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ColdSlither

Testers
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    214
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Reputation Activity

  1. Like
    ColdSlither got a reaction from JamesGoblin in Crowfall What Might Need Revision.   
    But, +1 for a James Goblin like. 
    4884
  2. Like
    ColdSlither got a reaction from Chrissy The Blesser in JamesGoblin...   
    The Judgement of the Lord
    From the book of avian declivity 3:39
     
    "And do not despair" said the lord unto me, "for though I shalt not again stride with divide purpose upon these shores, I leave you not unattended. For I bestow up ye a precious gift. A protector to watch over you. And he shall bestow up thine visage with the greatness of his likes. Obey him as you obey me, for his word is divine. Green of skin and black and twirly of mustache, he shall descend from the heavens and strike with the mighty mouse-click of righteousness upon the words of the true believers."
  3. Like
    ColdSlither got a reaction from JamesGoblin in A change to our forums - Official discussion thread   
    Can James Goblin still like our posts?
  4. Like
    ColdSlither got a reaction from JamesGoblin in Archetype update: The Centaur - Official discussion thread   
    FYI - A Genesis port of Shining Force is available on iOS App Store, for anyone feeling nostalgic. It was one I liked a lot back in the day too.
  5. Like
    ColdSlither got a reaction from naturalnuke in Necromancer Archetype   
    I'm not sure a necromancer warrants a whole archetype in this game, but I could see Necromancy as a discipline. Maybe for a Confessor or Druid.
  6. Like
    ColdSlither got a reaction from Verot in Will people in campaigns be able to visit their EKs?   
    http://community.crowfall.com/index.php?/topic/6499-meaningful-ek-contribution-to-campaigns/?p=175004
     
    "If there aren't enough materials flowing from the Campaign worlds, we can increase the Campaign rewards.  We can do this by increasing capacity (how much you can take out), or even by addressing flow (how often you can export). "
  7. Like
    ColdSlither got a reaction from Lephys in First Look: Knight powers and UI - Official discussion thread   
    They've already stated that every class isn't going to be balanced vs. every other class. This is good. I am fine with finding myself in situations that are too tough for me to tackle, regardless of how hypothetically "good" the player on the other end of the keyboard is compared to me.
     
    This is an MMORPG. Not Street Fighter. Not a MOBA. Big parts of the game include things like planning, scouting, preparation, exploration, & world building.
     
    It sounds like some people want to be able to wander obliviously around the gameworld and think if they are "good" enough, they should have little to fear and be prepared for any situation that comes up. That should not be the case.
     
    If you wander somewhere uncharted, without any idea of what's ahead of you, without a diverse group around you, you should be aware that you may find yourself in a (relatively) impossible situation at any moment. That's what makes the game an MMORPG in the old-school style they are harkening back to, like early UO.
     
    That's what differentiates it from a MOBA or a Shooter or a Fighting Game. A big part of the draw is the uncertainty and the risk/reward choices you need to make in regard to exploration. You may go out on your own and find a treasure trove of valuable resources you don't need to share with anyone. Or you may get blindsided and destroyed before you know what hit you. That's what makes it an open and dangerous and dynamic (and emergent) world. That's what separates it and makes it the genre that it is.
     
    The less balance the better IMO (comparatively to modern MMOs, which have gone too far in appeasing the complaints of the "Overpowered/underpowerd/nerf this/why can't I have everything" crowd) .
  8. Like
    ColdSlither got a reaction from bahamutkaiser in First Look: Knight powers and UI - Official discussion thread   
    They've already stated that every class isn't going to be balanced vs. every other class. This is good. I am fine with finding myself in situations that are too tough for me to tackle, regardless of how hypothetically "good" the player on the other end of the keyboard is compared to me.
     
    This is an MMORPG. Not Street Fighter. Not a MOBA. Big parts of the game include things like planning, scouting, preparation, exploration, & world building.
     
    It sounds like some people want to be able to wander obliviously around the gameworld and think if they are "good" enough, they should have little to fear and be prepared for any situation that comes up. That should not be the case.
     
    If you wander somewhere uncharted, without any idea of what's ahead of you, without a diverse group around you, you should be aware that you may find yourself in a (relatively) impossible situation at any moment. That's what makes the game an MMORPG in the old-school style they are harkening back to, like early UO.
     
    That's what differentiates it from a MOBA or a Shooter or a Fighting Game. A big part of the draw is the uncertainty and the risk/reward choices you need to make in regard to exploration. You may go out on your own and find a treasure trove of valuable resources you don't need to share with anyone. Or you may get blindsided and destroyed before you know what hit you. That's what makes it an open and dangerous and dynamic (and emergent) world. That's what separates it and makes it the genre that it is.
     
    The less balance the better IMO (comparatively to modern MMOs, which have gone too far in appeasing the complaints of the "Overpowered/underpowerd/nerf this/why can't I have everything" crowd) .
  9. Like
    ColdSlither got a reaction from JamesGoblin in First Look: Knight powers and UI - Official discussion thread   
    They've already stated that every class isn't going to be balanced vs. every other class. This is good. I am fine with finding myself in situations that are too tough for me to tackle, regardless of how hypothetically "good" the player on the other end of the keyboard is compared to me.
     
    This is an MMORPG. Not Street Fighter. Not a MOBA. Big parts of the game include things like planning, scouting, preparation, exploration, & world building.
     
    It sounds like some people want to be able to wander obliviously around the gameworld and think if they are "good" enough, they should have little to fear and be prepared for any situation that comes up. That should not be the case.
     
    If you wander somewhere uncharted, without any idea of what's ahead of you, without a diverse group around you, you should be aware that you may find yourself in a (relatively) impossible situation at any moment. That's what makes the game an MMORPG in the old-school style they are harkening back to, like early UO.
     
    That's what differentiates it from a MOBA or a Shooter or a Fighting Game. A big part of the draw is the uncertainty and the risk/reward choices you need to make in regard to exploration. You may go out on your own and find a treasure trove of valuable resources you don't need to share with anyone. Or you may get blindsided and destroyed before you know what hit you. That's what makes it an open and dangerous and dynamic (and emergent) world. That's what separates it and makes it the genre that it is.
     
    The less balance the better IMO (comparatively to modern MMOs, which have gone too far in appeasing the complaints of the "Overpowered/underpowerd/nerf this/why can't I have everything" crowd) .
  10. Like
    ColdSlither got a reaction from JamesGoblin in Necromancer Archetype   
    I'm not sure a necromancer warrants a whole archetype in this game, but I could see Necromancy as a discipline. Maybe for a Confessor or Druid.
  11. Like
    ColdSlither got a reaction from Kraahk in Will people in campaigns be able to visit their EKs?   
    http://community.crowfall.com/index.php?/topic/6499-meaningful-ek-contribution-to-campaigns/?p=175004
     
    "If there aren't enough materials flowing from the Campaign worlds, we can increase the Campaign rewards.  We can do this by increasing capacity (how much you can take out), or even by addressing flow (how often you can export). "
  12. Like
    ColdSlither got a reaction from pang in Crowfall: A Phoenix Rising   
    You know what? I've never actually read the Tully post on the forum Rules of Conduct, because I've never really thought about doing anything I thought would break any rules. With that said, the rules as listed are pretty strict. However, people appear break most of these rules all the time without penalty.
     
    Take that as you will.
     
    http://community.crowfall.com/index.php?/topic/332-forum-rules-of-conduct/
     
     
  13. Like
    ColdSlither reacted to Jah in Crowfall: A Phoenix Rising   
    There are plenty of people out there who can "handle" hardcore PvP but have no interest in flexing epeen by saying bad words and trying to hurt feelings on a forum all day.
     
    The notion that if you don't like trashy troII-filled forums then you won't like Playing to Crush is a myth perpetuated by trolls who don't want to be moderated.
     
    The forum is not the game.
  14. Like
    ColdSlither got a reaction from Xephry in Fifty shades of greyboxing - Official discussion thread   
    I think you are looking at it all wrong.
     
    "natural progression for victory"? How does that follow? As far as I can tell, you don't win campaigns by the tier of fortification that you build. We haven't seen anything that says that, so the only way that having a fortification leads to "victory" would be in how it impacts your ability to win/earn points for the campaign.
     
    If you upgrade to the largest castle and only have 15-20 people to defend it, you are probably going to have an impossible time keeping the walls up, because you can't defend it.
     
    If you can build a smaller outpost in a location that allows you to more efficiently defend it, that would be a better option.
     
    I don't think construction is going to be an A->B->C->D game where you have to have the top-tier building to be effective.
     
    If you have a large enough guild, or large enough alliance, you will be able to make use of the largest castle, at the cost of needing to man it with more people.
     
    I'm just not sure where you are getting the idea that the top tier building is best in all instances.
  15. Like
    ColdSlither got a reaction from Xephry in Fifty shades of greyboxing - Official discussion thread   
    People will need to plan their fortifications based on their size, not just try to upgrade to the "top" building option. 
     
    This is a good thing!
  16. Like
    ColdSlither reacted to Caenth in By official request: Questions for upcoming Combat Chat   
    In a game where (action) combat is so important, how will you handle (big) latency differences between players?
  17. Like
    ColdSlither got a reaction from pang in Reply to MMORPG.com: The Active Passive Training Bottleneck   
    This is definitely not going to be a MOBA
  18. Like
    ColdSlither got a reaction from FenrisDDevil in Reply to MMORPG.com: The Active Passive Training Bottleneck   
    This is definitely not going to be a MOBA
  19. Like
    ColdSlither got a reaction from bryteise in Fifty shades of greyboxing - Official discussion thread   
    People will need to plan their fortifications based on their size, not just try to upgrade to the "top" building option. 
     
    This is a good thing!
  20. Like
    ColdSlither got a reaction from tatshadowflame in RIP The Crowdfunder   
    I've stayed out of all these topics, but I might as well chime in with a few thoughts:
     
    1) This is totally normal. Somewhere early on, somebody mentioned "when you have 100 people posting out 15K, you should look at changing things". Well, that's just not true. For almost all games, a very tiny percentage of the playerbase posts on the forums. This is particularly true when the game is 2 years from release and there are few details about it. Expecting a huge volume of consistent posters at this point is just not going to happen. 
     
    2) There is a certain segment of the population, for whom I'm not sure why they even want a game with any game mechanics. It appears they would need only the following to accomplish what they want.
    An Undmoderated Forum for socksposting An App that calculates how many people you've swayed from these forums to log on at the same time as you. Because it sure sounds like the game they came from consisted of talking trash on the forum and then logging onto the game to have whichever side had the most players win. I'm not sure why a game is needed to measure this.
     
    3) Again. This game is still years away from release. There is just no need for waging forum wars at this point. The vast majority of players that will be in this game come release are not going to be here for years. While there are a handful of cross-game, "gaming club" type guilds following this, the vast majority of Crowfall specific guilds don't even exist yet and won't for quite some time. It's far too early (for me) to look for a guild, or join a guild or start a guild and I'm actively following this game and checking in on the forums daily. 99% of eventual Crowfall players aren't even doing that much.
     
    4) Crowdfunding as a whole is going very strong. The Bard's Tale 4 kickstarter just reached over a million in 48 hours. And to circle back to the first point, (about number of posters compared to backers) after inXile kickstarted Wasteland 2 with over 60,000 backers, there were only probably 25-50 regular posters for quite awhile during the early development on their forums. It grew as development got closer and spiked when people were able to play alpha builds.
     
    Next year, these forums will be much more active, once people start getting their hands on it and seeing more. As Alpha rolls into beta, new guilds and alliances and rivalries will begin to form and the forums will be more active. At that point, they will need to make a decision on where they want the political discussion to go, but without a game to play, guild politics shouldn't be anything that ACE should worry about supporting. Completely unmoderated discussion will never be allowed here and, that is simply a change in the internet and the world, that people need to get used to. It wasn't like that 15-20 years ago, but now days companies are legally liable for what is posted on their message boards in ways they weren't in the past.
  21. Like
    ColdSlither reacted to kroked in RIP The Crowdfunder   
    We can hope so.  The sad trend I have noticed in the last several years is a distinct lack of conflict and instead co-operative cross-faction collusion.  For example in Elder Scrolls people just trade castles back and forth rather than fight for them.  In WoW the new Ashran raid has people just running past each other en-masse  to get to the next PvE reward.  In SWtOR Illum  the players  (all of them!) joined up and took turns killing each other and point trading to get achievements and loots.  In guild wars people wait for castles to be abandoned and then do some PvDoor lameness.
    Peace! It must be stopped!
  22. Like
    ColdSlither got a reaction from Iridian ShadowWeaver in RIP The Crowdfunder   
    I've stayed out of all these topics, but I might as well chime in with a few thoughts:
     
    1) This is totally normal. Somewhere early on, somebody mentioned "when you have 100 people posting out 15K, you should look at changing things". Well, that's just not true. For almost all games, a very tiny percentage of the playerbase posts on the forums. This is particularly true when the game is 2 years from release and there are few details about it. Expecting a huge volume of consistent posters at this point is just not going to happen. 
     
    2) There is a certain segment of the population, for whom I'm not sure why they even want a game with any game mechanics. It appears they would need only the following to accomplish what they want.
    An Undmoderated Forum for socksposting An App that calculates how many people you've swayed from these forums to log on at the same time as you. Because it sure sounds like the game they came from consisted of talking trash on the forum and then logging onto the game to have whichever side had the most players win. I'm not sure why a game is needed to measure this.
     
    3) Again. This game is still years away from release. There is just no need for waging forum wars at this point. The vast majority of players that will be in this game come release are not going to be here for years. While there are a handful of cross-game, "gaming club" type guilds following this, the vast majority of Crowfall specific guilds don't even exist yet and won't for quite some time. It's far too early (for me) to look for a guild, or join a guild or start a guild and I'm actively following this game and checking in on the forums daily. 99% of eventual Crowfall players aren't even doing that much.
     
    4) Crowdfunding as a whole is going very strong. The Bard's Tale 4 kickstarter just reached over a million in 48 hours. And to circle back to the first point, (about number of posters compared to backers) after inXile kickstarted Wasteland 2 with over 60,000 backers, there were only probably 25-50 regular posters for quite awhile during the early development on their forums. It grew as development got closer and spiked when people were able to play alpha builds.
     
    Next year, these forums will be much more active, once people start getting their hands on it and seeing more. As Alpha rolls into beta, new guilds and alliances and rivalries will begin to form and the forums will be more active. At that point, they will need to make a decision on where they want the political discussion to go, but without a game to play, guild politics shouldn't be anything that ACE should worry about supporting. Completely unmoderated discussion will never be allowed here and, that is simply a change in the internet and the world, that people need to get used to. It wasn't like that 15-20 years ago, but now days companies are legally liable for what is posted on their message boards in ways they weren't in the past.
  23. Like
    ColdSlither got a reaction from pang in RIP The Crowdfunder   
    I've stayed out of all these topics, but I might as well chime in with a few thoughts:
     
    1) This is totally normal. Somewhere early on, somebody mentioned "when you have 100 people posting out 15K, you should look at changing things". Well, that's just not true. For almost all games, a very tiny percentage of the playerbase posts on the forums. This is particularly true when the game is 2 years from release and there are few details about it. Expecting a huge volume of consistent posters at this point is just not going to happen. 
     
    2) There is a certain segment of the population, for whom I'm not sure why they even want a game with any game mechanics. It appears they would need only the following to accomplish what they want.
    An Undmoderated Forum for socksposting An App that calculates how many people you've swayed from these forums to log on at the same time as you. Because it sure sounds like the game they came from consisted of talking trash on the forum and then logging onto the game to have whichever side had the most players win. I'm not sure why a game is needed to measure this.
     
    3) Again. This game is still years away from release. There is just no need for waging forum wars at this point. The vast majority of players that will be in this game come release are not going to be here for years. While there are a handful of cross-game, "gaming club" type guilds following this, the vast majority of Crowfall specific guilds don't even exist yet and won't for quite some time. It's far too early (for me) to look for a guild, or join a guild or start a guild and I'm actively following this game and checking in on the forums daily. 99% of eventual Crowfall players aren't even doing that much.
     
    4) Crowdfunding as a whole is going very strong. The Bard's Tale 4 kickstarter just reached over a million in 48 hours. And to circle back to the first point, (about number of posters compared to backers) after inXile kickstarted Wasteland 2 with over 60,000 backers, there were only probably 25-50 regular posters for quite awhile during the early development on their forums. It grew as development got closer and spiked when people were able to play alpha builds.
     
    Next year, these forums will be much more active, once people start getting their hands on it and seeing more. As Alpha rolls into beta, new guilds and alliances and rivalries will begin to form and the forums will be more active. At that point, they will need to make a decision on where they want the political discussion to go, but without a game to play, guild politics shouldn't be anything that ACE should worry about supporting. Completely unmoderated discussion will never be allowed here and, that is simply a change in the internet and the world, that people need to get used to. It wasn't like that 15-20 years ago, but now days companies are legally liable for what is posted on their message boards in ways they weren't in the past.
  24. Like
    ColdSlither got a reaction from Caenth in RIP The Crowdfunder   
    I've stayed out of all these topics, but I might as well chime in with a few thoughts:
     
    1) This is totally normal. Somewhere early on, somebody mentioned "when you have 100 people posting out 15K, you should look at changing things". Well, that's just not true. For almost all games, a very tiny percentage of the playerbase posts on the forums. This is particularly true when the game is 2 years from release and there are few details about it. Expecting a huge volume of consistent posters at this point is just not going to happen. 
     
    2) There is a certain segment of the population, for whom I'm not sure why they even want a game with any game mechanics. It appears they would need only the following to accomplish what they want.
    An Undmoderated Forum for socksposting An App that calculates how many people you've swayed from these forums to log on at the same time as you. Because it sure sounds like the game they came from consisted of talking trash on the forum and then logging onto the game to have whichever side had the most players win. I'm not sure why a game is needed to measure this.
     
    3) Again. This game is still years away from release. There is just no need for waging forum wars at this point. The vast majority of players that will be in this game come release are not going to be here for years. While there are a handful of cross-game, "gaming club" type guilds following this, the vast majority of Crowfall specific guilds don't even exist yet and won't for quite some time. It's far too early (for me) to look for a guild, or join a guild or start a guild and I'm actively following this game and checking in on the forums daily. 99% of eventual Crowfall players aren't even doing that much.
     
    4) Crowdfunding as a whole is going very strong. The Bard's Tale 4 kickstarter just reached over a million in 48 hours. And to circle back to the first point, (about number of posters compared to backers) after inXile kickstarted Wasteland 2 with over 60,000 backers, there were only probably 25-50 regular posters for quite awhile during the early development on their forums. It grew as development got closer and spiked when people were able to play alpha builds.
     
    Next year, these forums will be much more active, once people start getting their hands on it and seeing more. As Alpha rolls into beta, new guilds and alliances and rivalries will begin to form and the forums will be more active. At that point, they will need to make a decision on where they want the political discussion to go, but without a game to play, guild politics shouldn't be anything that ACE should worry about supporting. Completely unmoderated discussion will never be allowed here and, that is simply a change in the internet and the world, that people need to get used to. It wasn't like that 15-20 years ago, but now days companies are legally liable for what is posted on their message boards in ways they weren't in the past.
  25. Like
    ColdSlither got a reaction from teh_ninjaneer in RIP The Crowdfunder   
    I've stayed out of all these topics, but I might as well chime in with a few thoughts:
     
    1) This is totally normal. Somewhere early on, somebody mentioned "when you have 100 people posting out 15K, you should look at changing things". Well, that's just not true. For almost all games, a very tiny percentage of the playerbase posts on the forums. This is particularly true when the game is 2 years from release and there are few details about it. Expecting a huge volume of consistent posters at this point is just not going to happen. 
     
    2) There is a certain segment of the population, for whom I'm not sure why they even want a game with any game mechanics. It appears they would need only the following to accomplish what they want.
    An Undmoderated Forum for socksposting An App that calculates how many people you've swayed from these forums to log on at the same time as you. Because it sure sounds like the game they came from consisted of talking trash on the forum and then logging onto the game to have whichever side had the most players win. I'm not sure why a game is needed to measure this.
     
    3) Again. This game is still years away from release. There is just no need for waging forum wars at this point. The vast majority of players that will be in this game come release are not going to be here for years. While there are a handful of cross-game, "gaming club" type guilds following this, the vast majority of Crowfall specific guilds don't even exist yet and won't for quite some time. It's far too early (for me) to look for a guild, or join a guild or start a guild and I'm actively following this game and checking in on the forums daily. 99% of eventual Crowfall players aren't even doing that much.
     
    4) Crowdfunding as a whole is going very strong. The Bard's Tale 4 kickstarter just reached over a million in 48 hours. And to circle back to the first point, (about number of posters compared to backers) after inXile kickstarted Wasteland 2 with over 60,000 backers, there were only probably 25-50 regular posters for quite awhile during the early development on their forums. It grew as development got closer and spiked when people were able to play alpha builds.
     
    Next year, these forums will be much more active, once people start getting their hands on it and seeing more. As Alpha rolls into beta, new guilds and alliances and rivalries will begin to form and the forums will be more active. At that point, they will need to make a decision on where they want the political discussion to go, but without a game to play, guild politics shouldn't be anything that ACE should worry about supporting. Completely unmoderated discussion will never be allowed here and, that is simply a change in the internet and the world, that people need to get used to. It wasn't like that 15-20 years ago, but now days companies are legally liable for what is posted on their message boards in ways they weren't in the past.
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