As it stands in the current campaigns, a point is a point, and one faction frequently pulls ahead leaving no hope of any other faction catching up, reducing player engagement. How do we encourage continued competition when one faction is dominant?
Suggestion- when points are scored multiply them by a ratio of your leading faction's points to your faction's points.
Example: Chaos is leading at 1000 points, Balance in second at 750, and Order last at 500. Every faction gains 100 points raw (somehow, despite Chaos winning, ignore that aspect for now)- adjusted points are 100 for Chaos (100*(1000/1000)), 133 for Balance (100*(1000/750), and 200 for Order (100*(1000/500))- new round totals being 1100, 883, and 700 rather than 1100, 850, and 600.
What this means is that if a tie is held long enough, the score will approach a tie, and that being the dominant faction in the first few hours becomes less important.
Most importantly, if your faction is far enough behind, you'll close the point gap even if you lose a skirmish. This incentivizes activity and conflict, and makes the game more enjoyable for everyone, including the winning faction.