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About dsbjon

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    Toronto Canada
  1. Small suggestion. When you hover over a player and their name appears in the top left corner, it disappears immediately when your not targeting them. The name should stay for a second or two longer and maybe fade out. This will give me time to read the %&*ing name before it disappears. That is all. Loving everything else.
  2. At what point are you guys planning on fixing lag issues? its un testable today. I tried Gloria Victis recently which is also made with Unity, and it is laggy as all hell too. I wonder if the game engine just isnt any good
  3. I hope they put in cartography!!. Deciphering maps to hidden treasure was awesome in DFO and UO. These types of loot boxes I am in total support of! And I think the loot should (based on its difficulty) have RARE items like swords or chestplates, Rare ores, cash etc!
  4. The global chat system does not work for me. When I log in I can usually say one thing in chat and then it just says connection to server failed.
  5. Is there a cap on what I can put in my spirit bank at any given time? I have a bunch of stuff in my inventory but cant seem to move it to sb. Only half or so items move over, is this a bug? Also some items that are the same wont stack (same colour same name)
  6. My chat doesnt work. Says couldnt reach server failing. Also I highly think there should be a local chat text that also goes above your head. Not having this was a huge downfall in darkfall 1
  7. I'm trying this now, And also run as administrator. starting a download now but still says 3.1, we'll see i guess
  8. still v3.1 for me. but goes to black screen, client not responding crash
  9. all im getting is a black screen and no patch, says complete. its 840 in toronto canada
  10. Dope. Very happy with everything they are working on. About the fps however. I agree with chodie, a 30+fps target should be bare minimum. This is a PVP game, If you want retention in this game 60+ fps for big battles should be the goal imo.
  11. Cool idea but I agree with the others that it's not for Crowfall. I think it would be pretty sweet that if somewhere in some cave on some random campaign there's a dragon that you need 20 people to kill and it never respawns, and maybe or maybe not its guarding a rare ore deposit. I do not really like the idea of taking over it's corpse though.
  12. If that's the case that is a horrible mistake. They should increase the the speed of characters and decrease the TTK. Combat feels like I'm hitting on someone with a wet pool noodle. Everything is clunky. Helix hit the nail on the head with his original post.
  13. I would also like to see a transfer ability from health to mana and vice versa. If you're targeted and getting stomped on right off the bat you could transfer mana for health and likewise if your wrecking someone and have no mana you can do the opposite. I'm not sure what the ratio would be but something that you would only use in clutch moments.
  14. ^^^^^^^^^ No need for ACE to build some stupid little arena that you go and fight at when we can build it ourselves in our EK's. It's gonna be awesome when we get to a point where it's known that "yadda yadda's" guild EK is where you go to duel and fight. People will come and try to #$% it up but that is the great part about it. Player policed. Same as back in the days of UO, we used to do that sh1t all the time.
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