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About NicholasLionRider

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    Rhode Island, USA
  1. Awesome weapon! Not sure how useful its "crushing" will be though lol
  2. I'd say Centaur ranger, but since they could use bows with the "Master of Bows" discipline I think that's fine. I do want one of the human classes (Knight or templar) to have access to polearms though. Seems kinda lame to only let spears be used by the horse men.
  3. Yeah not every weapon is probably in yet anyways. Plus a lot of archetypes will likely share weapons once we get promotion classes. For example the three Knight promotions are a ranged Knight (which could use a bow), a one handed sword knight (using the Templar's sword) and his normal shield/sword combo. Similarly we know the Templar's Fury promotion was planned to use a polearm similar to the centaur.
  4. Overall review of the new Knight. The stamina idea is a great one, but it limits movement which is a crucial part to Crowfall combat. While chain pulling became an incredibly handy answer to the lack of "chasing" other players, you can no longer "flee". If you are cornered and forced to fight, you are forced to fight to the death in this new system. Unlike a centaur, druid, etc. that can run away from a fight, use their boost power and get far away, the knight is drained by the time he needs to run. Under the skill tree there are several "mounted combat" skills for the knight which I believe
  5. With a name like the Sanctuary I guess I'll need to make my current guild name "The Saviors" and rule it with a barbed wire baseball bat.
  6. I asked a few people on the Crowfall Discord what archetype I should model and the consensus was to make the Elken. So here is my rendition. Comment any other archetypes (or gods or creatures) you'd like to see me model next.
  7. I say Templar all the way. The others are gonna be mostly based off of archetypes we already have. The fae will just be an elf guinicean, the elken is just a deer ranger, frostweaver an ice confessor, etc. The templar (although similar to the knight) can maybe be more fleshed out than the knight. I take it that it will focus on more dodging than blocking which I am all for.
  8. Like I said it was nothing I could fault them for I do D&D streams with my old high school friends every few weeks on twitch, but I understand both sides of the playthrough. It's very fun to play D&D, not as fun to watch. It's like any game, sure you can have some fun watching a game (whether it be board game, video game, etc) but never as much enjoyment as playing it yourself. To them they are engaged but for many people watching they were probably multitasking (doing work, playing a game, going on twitter, etc) and besides the chat, there wasn't too much to keep the audience's attent
  9. 1. Have Todd make a bunch of branching situations on where he could want the storyline to go and have the viewers vote on what should happen based on a poll 2. Energy was great from Todd and Jon, Todd is a great storyteller 3. Besides the obvious issues I can't hold you guys accountable for (mic issues at the beginning, stream fallout, etc) I might recommend toning down the volume a bit (Jon gets VERY loud when he yells). Just another thing I can't really hold you guys responsible for is just the boringness of a long playthrough. When it takes a half hour to just hang out and talk to people
  10. My guild is planning on allowing trial by combat so hopefully it is a thing lol
  11. Secret way to win any campaign against a large guild with an imperial palace:
  12. Oh seriously? That's kinda lame. When they said all the pieces would be individual I thought that meant we could now just place any building piece in any parcel as long as we had space. So even something like the castle main piece could be placed on a small parcel if there was nothing else in the way.
  13. Yeah I'm with you, I don't really care about parcel size or the other pieces. And since I already have a large keep, I'd ideally just replace the great hall (or whatever it's called) with the main castle piece instead.
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