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Posts posted by Marth

  1. 37 minutes ago, mandalore said:

    You and I are here to play two different games.  I don’t give a flying custard about 3 factions and I think it was a mistake for them to make it.  I’m here for dregs.  I’m here for an open world free of  premade politics where me and mine choose who our allies are and wage wars as the player base sees fit.  I’m here to play a game where the devs don’t pick my friends, allies and cohorts and I’ll be lucky if I get to pick my enemies.  I’m here for a game that allows me to fight my enemy on several platforms.  I’m here for a game that tests my guild mettle, skill, logistics, cunning, might, political savvy and I don’t think I’ll win every time but I sure as custard aim to try.  

    It seems like you’re chasing a large scale 3 sided MOBA where the fights are even and the devs are ready to balance on a whim.  I don’t want even.  I don’t want fair.  If I win I want it to be so overwhelming that my foes make Reddit threads about where I touched them.  If I lose I want it to be so crushing that I have to be critical of my mistakes and overcome them.   Why did I lose?  Why did I win?  Are they better than me?  Did they outnumber me?  Was their company better?  Who had better crafters?  Who has more harvesters out?  Where do their harvesters hide?  Can I get a spy in their discord?  Who’s in their guild that’s not happy?  What allies do they have and why?  Who hates them?  How can I spin this against them?  You want good fights.  I want group therapy sessions where they say my name and cry together.  You want balance.  I want to hear the lamentations of their women.  

    I like balance. That is why I am on balance. 

  2. 1 hour ago, Tyrant said:

    All the buildings and parcels we've described or have in packages are either done or in progress, and you'll see more of them coming in the next update.  The imperial palace and mountain citadel will be coming sometime during the beta testing.  We haven't forgotten anything (I hope!) but I'm sure you guys will keep on us until everything is delivered.


  3. 6 hours ago, thomasblair said:

    I do believe the saying is "better the devil you know". Meaning we have all experienced this before in every game that uses this model, however the benefits of the model outweigh the potential of this known potential problem. We definitely want to hear if it happens to you when this goes to Test, and if it does, you will either need to use a Runegate or Recall.

    This game has durability loss though. Getting bugged and losing a chunk of your durability is much more punishing that other mmos. Also can you mount in combat?

  4. Alts are more p2w than the old vip. You get x2 imports / exports / bank spaces / training ect. If they were super concerned about p2w why allow alt spam and gut vip. 

  5. 10 hours ago, pamintandrei said:

    Is it a good idea to remove the Badge stats when we get into BETA? We will have a lot of new folks joining that will be from the start at a disadvantage and they will know it.For them it will feel like they are worse from the start , like coming in late after a wipe, and they won't be able to catch up until new ways of earning them will be possible.Especially in a PVP game i don't think its a good idea to give the new folks the impression that they will suck for a while.Even tho the stats aren't game changing they won't know that until they get some pvp under the belt.

    What is your opinion ?

    I agree Badges that give permanent stats that only early backers got seems kinda unfair to new players.

  6. 1 hour ago, Pann said:

    “Systematic flexibility is one of the key things I’m looking for from ArtCraft Entertainment, as they push towards the release version of Crowfall,” writes MMORPG.com’s Red Thomas. “The dynamic campaign system is the bedrock that I think this game-changer in the industry is going to hinge on, but that system only works well when there are systems in place that support multiple campaign types. It’ll also be important to ensure campaigns of even similar types play out differently.

    Read Ch-Ch-Ch-Changes, Thomas’ latest article wherein he shares the scoop about his recent visit to ArtCraft HQ, shedding new light on upcoming features for Crowfall that include city building and the Divine Favor system.

    "Another major system soon to be implemented in Crowfall is the city building mechanic.   Not quite what I thought it was when I first heard it, this is a mechanic that will have teams electing to build different types of structures in their captured keeps.  These structures will range from cosmetic to some that provide bonuses of various types."

    So does this mean we have free-building on the city parcel (like eks)or will it be pre designed and we get to choose what features we want?

  7. 21 minutes ago, VaMei said:

    If the passive training is replaced with grind to skill, then there's zero reason to have multiple accounts, since you can only grind one account at a time. (unless group points are shared, then we'll be seeing skill bots)

    Unless there are skill point caps to prevent you from mastering everything, or daily skill point caps to insure it still takes 3 months to get a mastery no matter how much you grind, I see no reason for multiple accounts in a grind to skill game.

    Edit: there is no skill system without a downside. It's either a time gate, a time sink, or both. The only other option is to give anyone their choice of skills, but that's not very mmorpg.

    i liked Albion online skill tree

  8. 23 minutes ago, Angelmar said:

    We are 60d out from an the last full item/vessel wipe demanded by people that mostly don't play.  That wipe led to guilds like UxA quitting.

    So full wipe in October and then 60-120 days later do it again?  

    The pre-alpha population has essentially been stable and stagnant from bigworld to 5.8 (50-75).  The news of 5.8 brought a huge boom up to 200 concurrent and then declined back to 100 concurrent the last 5 months.

    Wipe without new content will not bring in new blood and may drive away current players that don't want to rebuild every 60-90 days.

    Calling it now two weeks post wipe, the siege concurrent pop will at best be the same approx 100 players there currently are.

    I think the wipe will point out a major flaw in cf. That the game is pretty unplayable for the first 1-2 weeks post wipe. 

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