Ever Have A True Successor?   
    Runs really bad and is buggy? Definitely sounds like the spiritual successor to SWG launch...
  8. Like
    thethain got a reaction from Steven Yannic in Will Swg Ever Have A True Successor?   
    A sad fact is that a SWG sequel will have to be outside of the Star Wars license. LucasArts canned SWG because they didn't want to be competing with themselves between SWG and SWTOR. Disney has the rights now, and I don't see them doing a smaller relatively niche game like SWG would be in today's market. There will probably be a game sooner or later that has a lot of SWG economy, crafting, and open world creation/conflict (lets be honest here, combat was never SWG strong suit). However, it won;t be Star Wars, and that is sad because lightsabers, stormtroopers, speeders, and blasters are fun.
  9. Like
    thethain got a reaction from Agelmar in Will Swg Ever Have A True Successor?   
    Runs really bad and is buggy? Definitely sounds like the spiritual successor to SWG launch...
  10. Like
    thethain got a reaction from ren in Raph Koster's On Patch 9 And Jedi System   
    I actually gained a lot of respect reading it though. Between him and Tod confession earlier. The dev team weren't foolish or blind. They were just put in an untenable situation and tried to make it work add best as possible. And the crazy part is they succeeded even if only for a while.
     
    It's crazy to wonder what might have happened if they had been given time or not had their hands forced. Or even if the profession guy hadn't quit. I'm glad my suspicion that some trees seemed artificially inflated while others felt compressed was actually true.
  11. Like
    thethain got a reaction from bairloch in Who double checked the rewards when they saw the new forum?   
    I would guess it is because the Devs post things slightly before they are willing to go 100% public with it. Ideas they are still kicking around or such. The more people know about a statement the more likely it is to be taken out of context. The whole forum is supposedly more behind the scenes than normal so it makes sense if some stuff is mentioned there that isn't as 100% rehearsed as most of their info releases.
  12. Like
    thethain got a reaction from Kraahk in Usernames that have "." (dot) cannot log in   
    I know! I was just about to upgrade to Bloodstone. Instead bought a small car.
  13. Like
    thethain got a reaction from StormShadow in Raph Koster's On Patch 9 And Jedi System   
    I don't really take the defense at the time as too much evidence. Even if you leave the company agreements could leave you in hot water if you openly say "The devs think the suits were idiots but we had to do this" I think part of why this is coming out now is that SOE no longer exists. Even if the Devs 100% agreed an idea was terrible and would be bad, if they were told to by the higher ups, then they have to vehemently defend the decision. This is the nature of hierarchical jobs. You may have input, but when the boss says "This is the way it is going to happen" your choices are to comply or leave.
  14. Like
    thethain got a reaction from oridi in Raph Koster's On Patch 9 And Jedi System   
    I don't really take the defense at the time as too much evidence. Even if you leave the company agreements could leave you in hot water if you openly say "The devs think the suits were idiots but we had to do this" I think part of why this is coming out now is that SOE no longer exists. Even if the Devs 100% agreed an idea was terrible and would be bad, if they were told to by the higher ups, then they have to vehemently defend the decision. This is the nature of hierarchical jobs. You may have input, but when the boss says "This is the way it is going to happen" your choices are to comply or leave.
  15. Like
    thethain got a reaction from Saosis in Raph Koster's On Patch 9 And Jedi System   
    One thing I have said about SWG before that was interesting from a player perspective was the advancement before you were skill capped. For example, I knew I was going to be a teras kasi, so I ran around killing critters, which give no loot unless you skin them, so I took up scouting so I could make a little money on the hides in addition to the mission rewards. Eventually I had enough scouting xp to start creature handling, so I did, without any intention from the beginning, So then I got my lovely pet dewback named Fluffy. Eventually when you hit the limit on abilities you have to trade in some of your errant decisions. But I found myself sneaking up on little dewbacks and banthas and such to tame them completely ignoring my other options at times.
     
    I remember eventually I trained one or two lines of doctor so I could use very effective med packs and buffs, the wound healing I meditated away via TK magic.
     
    When the economy/gear had went full tilt into crazy mode and you could easily don composite armor with 85-90% resistance to everything, and buff all your stats by a few hundred percent I did go out and hunt a Kryat dragon, it wasn't much more challenging than a rancor or nightsister. 
     
    Specific XP based on actions encourages experimentation even if you don't end up staying with those professions. 
  16. Like
    thethain got a reaction from JamesGoblin in Trickle Embargo, The Fixed Embargo System   
    I thought this said tickle embargo. I was so upset about my importing tickles business for a moment.
  17. Like
    thethain got a reaction from Makishima in Any plans for in game Proximity Voice Chat?   
    People say day z proves voice is worthless. But those are straw man arguments. some people are a holes. That's true with our without voice.
     
    Voice allows you to continue to control your character while communicating. That is it. Anything else is true regarding text or voice. Harassment, cooperation, lying, those work just as well in text or voice.
     
    The real question is: does allowing people use voice immediately (guilds will have this ability thru 3rd party programs) outweigh the costs. I honestly doubt it has a very high cost in server load or development (I would be surprised if a plug and play solution wasn't already available for relatively cheap).
  18. Like
    thethain got a reaction from courant101 in Any plans for in game Proximity Voice Chat?   
    Yes. Wow has made the active decision to discourage communication. Last I played horde and alliance couldn't speak to each other. Primarily to avoid griefing. Crowfall has already established you can communicate with your enemies (they may be your friends next campaign).  I have no doubt that if ActiBlizzard *wanted* localized VOIP it would happen. They have literally billions of dollars they could throw at it. They made a conscious decision that the benefit/detriment of allowing in game VOIP didn't outweigh the cost to implement and bandwidth to continue to support it.
     
    In wow everything you do of consequence is in a preformed group, which makes communicating via a 3rd party program simple. Raiding? Share vent first, Joined a BG, teamspeak is spammed in chat before match. If you are out farming ore by yourself an an opposite aligned player comes up there is no communication period. (other than KEK). There is no item loss, trade or communication, for any sort of pleading or bargaining is out the window. And there aren't any FFA areas where temporary alliances may be made (well I think there are two arenas, which exist only for this purpose)
     
    So in WoWs sense, why would they alienate the 3rd parties that helped them, and shoulder the cost of development and bandwidth for no real benefit.
     
    Limiting communication makes sense when players are basically just advanced enemy mobs. If players are actually to be interacted with like other players, then communication is important.
  19. Like
    thethain got a reaction from StormShadow in Raph Koster's On Patch 9 And Jedi System   
    One thing I have said about SWG before that was interesting from a player perspective was the advancement before you were skill capped. For example, I knew I was going to be a teras kasi, so I ran around killing critters, which give no loot unless you skin them, so I took up scouting so I could make a little money on the hides in addition to the mission rewards. Eventually I had enough scouting xp to start creature handling, so I did, without any intention from the beginning, So then I got my lovely pet dewback named Fluffy. Eventually when you hit the limit on abilities you have to trade in some of your errant decisions. But I found myself sneaking up on little dewbacks and banthas and such to tame them completely ignoring my other options at times.
     
    I remember eventually I trained one or two lines of doctor so I could use very effective med packs and buffs, the wound healing I meditated away via TK magic.
     
    When the economy/gear had went full tilt into crazy mode and you could easily don composite armor with 85-90% resistance to everything, and buff all your stats by a few hundred percent I did go out and hunt a Kryat dragon, it wasn't much more challenging than a rancor or nightsister. 
     
    Specific XP based on actions encourages experimentation even if you don't end up staying with those professions. 
  20. Like
    thethain got a reaction from theDoctor in Any plans for in game Proximity Voice Chat?   
    Yes. Wow has made the active decision to discourage communication. Last I played horde and alliance couldn't speak to each other. Primarily to avoid griefing. Crowfall has already established you can communicate with your enemies (they may be your friends next campaign).  I have no doubt that if ActiBlizzard *wanted* localized VOIP it would happen. They have literally billions of dollars they could throw at it. They made a conscious decision that the benefit/detriment of allowing in game VOIP didn't outweigh the cost to implement and bandwidth to continue to support it.
     
    In wow everything you do of consequence is in a preformed group, which makes communicating via a 3rd party program simple. Raiding? Share vent first, Joined a BG, teamspeak is spammed in chat before match. If you are out farming ore by yourself an an opposite aligned player comes up there is no communication period. (other than KEK). There is no item loss, trade or communication, for any sort of pleading or bargaining is out the window. And there aren't any FFA areas where temporary alliances may be made (well I think there are two arenas, which exist only for this purpose)
     
    So in WoWs sense, why would they alienate the 3rd parties that helped them, and shoulder the cost of development and bandwidth for no real benefit.
     
    Limiting communication makes sense when players are basically just advanced enemy mobs. If players are actually to be interacted with like other players, then communication is important.
  21. Like
    thethain reacted to Zushakon in Any plans for in game Proximity Voice Chat?   
    Might just be their engine then, there's libraries for implementing it fairly easy with Unity.
  22. Like
    thethain got a reaction from Mythforger in Any plans for in game Proximity Voice Chat?   
    People say day z proves voice is worthless. But those are straw man arguments. some people are a holes. That's true with our without voice.
     
    Voice allows you to continue to control your character while communicating. That is it. Anything else is true regarding text or voice. Harassment, cooperation, lying, those work just as well in text or voice.
     
    The real question is: does allowing people use voice immediately (guilds will have this ability thru 3rd party programs) outweigh the costs. I honestly doubt it has a very high cost in server load or development (I would be surprised if a plug and play solution wasn't already available for relatively cheap).
  23. Like
    thethain got a reaction from Kirel in The (New) Lack Of Character Appearance Customization   
    You do realize swg had character customization that surpassed even most modern mmos right?
  24. Like
    thethain got a reaction from puddledux in Is there money/gold in Crowfall?   
    Last interview said there is no set in game currency and it will basically be barter economy. The goal being that no player can have access to unlimited, untouchable wealth on the character. That said there will probably be a small useful item that becomes defacto currency. My money is on soulstones so far.
     
    However whichever materials become used in the most popular recipes for armor/weapons will also be an obvious contender.
  25. Like
    thethain got a reaction from dubanka in Multiple Characters Per Campaign Per Account Should Be Allowed - Here's Why..   
    I think it is key to realize when considering account based limitations is that Crowfall really is already encouraging multiple accounts, when compared to say SWG's one character per server.
     
    Crowfall:
    So far 6 is the max number of characters per account, meaning you can only try less than half the archetypes without deleting old ones.
    Each account has 1 active skill training and 3 character slots.
    Passive skill training and no soul bound items means that alts do NOT require nearly the extra (interactive) time investment as they might in for example: WoW, or any game with long leveling grinds or attuned items.
    No monthly upkeep means over time extra accounts are a better deal than VIP. (The break point is 6 months if you assume $50 game and $15 a month, in 6 months 1 account spends $140 for VIP+account for three training, while 3 accounts spent $150 for accounts, after that any money on VIP is more expensive than the multi accounts)
    And although it will might be against TOS, multiple accounts means you can multibox, share an account, sell the account. Just because an advantage has risk, doesn't mean you get to completely discount it.
     
    So adding restrictions on what your character can do based on their account is really just throwing more fuel on the "Get multiple accounts instead of VIP" fire.
    I perfectly understand the balance considerations of adding such limitations, I just also take a pragmatic view of the fact that intentions don't always equal the end result. For example the intention of DRM is to prevent piracy of games. The result is often that paying customers have more hassles and hoops, and that people who pirate the game might actually have a better experience.
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