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Thevo

Testers
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    94
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About Thevo

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    Magpie

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    English

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  1. Let's hope that free building, not-so-windowed sieges, and other missing/disappointing features are just still not available in this first iteration and will come later 😅
  2. We will be patient. That issue, plus the impact COVID-19 is having on some networks worldwide, could result in a very bad experience.
  3. Thevo

    CF covid-19 impact?

    Never underestimate investing points in cooking
  4. Thevo

    CF covid-19 impact?

    As far as we know, they are working to bring 5.11 to Test as soon as possible. Realising that it would be a good time to get it done won't change a thing, since they are already working at full speed.
  5. We've waited for a long time. I think we can handle another week of wait and the world won't fall apart. And if it does.... Eternal heroes, dying worlds
  6. We know rules in Crowfall campaigns can change easily, but never expected a special mode with staring contest
  7. In a pair of games exactly the same, one with lore, one without lore, I'd choose the one with lore. How important is lore in a scale of 1 to 10? It depends on everyone's taste
  8. I can see the answer here "Sure, easy enough. Be warned, 5.110 will be avaliable on Test in X days"
  9. I guess the first questions are mandatory... Which features have some kind of lockdown and you can't talk about them? Which ones are safe topics that you can answer us freely with no potential blowbacks?
  10. So many questions... Maybe this month's Q&A should had been postponed some days.
  11. I agree both with Todd's arguments and with the rest of the answers, so I'll try to wrap it all in a way that makes sense. Technically, water is challenging and requires lots of resources. It has a lot of gameplay potential, which is good, but it's also the cause of its cost. That's why I think that "water-related-stuff" shouldn't be developed before launch. On the other hand, some parcels just doesn't look good enough without water. And that's why I think that simple, non-functional, water should be ingame before launch. Ankle-deep, suffocating state,... Anything would do. There are a lot of long term possibilities that could be explored in the future and some are far less "expensive" than others. A move speed debuf on shallow water, a speed buf when moving downstream, caravan-rafts, plants/trees/mobs that appear only near water, toxic/polluted/poisoned waters, frozen lakes, floodable areas reacting to rains, mills and buildings benefiting from being next to rivers, artificial water channels for farming purposes,...
  12. I know Todd may be a bit aquaphobic sometimes, but those creek parcels are gonna need water sooner or later. Even if it's just ankle-deep water.
  13. I think the Divine Favor system goes well with Crowfall campaigns. It leaves room to add new "cards" on the "objectives decks" in the future, or to choose preselected ones if wanted.
  14. I voted yes. Between no change until next year and a wipe, my vote was clear. Then I realise it wouldn't be a full wipe 😅 I still don't get what would be the purpose of it. New players won't ever find themselves in a situation where all vets just recieved a skills wipe. Can't see the benefits of a partial wipe over a full wipe.
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