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Everything posted by Marth

  1. i know my point was there was nothing like gr in the original vision from what i can see
  2. To be fair gods reach in that is current faction campaigns.
  3. lower campagin to r1-2s and raise gr to cover rank 10 too
  4. hurts the faction tho. If i get the bad rng roll with two inactive super guilds with like 200-300 members (think a streamer guild) it pretty much locks in a loss. Could make guilds have to make a new subguild for every x amount of people (like regiments) that way when a 200-300 inactive guild joins it breaks up the guild into 3-5 blocks to spread into the game. That makes your guild not be able to play with each other tho.
  5. main problem i see with this is people trolling and inactive guilds. Does udl and uxa count the active members or the roster.
  6. can always do a guild cap. Thats a temp solution to a game design problem tho. Cant scale well once bigger guilds come in
  7. This I dont like the concept of crafters/gatherers just sitting in gr all day and just importing gear.
  8. ya. Can reward capping forts, pvp, gathering, farming, bosses so forth with import rewards. Force people to go out and do things in the world to gain imports.
  9. I have 1 account. Its lame people can farm gr all day but they will just go to beachhead. also more accounts = more imports is a problem imo. Maybe you have to earn imports by doing stuff in the game? Only real fix i can think of.
  10. cant you just turn off the 6-8 zone? In gr that is. Beachheads are prob another mess
  11. I am not a fan of having more alts = more imports.
  12. if there was one key to look in inv to take selective loot (ie chiefs so you dont insta gib your inv or fill up on stuff you dont want) and a loot all that would be nice
  13. nah bruh eks should have em
  14. I see no reason why eks shouldnt have the same tier of resources as gr or beachhead
  15. Oh cool someone had it. Prob closer to 50v50 tho.
  16. Pitfighters are amazing..... I think this is a user error.
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