Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Posts

  • Joined

  • Last visited

Everything posted by Sommazzatore

  1. DIdn't see the date on this. I'm the necromancer :/
  2. I do worry about a soft launch causing this for sure, but I am almost just too tired of waiting. This game was promised in 2016 when I backed it in Feb 2015. I'm kinda ready for them to release and either succeed or fail so I can move on haha.
  3. I personally hope we get away from passive skill training. but that's probably just me.
  4. The more I read about vessels and how they work the more I wish I had backed Camelot Unchained. I will still log in and give this game a fair chance, no one worry about that, your hero in templar armor will still be here. I just highly highly doubt I will enjoy the game with this vessel mechanic.
  5. Part of what I said was that I had put a lot into CF, I think I have a year of VIP, maybe more? So I'll have all those advantages for a while anyway. The point is that spirit crows and passive leveling is dumb in my opinion. I like each unique character and I loathe not being able to get ahead, like this game is gunning for.
  6. I've considered backing CU once I learned about CFs idea for the whole 'Spirit Crow' thing. But I also don't want to play a sub fee game. We'll see I guess, I already but a butt-load of money into CF.
  7. Yea, I feel like a 5v5 (or whatever number) arena would be nice, to get some competitive play in.
  8. What messed up Sept event? And everyone I know likes the LS content. No one QQs for me to see lol. If you are judging this off of the Game's Forums then of course people are qqing because that's all they do on official gamesite forums.
  9. I think the point of this forum was just to discuss our favorites and why. ACE has been talking about 3000+ people on each team in every campaign, the fact that you think this is a ploy to limit our combat options is silly.
  10. Should have made this a poll to get a more definite answer. Should have made this a poll to get a more definite answer.
  11. In GW2 combat, you still have to be facing them, have no obstructions (including players, friend or foe) if its a tab target ability. All AOEs are skil shots that enemies can usually get out of quickly unless you position it perfectly, or happen to have a decent stun/immobilze. -To say that they are too liberal with dodge rolls I think shows a lack of time invested in the game too. You can only dodge roll twice before you have to wait at least 7-10 seconds to do it again, unless you have a utility skill that evades, but that eats up one of your few customizable skills and usually doesn't do anything but maybe break a stun. The downed state and the skills associated with that make the game actually on hard mode. You have to make good plays to be able to kill the enemy player and if you each have a teammate down, it gets really interesting really fast. Now, if you all are talking about GW2 PVE mode, well then I'd have to agree that MOST of it is relatively easy (though that is changing with the Xpac). I just assumed we weren't talking about PVE on a PvP game's forum.
  12. You guys keep saying that but no one is giving examples. VN got closest, but still just gave a very generalized example. Zinnie of course can't comment on anything without attempting to be insulting to people. But if anyone else has something to say about GW2, I'm all ears, as long as you remain adult-like.
  13. Like you said, it came out three years ago. Not surprised it didn't have this in there then. GW2 is still the best MMO on the market because they listen to their players. Nothing about GW2 pvp or wvw combat is moron friendly lol
  14. It would be, but I don't think much of that was the goal of these initial tests. They did say the Legio was the least played however. I doubt you'll see much other than that, though we can hope.
  15. I agree. Thinking Dodge tank (Templar) for me. But we'll see. In some games when you block the enemies hits you stun or knock them down. That would be a cool mechanic.
  16. I think you are right though, it says in the picture up on page one, 'specialize within your character role'. To me that sounds like specializing in something you can already use. But I may just be focusing on the minutia.
  17. Not to be rude, but that isn't true. The Knight's Promo concepts have been released and there is a crossbow user, the sentinel, and another one that isn't a s/b user, can't remember what it was off the top of my head. The point being that there is plenty of crossover potential.
  18. With three promo classes I'm certain there is going to be a ranged version of the Frostweaver. Just realized someone covered that... so.. yea. Bam.
  19. Moving during animations doesn't always look bad... Being rooted to me is usually really frickin' annoying (I'll get used to it for this game).
  20. Guild wars 2 is still the bee's knees. Especially with this X-pac, lots of people getting back into it.
  21. Talking about that discipline made me think of ESO's Synergies. I really liked that aspect of the combat system and I hope they integrate something like that into the game. It made for a lot of good in-depth group builds.
  22. I agree with this entirely, but literally every game I've ever played did this so I'm wondering why it needed to be suggested lol. (okay fine, not EVERY game, but its more common than not)
  • Create New...