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  1. So, I love what you guys are doing with the campaigns and siege battles and things like that. It's a fantastic concept, but I really think it would be easy and very awesome to implement an arena style pvp. 1v1, 2v2, and 3v3 arena style PvP. Story: The Gods in an effort to prove the power of their might, display the power of their immortal champions who wage war in their name. As such, the Immortal Championship was created where Gods pit their Immortal Champions against one another to prove their power as a whole. Arena: Just a standard roman coliseum, possibly some pillars around for L
  2. I haven't played the game yet, but judging by the stats, he has 4 dots in strength when the other tanks only have 3, which is as much as the champion, who is considered melee dps. Right now, I'm not sure what stats mean, but I'm actually pretty excited for this because the class looks so awesome and dps/tank hybrid is how I love to play!
  3. To me, it looks like they are creating a story mode/tutorial for the character showing how you became an eternal champion.
  4. Most games out there today do way to much hand holding, especially MMOs. Teach us how to play the game, teach us the basics of crafting and fighting, but that's it. Let us discover the best ways to craft, and the best materials to use as well. Let there be secrets in the game we need to figure out or stumble upon. Let's take crafting for example. I saw a brief guide about materials and things like that, but why don't you have secret crafting materials you can create. For instance, say on a particular campaign, there is a secret forge that when you smelt iron, it turns it into a stronger bran
  5. The problem I see with most MMOs today are the fact that you can play pretty much solo throughout the entire game until end game content and you really only need other people to raid so if you just join up with a raid group every once and a while you can limit your interaction to people in an MMO. This is a mistake to me. I really want to see Crowfall encourage player interaction the the necessity of gameplay. For instance, if an assassin kills a guild leader, that guild suffers a penalty while the guild that did the assassinating gets a bonus. Mages working together can cast fog on a for
  6. I love where the op is going with this! I especially love the assisted spells idea. I would also love to see mages and the like have unique roles in sieges. For instance, a group of mages could form up as an improvised catapult where they launch giant fireballs at a wall, or like op's idea, they can drop mist on a keep making it easier to stealth. The upside is obvioulsy the effect, the downside is you have to sacrifice that many mages to chant that spell to give you the advantage. I also would love for different classes to have their own integral part in sieges. For instance, a druid c
  7. Kroanus


    This! In ever middle age/fantasy style mmo i always want to see spears, but rarely do. Spears revolutionized combat, giving range and armor piercing. It was a way to hide behind a shield and still attack. Simply just make a one handed spear meant to be used with a shield, and a 2 handed one that you use like Oberyn Martel. Please and Thank you!
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