This^ The conversation seemed to ignore this.
The problem is that, right now, even with the VIP changes (because they aren't poorly made socks really and won't do anything to discourage multiple accounts) running multiple accounts is by faaaaaar the best way to be competitive. It's an easy way to skirt the skill system design, insure against character choices and consequences, and to be self sufficient.
The two choices are -
1.) Find the mythical guild of legend loaded with players specializing in harvesting and crafting of all types willing to completely outfit their PvPers in exchange for nothing other then playing a character able to swing a sword. I've been a part of many large, well organized, guilds with dedicated crafting sections, etc. And the best you ever REALLY get, at least in a sustained manner, is "You get the mats you need and I'll do the crafting." You really won't even be able to do that in this game. Not in any timely/reliable fashion anyway.
2.) Buy some extra accounts to support your PvP character.
It's an obvious choice and just plain bad design IMO. I'm a gold KS backer and had I known this then I probably wouldn't have backed the game. At the time I was expecting character slots, like the ones included in my pledge package. I don't know what the answer is, but there has to be a better way.