Aperion

Testers
  • Content count

    148
  • Joined

  • Last visited

About Aperion

  • Rank
    Piapiac

Profile Information

  • Gender
    Not Telling
  • Location
    Spokane WA
  1. Been a long time coming...

    With the passive skill system they're trying to remove the "I'VE GOTTA PLAY NOW OR I'LL FALL BEHIND" feeling that every single MMO has ever had.
  2. Been a long time coming...

    Where do you get this 1-3% figure? Based on the people who log into the Alpha testing environment that isn't open to all players yet? Based on the numbers of active forum users? I for one who purchased a kickstarter pack the instant it became available, haven't visited the forums in over 2 years. I just came back with the introduction of Patch 5.7. Back then I knew almost regardless of how the game would come out, I would play it. That's only because of my bias, as I've been dreaming of a spiritual successor to Shadowbane for over a decade. So don't take these arbitrary numbers into account. Also, are you comparing a long standing extremely well established mmo's steaming numbers to one that is currently in development? Now onto the actual topic, Skill training. I don't particularity like it but I understand why they chose to go that route, and can't complain as it directly benefits me. I have a job, an actual 9-5 that I'm sure a lot of other people have as well. (kind of a part of the whole "society" thing) This means that I will always be at a disadvantage to others who have more time to put forth to the grind. I play Rust, a group oriented PVP sandbox FPS that is centered around crafting guns and building bases to protect your loot and raiding other player's bases, or at least I use to play. I love the game to death, I've played it for more than 5000 hours, can't get enough of it. But without the time necessary to sink into it to protect your base and loot, there's no point in playing. It's a sad thing to realize. Rust is suffering from a hardcore only type of gameplay that punishes, or basically handicaps players who have real life commitments. To an extent ArtCraft trying to remove this negative aspect from Crowfall giving everyone a level playing field. There's a pun in there somewhere. This doesn't mean I won't still be at a disadvantage, those same players who don't have a job or school will be able to farm in the spring much longer than I would, and at off peak times, making it easier for them. That being said, I do not like how disposable vessels feel. They feel like they have no investment, for how little attributes affect stats. I do not like how the vessels name is pointless, as it displays account names for all characters. I know that this isn't a finished product, and comparing the game in it's current state to how it will be released is stupid. I would still like to see something in addition to the passive skill tree, possibly similar to Runescape/EQ where using the weapon type in actual battle increases your skill with the weapon type.
  3. Trying to buy the game

    Are you sure that the 7$ isn't just tax? Seems like tax to me.
  4. Shadowbane Players Where ya at?

    I played Treachery along side The Knights of Glory and Beer as Aperion the Meek before they started shutting down the lower pop servers. I think we all moved to corruption, but it just didn't feel the same, then I got caught up on the test server and started to enjoyed the frequent wipes and increased rates.. Golden age of gaming for me
  5. Game Of Thrones

    I have HBO Now, I don't want to watch the leaked episodes simply because I'd have to wait 5 weeks to watch the 5th lol.
  6. Game Of Thrones

    Peter Dinklage delivers such an amazing performance, if anything the series is worth to watch his Tyrion.
  7. In my experience, I tend to enjoy games that follow a sort of, Rock, Paper, Scissors-ish balance style. Something like Fire Emblem's weapon system, or something similar.
  8. Adding in naval combat at this stage may derail the production of Crowfall, if anything they can start to consider it later on down the road after the games already released, maybe the first big update?
  9. I'm bettin' on you guys, n' lettin it ride.
  10. My Worry For Crowfall

    Shadowbane players were willing to wait years before even seeing anything from the emulator projects, I think we can survive on what we've been given for a couple more, but based on what I've seen, and who is behind this project, I don't think we'll have too long to wait.
  11. Lineage II anyone?

    People like to describe Shadowbane as the pinnacle of GvG fighting. I like to describe Lineage II as the pinnacle of grinding lol
  12. The Knights Of Glory And Beer

    Hail KGB, a welcome sight as ever, I was subbed to KGB with The Lost Empire, Soclar was my Guild leader back on Treachery, we were pretty non factor but we helped each other in banes enough to get asked to sub, I will probably look into joining you again if you'll have me!
  13. Even if you aren't him, you don't sound like you played either