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binny45

Testers
  • Content Count

    60
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About binny45

  • Rank
    Magpie

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    English

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261 profile views
  1. I'm sure they'll tighten this up during campaigns. Godsreach was never about PVP.
  2. I know I know, but I feel I should balance the criticism with praise when deserved. I honestly didn't think things would improve this fast. Hopefully it's a trend.
  3. One thing I will say that could use tweaking is death. While I agree it needs to sting, going back to the temple to get your body back is a bit much. At least have the statues in the zone you died in. I figure that's a pain in the butt enough. Just a thought.
  4. Ok, now for those that know me, I've been pretty critical of this game during the last few months. I've been snarky and outright mad. I will say this. The last patch is definitely a step in the right direction. Granted, it's not perfect but it definitely fixes many things. Leveling is possible again! I feel like I can actually go out and fight, gear up, and take part. I like the mob drops! They can get new players geared up and ready to go quite quickly. Being able to amass the gold you need to purchase what you can't get off drops makes the game much more accessible. For those that like the more advanced options through harvesting and crafting, those are there for you to perfect your playing experience. For the newbies, they don't have to wallow around in the mud anymore, armed with only a basic, rusty weapon that almost surely spelled doom when attempting to kill anything other than an R1 spider or pack pig. The cows no longer to kung fu! This was a big one for me! Some performance issues are there. Zones take a while to load, and there seems to be some sort of delay when harvesting, but these are things that can be tweaked in the coming days and weeks. Overall I'm happy with this patch. It gives people a reason to play again as minor disciplines are more readily available and gear is more plentiful. While I'm still waiting for this world to feel more like a "living, breathing world", I'm still going to give this one a thumbs up.
  5. What? You want it maxed starting off? That I don't care about. Having everyone starting off at zero? No thanks.
  6. Exactly! There's no need for a wipe yet. If they keep resetting the game, how in the hell are we supposed to test it all? If they want to go ahead with a wipe, fine. But I want my refund. I didn't pay for the game to become the current steaming pile of garbage it is now.
  7. I've said it before, I'll say it again. Getting that passive skill tree up is a pain. I get it, game releases there'll be a wipe. Fine. For now, while still testing? You're just going to frustrate your more experienced people, whom I might add will be the ones who will most likely be responsible for helping get the play economy up and running. That's if there's a game left.
  8. binny45

    WIPE

    A wipe will only alienate an already alienated player base. Many of us are simply logging in to spend our points on the chance that they fix the game to a point where it is fun to play again. Entire guilds have been decimated thanks to ACE's recent patches and wipes. Many have drifted off to other games/alpha's/beta's. There doesn't seem to be any point in testing this game while the developers refuse to act on obvious player concerns.
  9. Now if only Test was up on a regular basis so we could actually test things. 😛
  10. We used to have over 100 people on the NA servers for sieges. Many a night we would be waiting in queue to get into a zone for a siege. Now you're lucky to see 60 people on both servers combined. I wish they'd fix combat and crafting in this game so people can get back to testing it.
  11. People are waiting for the game itself to get fixed so people don't rip their hair out in frustration when trying to level and/or craft.
  12. I hear ya. Was hoping some sort of fix was in the works. The longer they take, the hard it is going to be to get the testers back to the grind stone. I'm already playing Guild Wars 2, Civ 6, and testing Project Gorgon while setting up ARK. Before 5.9 I exclusively played Crowfall, day in and out. Couldn't get enough of it. Now? I log in, spend my points, and pray that something in the patch notes is going to make me want to play again.
  13. If this company was listening to its testers, then those testers would still be playing this game instead of playing other games/beta tests/alpha tests. This company took an active test community and ran it into the ground. Needs a fix for sure!
  14. Then give us something worth testing! It was back in 5.8.6. Now? I'd rather give myself a root canal without pain meds than play this game. At least I'd feel like I'm accomplishing something. Too many people putting lots of hours into this game only to burn out on bad development decisions. Many are not coming back until the crafting grind is decreased to an acceptable level and combat stops being ridiculous. And when I say ridiculous, I mean ridiculous. Cows (Aurochs) with fire powers and special abilities? Cats that have better melee dots and damage than most players? Heck, at least allow Knights to actually...you know....TANK! The fact that a knight in full plate can get taken down quite easily by just one of these mobs is simply ridiculous (there's that word again), and in a blue vessel no less! In fact, it took three players to be able to fight R9 cats at a respectable pace, as long as we didn't get ganked due to the recovery time. Playing this game, test or not, is a chore and simply not fun. I don't know where the Dev's vision is on this. I thought I knew until 5.9 came out. The drop off in numbers does not lie.
  15. It's gone down to 10 in recent patches. Still sucks, just not as much.
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