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Siegnir

Testers
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    246
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About Siegnir

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    Piapiac

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  1. Saw this coming. Achiever 60% (Top) Explorer 67% (75th%) Griefer 33% (25th%) Socializer 40% (75th%)
  2. Didn't finish in time to send it in but I figured I might as well post it since I did spend time on it. Sigil of the Cat Jesus
  3. If you notice, I never claimed that you couldn't. I only stated that some form of progression system can appeal to and be used by/for players looking to get into the role of their character more.
  4. Have disciplines related to each god specifically or the god factions (order, balance, chaos). These can provide you with god specific skills to use and train. In terms of archetype integration, many of the archetypes seem to lean towards specific gods or sets of gods in their lore. I could see a branch or branches in each tree that matches these lore pairings. Both scenarios can give players a feeling of "deity progression" and can be more than just an achievement/aesthetic reward.
  5. This just comes off as incredibly jaded. Some people value the role play aspect of a role playing game (go figure). What's more, something like this could be made significant in the meta. I could see a deity progression system being fleshed out through disciplines or within an archetype's skill tree.
  6. I had several issues with the video also but, EVENTUALLY, it worked. I heard Tully mention tethering. Answers one of my questions but sorta makes me sad.
  7. It doesn't even have to be a bunch of monsters. If you could lead 2 or 3 monsters to another group and then drop aggro it could provide the slight edge in damage that your current composition is missing. Another question I forgot to pose was if there is any leashing.
  8. So there isn't a thread, or at least a recent one, discussing how monster mechanics work. With 1.1 underway, I'd like to hear from testers and/or watchers on how the monsters function. Do they have aggro ranges or do they need to be hit? Is there any kind of tagging going on (I assume not)? Is it easy/difficult to hold or lose aggro? Any interesting or effective PvP strategies surrounding the current monsters? Theories for the future?
  9. They are very sneaky about the new art they post. https://media.crowfall.com/store/items/great-hall-interior-concept.jpg
  10. Maybe I'm the only one but I feel like color is a convenience feature. I think it ruins the game. If they want to keep with their vision they need to go back to grey box. Also Champion seems way to OP. He gets bigger with his Ultimate Warrior skill and everyone knows that bigger is better. His size shouldn't increase.
  11. With the recent lore updates I'm getting pretty excited about the potential possibilities. Hopefully there are some interesting locations to explore and artifacts to find in relation to the pantheon of gods that we have.
  12. Some of the data seem a little fudged. More than half of the people who contributed work more than 30 hours a week. Seems to me that we have a pretty busy demographic. Almost makes you wish that you could do fun/significant things in 30 minutes of gameplay.
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