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Celevra

Testers
  • Content Count

    103
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Celevra reacted to dolmar in New houses for sale - on sale! Official discussion thread   
    These houses have lockable doors? We know very little about these housing items and there usability other than just looks . I know the place holder houses in game currently have little designed use other than a box in them atm. Just curious before I spend any money on frivolities.
  2. Like
    Celevra got a reaction from JamesGoblin in New parcels offered in Holiday Sale   
    Can we use the resources from our resource parcels to offset building taxes and tariffs and such?
  3. Like
    Celevra got a reaction from Gummiel in Founders' Update: Soft launch strategy   
    You made the right decision, in my opinion, specifically because I backed Artcraft and Crowfall because I'm tired of publishers/devs pushing out crap because it is "good enough". You have my respect personally because you are being honest with us as a community. 
  4. Like
    Celevra got a reaction from xeoboy in Founders' Update: Soft launch strategy   
    You made the right decision, in my opinion, specifically because I backed Artcraft and Crowfall because I'm tired of publishers/devs pushing out crap because it is "good enough". You have my respect personally because you are being honest with us as a community. 
  5. Like
    Celevra got a reaction from Sakater in The Rare Champion   
    With such a low population it would be ironic if guilds chose to end conflicts by pitting the Guild champion against the enemy champion in one on one combat.
  6. Like
    Celevra got a reaction from JamesGoblin in Crafting Master List   
    Add me to this list. Also, any crafters who are interested in joining my sub-Guild should message me as I am making a dedicated crafting guild for the alliance I am in. 
  7. Like
    Celevra got a reaction from rajah in Alchemical Explosives/Grenades   
    I think it can create a whole range of scenarios, like ambushes, siege mechanics, and even counter siege mechanics with using sappers to take out siege craft/entrenched attackers.
  8. Like
    Celevra got a reaction from JamesGoblin in Alchemical Explosives/Grenades   
    I think it can create a whole range of scenarios, like ambushes, siege mechanics, and even counter siege mechanics with using sappers to take out siege craft/entrenched attackers.
  9. Like
    Celevra reacted to Dondagora in Alchemical Explosives/Grenades   
    My mind immediately went to Blackwater with caravan boars.
  10. Like
    Celevra reacted to rajah in Alchemical Explosives/Grenades   
    I think that exploding potions are fantastic, as well as the whole concept of setting up explosives and searching for them/disarming. I also like the idea of throwing potions around, kind of like purple potions in UO.
  11. Like
    Celevra got a reaction from JamesGoblin in Alchemical Explosives/Grenades   
    So I've a thought/suggestion. Leatherworkers, blacksmiths, these chumps get to make all the cool armor and swords. Necromancers get to make vessels that you get to occupy, how is this not cool!? But what about Alchemy? Alchemy may need to do more than just make some terrible tasting potion that improves your health/mana. Nah, I think there should be an ability to create alchemical grenades! Grenades that shoot shrapnel in a 20 meter radius, that burst into roaring flames, that help mask allies in smoke, or suffocate enemies with poison... Or even grand concoctions that can demolish entire keep walls, and hopefully the alchemist escapes THAT blast radius.
     
    Using the alchemy table, alchemists can experiment with different ingredients to create these amazing, and sometimes unstable, concoctions to learn their recipes. So could we possibly consider an offensive alchemical concoctions for use in the campaigns??
  12. Like
    Celevra got a reaction from JamesGoblin in Alchemical Explosives/Grenades   
    This idea I have here was inspired by the Malazan Book of the Fallen Series and their Moranth munitions. The empire you are following, the Malazans, are superior to other city states and empires because the freedom they allow their leadership to think, and because of Moranth Munitions. They have Flamers, which basically explode ina  confligration of flames, then sharpers, which are like a hand grenade. Then, there are cussers, these bad mamajamas are the C-4, and can be used to knock down buildings, but are extremely volatile and mostly kill the sappers who plant them due to their volatility. I was thinking some kind of similar implementation of chemical grenades may be considered by the design team. 
  13. Like
    Celevra got a reaction from JamesGoblin in FAQ Revision: Crafting & Economy   
    So will our Dwarven Thralls that we receive as a Kickstarter reward will "decay" after a period of time? 

    Also, if repairing a weapon, and the maximum durability drops, could it be possible to "reforge" the equipment with materials and/or new thralls to maintain it for longer periods? I understand the concept of the items lacking permanence, yet if players are willing to farm the mats and the bill to do it, would it be harmful to allow players to choose to keep their items permanently that way?
  14. Like
    Celevra got a reaction from ChosenofCastle in Alchemical Explosives/Grenades   
    So I've a thought/suggestion. Leatherworkers, blacksmiths, these chumps get to make all the cool armor and swords. Necromancers get to make vessels that you get to occupy, how is this not cool!? But what about Alchemy? Alchemy may need to do more than just make some terrible tasting potion that improves your health/mana. Nah, I think there should be an ability to create alchemical grenades! Grenades that shoot shrapnel in a 20 meter radius, that burst into roaring flames, that help mask allies in smoke, or suffocate enemies with poison... Or even grand concoctions that can demolish entire keep walls, and hopefully the alchemist escapes THAT blast radius.
     
    Using the alchemy table, alchemists can experiment with different ingredients to create these amazing, and sometimes unstable, concoctions to learn their recipes. So could we possibly consider an offensive alchemical concoctions for use in the campaigns??
  15. Like
    Celevra got a reaction from Tinnis in Alchemical Explosives/Grenades   
    So I've a thought/suggestion. Leatherworkers, blacksmiths, these chumps get to make all the cool armor and swords. Necromancers get to make vessels that you get to occupy, how is this not cool!? But what about Alchemy? Alchemy may need to do more than just make some terrible tasting potion that improves your health/mana. Nah, I think there should be an ability to create alchemical grenades! Grenades that shoot shrapnel in a 20 meter radius, that burst into roaring flames, that help mask allies in smoke, or suffocate enemies with poison... Or even grand concoctions that can demolish entire keep walls, and hopefully the alchemist escapes THAT blast radius.
     
    Using the alchemy table, alchemists can experiment with different ingredients to create these amazing, and sometimes unstable, concoctions to learn their recipes. So could we possibly consider an offensive alchemical concoctions for use in the campaigns??
  16. Like
    Celevra got a reaction from JamesGoblin in Founders' Update: Soft launch strategy   
    You made the right decision, in my opinion, specifically because I backed Artcraft and Crowfall because I'm tired of publishers/devs pushing out crap because it is "good enough". You have my respect personally because you are being honest with us as a community. 
  17. Like
    Celevra got a reaction from JamesGoblin in Temporary Item Redemption: Official Discussion Thread   
    2016 Large Fort is currently Unconsumable. Just a heads up on that one guys. 
  18. Like
    Celevra got a reaction from JamesGoblin in Big News about Strongholds - Official discussion thread   
    @jtoddcoleman How will you be implementing snapping with this system? Will we be snapping on a vert, edge or will joints be placed on each asset for snapping?
  19. Like
    Celevra got a reaction from courant101 in Founders' Update: Soft launch strategy   
    You made the right decision, in my opinion, specifically because I backed Artcraft and Crowfall because I'm tired of publishers/devs pushing out crap because it is "good enough". You have my respect personally because you are being honest with us as a community. 
  20. Like
    Celevra reacted to Pann in Farmland Parcel Sales?   
    No, we haven't announced it yet and don't currently have a firm ETA. 
  21. Like
    Celevra reacted to jtoddcoleman in Founders' Update: Soft launch strategy   
    We had to decide whether we could call combat and movement "done", and move on.
     
    The answer is: they aren't, and we can't.  The ripple effect is that we need to spend more time on them, and that means NOT moving on to the other stuff.  The other stuff will come in later as a result.
     
    Todd
    ACE
  22. Like
    Celevra reacted to McTan in Founders' Update: Soft launch strategy   
    People can go berserk, but this is a no-brainer.  If the game needs a lot of optimization, it will fail in today's game market.  I'd rather be too patient for a game I love than be too eager for a game that is broken.
     
    I'm certainly left with questions about the launch process, but I'll presume not all the details have been worked out.  To me the core of the game is:
     
    combat seiging/building 13 archetypes (promotion classes can be delayed, since they are behind a time wall anyway/maybe consider a two-tiered promotion system, too so the combatants diversify even more over time) 20-30 disciplines crafting 1 workable rule-set win/loss embargo
  23. Like
    Celevra reacted to moneda in Founders' Update: Soft launch strategy   
    I'm good with this. 
     

  24. Like
    Celevra got a reaction from sedside in Founders' Update: Soft launch strategy   
    You made the right decision, in my opinion, specifically because I backed Artcraft and Crowfall because I'm tired of publishers/devs pushing out crap because it is "good enough". You have my respect personally because you are being honest with us as a community. 
  25. Like
    Celevra got a reaction from Vuris in Founders' Update: Soft launch strategy   
    You made the right decision, in my opinion, specifically because I backed Artcraft and Crowfall because I'm tired of publishers/devs pushing out crap because it is "good enough". You have my respect personally because you are being honest with us as a community. 
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