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About IHeartFargo
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Rank
Magpie
Profile Information
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Interests
Serious Games, L&D, Economics, Political Philosophy, Organizational Psychology
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Gender
Male
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Location
Brooklyn, New York
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I haven’t posted in a long while (been watching quietly from the wings), but I wanted to say this is the best thought experiment I’ve seen posted on these boards in months, and one that I hope has its conclusions thought out seriously.
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IHeartFargo reacted to a post in a topic: 2 deaths with tow truck all JC break?
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IHeartFargo reacted to a post in a topic: Race/Class Post-Implementation! - Official Discussion Thread
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IHeartFargo reacted to a post in a topic: A Crow has Fallen - Coolwaters
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IHeartFargo reacted to a post in a topic: Skill mechanics - Official discussion thread
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IHeartFargo reacted to a post in a topic: Skill mechanics - Official discussion thread
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IHeartFargo reacted to a post in a topic: Skill mechanics - Official discussion thread
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IHeartFargo reacted to a post in a topic: Skill mechanics - Official discussion thread
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IHeartFargo reacted to a post in a topic: Skill mechanics - Official discussion thread
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IHeartFargo reacted to a post in a topic: Skill mechanics - Official discussion thread
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IHeartFargo reacted to a post in a topic: Skill mechanics - Official discussion thread
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Mr.Kurtz reacted to a post in a topic: ACE Q&A for August: Game Systems
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Anhrez reacted to a post in a topic: ACE Q&A for August: Game Systems
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ACE Q&A for August: Game Systems
IHeartFargo replied to ACE_JackalBark's topic in News & Announcements
One of the best Q&As in months. Very interesting question about mobs dropping resources beyond leather. Could see that having great effects if mobs and nodes were places nearby, so harvesters and combat players have more of a reason to be together in the field than just protecting harvesters. Excited for 5.3 and beyond. -
deiphoboz reacted to a post in a topic: Skill mechanics - Official discussion thread
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Duffy reacted to a post in a topic: Skill mechanics - Official discussion thread
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KrakkenSmacken reacted to a post in a topic: Skill mechanics - Official discussion thread
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Skill mechanics - Official discussion thread
IHeartFargo replied to Pann's topic in News & Announcements
I find it deeply amusing, like gut-bustingly funny, that Blair liked this post. Not trying to poorly made socks on Scree here (for once, I know). I disagree with him completely, but I can tell that his intention is to give ACE a breather from this thread. But Blair liking it is just the most comically awful form of developer engagement. He may as well troll us, the many participants in this massive thread, with memes. Anyway... I, too, dislike the ideas behind this change for many of the reasons presented, and (knowing several people believe it is the responsibility of testers to come up -
lettuceprey reacted to a post in a topic: DISCUSSION: System differences between UO/SWG and CF
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lettuceprey reacted to a post in a topic: DISCUSSION: System differences between UO/SWG and CF
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lettuceprey reacted to a post in a topic: DISCUSSION: System differences between UO/SWG and CF
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lettuceprey reacted to a post in a topic: DISCUSSION: System differences between UO/SWG and CF
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Harvesting Passives ... Why they hurt gatherers
IHeartFargo replied to Anhrez's topic in Crafting & Economy
Literally never thought I'd see you write this post. We fight almost incessantly whenever we talk, and it usually gets nasty. But I want to say sorry. I couldn't agree with this more, and you did a much better job than I usually do at delivering this. So thank you, @scree. -
Harvesting Passives ... Why they hurt gatherers
IHeartFargo replied to Anhrez's topic in Crafting & Economy
Just want to chime in that as someone who was a KS backer and has followed this game closely for two years now, I'm exiting. My intention was always to be a gathering main. Crafting doesn't interest me, and neither does combat. I make things for a living and I'll always find better combat outside of MMOs than in them. Gathering in MMOs is why I play them, and clearly it is either not something that's been deeply considered or, and I find this much more likely, it's not valued by design leads of the team. I say this having been an alpha and a friends and family tester for nearly a dozen games a -
"Massive Reveal" Day - Official discussion thread
IHeartFargo replied to Pann's topic in News & Announcements
Todd has entered his "Hot Dad" phase of development. -
"Massive Reveal" Day - Official discussion thread
IHeartFargo replied to Pann's topic in News & Announcements
Dude, we almost never see eye-to-eye but I love this idea. -
Another element of the game loop rears its (ugly) little head
IHeartFargo replied to narsille's topic in General Discussion
That second part is a pretty big claim. The past few decades are a boneyard of companies dedicated to a vision that seemed sound and profitable. Not say that will be the case with ACE, but I'm also not going to assert that things will just turn out fine if they stay the course. They might, but they also might not. That's why you hedge your bets. -
Another element of the game loop rears its (ugly) little head
IHeartFargo replied to narsille's topic in General Discussion
Okay so the claim is that the people who are the target audience are already enough of the mind that the system functions as it should, and get enjoyment from all aspects of that system either as they are or as they are believed to be at launch, that there isn't a need to attract people from outside that niche, at least not to break even consistently? Just checking. I can't refute that claim out of hand. It may be true. But I also don't understand what ACE would lose if they were able to both retain that niche core and attract additional players from outside of it, without diluting what origin -
Another element of the game loop rears its (ugly) little head
IHeartFargo replied to narsille's topic in General Discussion
I think you can still have all three of these propositions be true (1] Specialization should be both important and difficult, 2] The early game experience should be seamless enough to entice new players without disrupting the mid- or late-stage economies, and 3] that the game will remain niche and cater primarily to that niche) simultaneously. That may not be true, but what I haven't quite heard from a design standpoint is why that may not be true. I tend to get a lot of heat for asking this question, but mostly it has been of the variety that doesn't actually answer my question. Hence why I k -
Another element of the game loop rears its (ugly) little head
IHeartFargo replied to narsille's topic in General Discussion
When did it become a borderline heretic position to believe that a game can simultaneously gate off expertise and have an enjoyable early-game experience across functions? I'm genuinely interested to learn. Because I never remember this being the case even years ago when hardcore gamers were the average population in MMOs, and as a game designer and developer I just don't see the sense behind it or the evidence for it. What I do see is a position held strongly by a portion of the community that would result in a very ugly business case for any company. -
This is why we need to stop maligning gatherer and crafters. They're providing valuable feedback, as valuable as the core PvP folk. We can't afford to not comment on this stuff at this point. Very much looking forward to the article you're writing.
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I would much prefer a system whereby you could choose what metals to make items out of but they would each come with both costs and benefits. Iron would be rigid, gold soft, etc., etc. That way there's more real choice about what kind of gear you want to be using at any given time beyond the pretty minor buffs the materials confer. That said, I find the possibility of this so extremely unlikely I don't even hope for it.
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Just how many ways is the Gatherer screwed.
IHeartFargo replied to srathor's topic in Crafting & Economy
This. For all the parallels drawn to EVE to defend the current levels of risk for gatherers, there seems to be a pretty poor understanding of how risk is actually handled in EVE. -
Top 5 Hoped For, Confirmed As Possible Features
IHeartFargo replied to Anthrage's topic in General Discussion
Just give me a real reason to explore beyond finding POIs and noticing nodes. Make it more challenging and interesting. ACE should organize a hiking and camping trip for a week. They're great team building experiences and also you get a better idea of how interesting the wilderness can be.