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Thevo

Testers
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Everything posted by Thevo

  1. Let's hope that free building, not-so-windowed sieges, and other missing/disappointing features are just still not available in this first iteration and will come later 😅
  2. We will be patient. That issue, plus the impact COVID-19 is having on some networks worldwide, could result in a very bad experience.
  3. Thevo

    CF covid-19 impact?

    Never underestimate investing points in cooking
  4. Thevo

    CF covid-19 impact?

    As far as we know, they are working to bring 5.11 to Test as soon as possible. Realising that it would be a good time to get it done won't change a thing, since they are already working at full speed.
  5. We've waited for a long time. I think we can handle another week of wait and the world won't fall apart. And if it does.... Eternal heroes, dying worlds
  6. We know rules in Crowfall campaigns can change easily, but never expected a special mode with staring contest
  7. In a pair of games exactly the same, one with lore, one without lore, I'd choose the one with lore. How important is lore in a scale of 1 to 10? It depends on everyone's taste
  8. I can see the answer here "Sure, easy enough. Be warned, 5.110 will be avaliable on Test in X days"
  9. I guess the first questions are mandatory... Which features have some kind of lockdown and you can't talk about them? Which ones are safe topics that you can answer us freely with no potential blowbacks?
  10. So many questions... Maybe this month's Q&A should had been postponed some days.
  11. I agree both with Todd's arguments and with the rest of the answers, so I'll try to wrap it all in a way that makes sense. Technically, water is challenging and requires lots of resources. It has a lot of gameplay potential, which is good, but it's also the cause of its cost. That's why I think that "water-related-stuff" shouldn't be developed before launch. On the other hand, some parcels just doesn't look good enough without water. And that's why I think that simple, non-functional, water should be ingame before launch. Ankle-deep, suffocating state,... Anything would do. There are a lot of long term possibilities that could be explored in the future and some are far less "expensive" than others. A move speed debuf on shallow water, a speed buf when moving downstream, caravan-rafts, plants/trees/mobs that appear only near water, toxic/polluted/poisoned waters, frozen lakes, floodable areas reacting to rains, mills and buildings benefiting from being next to rivers, artificial water channels for farming purposes,...
  12. I know Todd may be a bit aquaphobic sometimes, but those creek parcels are gonna need water sooner or later. Even if it's just ankle-deep water.
  13. I think the Divine Favor system goes well with Crowfall campaigns. It leaves room to add new "cards" on the "objectives decks" in the future, or to choose preselected ones if wanted.
  14. I voted yes. Between no change until next year and a wipe, my vote was clear. Then I realise it wouldn't be a full wipe 😅 I still don't get what would be the purpose of it. New players won't ever find themselves in a situation where all vets just recieved a skills wipe. Can't see the benefits of a partial wipe over a full wipe.
  15. I'm with those who favor a full wipe. As I see it, a full wipe would work as a simulacrum of launch. It could be useful for players and guilds to test their initial progresion strategy (in table top terms, their "engine building"), and ACE could get useful data from that. A skills wipe without full wipe is a situation that won't happen after launch, and won't be useful for anything.
  16. You are mistaking posts. That one was called "What's the point of whining?"
  17. Straight from the FAQs If I'm not mistaken, "victory conditions" aren't yet ingame. The campaigns always end only after X time, no matter what happened in that world, no matter how many points a faction got or how many items the players sacrified. Victory conditions aren't applied yet... And neither are victory rewards. After all, this is still a Pre-Alpha. Jumping to less game related talk, you don't have to want to win. You can, obviously, but it's not mandatory. What should be mandatory is to do something that you personally find amusing. It can be winning, it can be crafting, it can be having nice fights no matter if you win or lose, it can be to socialize, building a great EK, to be the most famous ranger/chef,... You get to choose your ultimate objective.
  18. Buenas @Cerus, Disidentes es un clan que proviene de otros juegos, donde ha tenido su historia, pero que lleva ya unos años en "modo slacker". Sigue habiendo contacto a diario entre los líderes del clan, pero no hay ningún proyecto oficial activo, y tenemos a los miembros jugando por libre en otras partes, repartidos en muchos otros juegos (tanto en MMOs como en otros juegos no-MMOs). Nuestra actitud con Crowfall por ahora es la de "a verlas venir" (wait & see). El modo de juego principal del clan siempre han sido los combates masivos (WvW en GW2, TESO, Warhammer Online,...) y eso es lo que busca nuestra gente en un juego. Pero sabemos que es muy complicado conseguir que pueda haber decenas de jugadores luchando en un mismo espacio sin lag, sin haber optimizado antes el juego. Y entendemos que antes de poder empezar a optimizar el juego, hay que añadirle todo el contenido posible. Así pues, hasta que no lleguemos a esa fase de desarrollo, DsD no tiene intención de tener actividad a nivel de clan. No queremos empezar un hype-train demasiado pronto y que después el juego aún no llegue a cumplir con las expectativas de nuestra gente. Los pocos que ya estamos aquí testeando vamos sacando impresiones personales y hacemos seguimiento del estado del juego. Cuando el juego esté lo suficientemente optimizado y se acerque el soft launch, contactaremos con los miembros del clan que puedan estar interesados en el juego, y con esa información y la cantidad de interesados que tengamos, decidiremos qué clase de proyecto de clan queremos y si es necesario reclutar o no. Hasta entonces, y para cualquier cosa que necesites, estaremos acechando desde las sombras sin llamar mucho la atención.
  19. I think you are squeezing too much this thread. As far as I understand, what Todd said is "We identified a potential issue, and we already have potential solutions to test. Be wary, cause we may want to redress it sooner than expected". Maybe it would be nice to add a permanent failsafe as a victory condition. "The winner will be the faction with the most points after 14 days, or the first faction to get X points" That being said, there has been a lot of statements on this thread that I just don't agree with. "No win, no fun", "Pvpers only care about winning", proposals of mechanics that would just made the Uncle Bob worse and more common,... If you are aiming for a game where everyone gets to be Uncle Bob itself, then we are target players for very different games.
  20. Ok. So, accesories are equippable items that gives stats... I think it would be nice to point similarities and differences with the other "equippable-items-that-gives-stats". Maybe something like this: Chest, Helm, Gloves, Boots - Equipment. Main item source both for visuals and primary stats, comes in leather, mail or plate. Rings, Horseshoes - Jewelry. Secondary stats, no visuals. Back, Belt, Badge - Accessories. Minor boosts on secondary stats, small items with minor visual impact.
  21. Desde mi punto de vista (lease "no tengo ni idea de las intenciones reales de la compañia"), el tema clanes está aún verde, y creo que simplemente se han implementado unos mínimos para que la gente de un mismo clan tenga alguna facilidad mas para jugar juntos. Y, es por eso, que creo que en algun momento habrá cambios importantes en el juego que tendran que ver con los clanes. Dicho esto, vamos a repasar un poco como estan las cosas actualmente... Ahora mismo no hay ninguna forma de crear clan. Es cierto, pagando en la tienda puedes hacerte con un clan, pero técnicamente lo que estás comprando no es un clan sino una reserva de nombre para un clan. Y para que la gente que ha pagado para reservar el nombre de su clan pueda sacar provecho cuanto antes, esos clanes se crean y pueden ser utilizados. Eso no quiere decir que siempre vaya a ser asi. En realidad, lo mas normal es pensar que mas adelante los clanes se van a crear automáticamente desde dentro del juego, y sin tener que pagar (... o pagando materiales/monedas desde tu inventario). Los clanes van ligados a la cuenta, no a la campaña. No, no vas a tener que crear un clan nuevo en cada nueva campaña. No, no todas las campañas van a ser de tres facciones. No, no estás obligado a estar en la misma facción que el resto de tu clan. Si, puedes encontrar gente del mismo clan en facciones distintas. Si, vas a tener las mismas limitaciones para interactuar con jugadores de tu clan de otra facción que con jugadores de otra facción que no sean de tu clan. Cuando se juega en grupo las cosas suelen ser siempre mas eficientes. Siempre es mas fácil que tengas con quien jugar, y siempre vas a sacarle mas provecho a tus puntos fuertes y minimizar tus debilidades, tanto a nivel táctico (es decir, en combate), como a nivel mas estratégico (recursos, crafteo, control de territorio,...). Pero eso puede aplicarse a cualquier grupo de jugadores que jueguen juntos habitualmente. Como decía, la cosa está verde, y aparte del canal de clan y de aparecer en el ránquing de puntuaciones de clanes, por ahora, no hay ninguna otra ventaja para los clanes. Todo eso es acorde a como está el juego ahora mismo... Pero se acerca la fase Alpha (la 6.0), y en la fase Alpha, entre otras cosas, vamos a tener las campañas situadas en "The Dregs", donde no habrá facciones predefinidas, sino que cada clan actuará de forma independiente (es decir cada clan será su propia facción). No resultaria muy inesperado que tuvieramos novedades sobre cambios y nuevas funcionalidades para los clanes "pronto"
  22. https://crowfall.com/en/news/articles/join-the-first-campaign-with-friends/
  23. Just saw this... Guess that first official Sanctioned Campaign already has an official name
  24. So... Is it true that, all of us who suffered the screen shaking on the first 5.8 tests, will get a milkshake exclusive recipe? No? What about a "coconuts mount" for the mount prototype with actually no visual mount? Had to try...
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