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dsbjon

Testers
  • Content Count

    117
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Reputation Activity

  1. Like
    dsbjon got a reaction from JamesGoblin in 5.8 Snap Test Feedback and Bug Reports for 11/20-23   
    Not really a bug, just bad placement I guess. The one outpost I captured was very close to r2 wolves, they would come into the camp and the guards would kill them and I'd get the xp and loot. went from level 3 to 11 in 5-10 minutes made 1500 cash and a poorly made socks ton of skinning. Took zero dmg. Seemed a bit to easy. Also saw some floating mushrooms. 
  2. Like
    dsbjon got a reaction from RikForFun in 5.8 Snap Test Feedback and Bug Reports for 11/20-23   
    Not really a bug, just bad placement I guess. The one outpost I captured was very close to r2 wolves, they would come into the camp and the guards would kill them and I'd get the xp and loot. went from level 3 to 11 in 5-10 minutes made 1500 cash and a poorly made socks ton of skinning. Took zero dmg. Seemed a bit to easy. Also saw some floating mushrooms. 
  3. Thanks
    dsbjon got a reaction from Frykka in 5.8 Snap Test Feedback and Bug Reports for 11/20-23   
    Not really a bug, just bad placement I guess. The one outpost I captured was very close to r2 wolves, they would come into the camp and the guards would kill them and I'd get the xp and loot. went from level 3 to 11 in 5-10 minutes made 1500 cash and a poorly made socks ton of skinning. Took zero dmg. Seemed a bit to easy. Also saw some floating mushrooms. 
  4. Like
    dsbjon got a reaction from Millz in Let me read your name   
    Small suggestion.
    When you hover over a player and their name appears in the top left corner, it disappears immediately when your not targeting them. The name should stay for a second or two longer and maybe fade out. This will give me time to read the %&*ing name before it disappears. That is all. Loving everything else.  
  5. Like
    dsbjon got a reaction from Eaden in Let me read your name   
    Small suggestion.
    When you hover over a player and their name appears in the top left corner, it disappears immediately when your not targeting them. The name should stay for a second or two longer and maybe fade out. This will give me time to read the %&*ing name before it disappears. That is all. Loving everything else.  
  6. Like
    dsbjon got a reaction from wor in lag   
    At what point are you guys planning on fixing lag issues? its un testable today. I tried Gloria Victis recently which is also made with Unity, and it is laggy as all hell too. I wonder if the game engine just isnt any good
  7. Like
    dsbjon got a reaction from cyjax in lag   
    At what point are you guys planning on fixing lag issues? its un testable today. I tried Gloria Victis recently which is also made with Unity, and it is laggy as all hell too. I wonder if the game engine just isnt any good
  8. Like
    dsbjon got a reaction from JamesGoblin in lag   
    At what point are you guys planning on fixing lag issues? its un testable today. I tried Gloria Victis recently which is also made with Unity, and it is laggy as all hell too. I wonder if the game engine just isnt any good
  9. Like
    dsbjon reacted to th3gatekeeper in two universal trains   
    I think part of your concern would be curbed if they did things like:

    - Allow us to train at 50% completion, rather than 100%. This would cut the time to MOVE through the tree by about 60%. (yes 60% - meaning itll take 1/3rd the time roughly).

    What I would still LOVE to see happen is this system is clearly taken from EVE (or inspired by) and instead of levels 1-100 id rather just have levels 1-5.

    Right now I get a level in my AT tree for "crit chance" and it gives me like .05% more crit... Frankly, this means jack crap to me. Id RATHER have levels 1-5 in which each level gave me one FULL crit chance.

    Then after training levels 1-3 (of 5) I could progress to the next node and move on, netting myself 3% crit knowing the next 1% crit would mimic the current "Levels 61-80" meaning itll likely take a good chunk of time.

    THIS way, each level FEELS better, is more meaningful and we can progress through the tree at a faster rate, again making us FEEL better.
  10. Like
    dsbjon reacted to Dirkoff in two universal trains   
    How many times this has to be stated - "don't read too much into the numbers!". 
     
    They are a first pass to get things working - the training duration may change, the stats increases may change, the node relationships may change. The devs have put something together to get the skill trees working.
  11. Like
    dsbjon got a reaction from MiracleMax in Sat, January 7 - Mon, January 9: Bugs, anomalies and tech issues FEEDBACK   
    The global chat system does not work for me. When I log in I can usually say one thing in chat and then it just says connection to server failed. 
  12. Like
    dsbjon got a reaction from MiracleMax in Sat, January 7 - Mon, January 9: Bugs, anomalies and tech issues FEEDBACK   
    My chat doesnt work. Says couldnt reach server failing. Also I highly think there should be a local chat text that also goes above your head. Not having this was a huge downfall in darkfall 1
     
  13. Like
    dsbjon reacted to Toszi in Sat, January 7 - Mon, January 9: Bugs, anomalies and tech issues FEEDBACK   
    Every time I launch game I'm connected to chat for 2-3min then it disconnects me and I'm unable to reconnect using ALT+Z.
  14. Like
    dsbjon got a reaction from JamesGoblin in spirit bank problems   
    Is there a cap on what I can put in my spirit bank at any given time? I have a bunch of stuff in my inventory but cant seem to move it to sb. Only half or so items move over, is this a bug?
     
    Also some items that are the same wont stack (same colour same name)
     
     
  15. Like
    dsbjon reacted to moneda in Not enough people are interested.   
    Despite being a backer since the Kickstarter I took a good 5 month break from testing earlier this year, and I haven't logged onto a server once yet this whole weekend. No one should be surprised that most people are less interested in testing alpha software than playing any one of the literal dozens of free, complete games available right now.
  16. Like
    dsbjon got a reaction from Mayhem_ in Mounts and how they move!   
    I dislike how a lot of mmo's design the way in which mounts move around the map. They create them to run and turn the same way the players do, and this is aesthetically unpleasing and unrealistic. I hope it will be as close to real life as possible. When a horse is running at full speed it should have a wider turn radius and not turn on a dime. 
     
    Also something I think would be very smart to introduce is a boost in speed when running on roads/paths. I don't know how much work it would take to code but the pro's of a mechanic like this are endless, obviously the amount of speed would have to be determined but be enough of a benefit for serious consideration. Starting with caravans, this would make a serious debate whether to transport your goods quickly via road ways or to stick to the woods and get home safely but at a longer time frame.
    I feel this would create emergent gameplay, Interactions with opposing players would happen more often and being able to calculate to a certain degree where you could set up ambushes and the chances of a gank would be greater, instead of randomly crossing paths with someone in the forest.
    Also having the ability to travel faster through out the world would be a nice touch. these maps are going to be huge and if certain roadways could get you places faster that would be nice. there may be other ways of travel such as porting but I like this idea as an option.
     
    I would like to hear what are your thoughts and opinions?
  17. Like
    dsbjon got a reaction from JamesGoblin in Patch Notes: November 04, 2016   
    I'm trying this now, And also run as administrator. starting a download now but still says 3.1, we'll see i guess
  18. Like
    dsbjon got a reaction from JamesGoblin in Patch Notes: November 04, 2016   
    still v3.1 for me. but goes to black screen, client not responding crash
  19. Like
    dsbjon reacted to kroked in Patch Notes: November 04, 2016   
    thats how I always start it up.  still, says 3.1 and launches to blackness
  20. Like
    dsbjon reacted to kroked in Patch Notes: November 04, 2016   
    our still says 3.1 after a patch, how do we force it to 3.2?  We get black screen as it stands.
  21. Like
    dsbjon got a reaction from JamesGoblin in Patch Notes: November 04, 2016   
    all im getting is a black screen and no patch, says complete. its 840 in toronto canada
  22. Like
    dsbjon got a reaction from JamesGoblin in Milestone shifts and duelists - Official discussion thread   
    Dope. Very happy with everything they are working on. 
     
    About the fps however. I agree with chodie, a 30+fps  target should be bare minimum. This is a PVP game, If you want retention in this game 60+ fps for big battles should be the goal imo. 
  23. Like
    dsbjon reacted to chancellor in Epic Vessels as Siege Point of Intrests   
    That Wyvern would have rare resources as part of his body that can be crafted into things like leather, potions, arrowheads, etc. every time one is found and killed or captured. It might even have a viable egg that could hatch into a pet that could be crafted into an EK monster generator or summoning miniature. 
  24. Like
    dsbjon reacted to chodie in Milestone shifts and duelists - Official discussion thread   
    Funny as it may sound I am getting better/smoother performance from the recent SP tests than from the recent HD tests. That being said, I can deal so long as 30fps is the bare minimum across the board. You guys should be aiming for 60+fps, really.
  25. Like
    dsbjon got a reaction from chancellor in Epic Vessels as Siege Point of Intrests   
    Cool idea but I agree with the others that it's not for Crowfall. I think it would be pretty sweet that if somewhere in some cave on some random campaign there's a dragon that you need 20 people to kill and it never respawns, and maybe or maybe not its guarding a rare ore deposit. I do not really like the idea of taking over it's corpse though.
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