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DybbuK

Testers
  • Content Count

    71
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About DybbuK

  • Rank
    Magpie

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  • Gender
    Male
  • Location
    Washington
  1. Murder Grove sounds fantastic to me.
  2. It could be fun, I could see the mana based self heals as the cost of doing business as a big healer. You make the health sacrifices high but the heals huge with a lower casting time. That way the self heals are sort of built in as part of the big heals casting time. Could create Exciting situations when healing a group instead of playing whack a mole with life bars!
  3. I know they've gone into this hide instead of stealth mode, but if they bring back the concept of a stealth specialist, I'd be more likely to give it a solid go. It could be a really fun full stealth class if it gets fleshed out like the concept.
  4. I'm pretty sure everyone will have a ranger alt at some point, why deny it?
  5. You could always go with an ankle trap or some sort of adhesive ground covering?
  6. I'm sort of curious how hide is going to work out for rangers. Will being forced to hold still make detection more difficult? If so, will it be additionally heightened by the hide as opposed to stealth?
  7. Some sort of advancement into a thief archetype would be great, I'd love to steal... Especialy if I was stealing skills/abilities/etc.
  8. The more casual side of me hates the idea that there may not be a centralized location for me to seek out materials and upgrades. The hardcore side of me hates the idea that I can't work to completely corner a section of the market at a centralized location. Player ran shops can be interesting, especially when they stay activ if you're offline. The problem for me is what you all are excited about, needing contacts to find and/or hook you up with vendors. Regardless of what they choose to do, the game will still be new and exciting, however, a lack of auction houses could end up being off putti
  9. Although I wasn't ever really interested in the Ranger as a class I find it a little unnerving that an entire theme was scrapped entirely simply to balance a class within the limited scope of the Alpha. That being said, I do like the way the class appears in the preview, and it gives us a greater insight into new mechanics, however if I was invested in the stealthy Sapper I would feel betrayed.
  10. I cant wait for the gold selling spam. Its my favorite part of every game launch! As for the zerging... its gonna happen.. its always going to happen. Just gotta put up with it.
  11. Traps could be a whole lot of fun for defense. Even if its sort of a limiting specialization, I kind of hope it exists for the people that love it. I could see it being very frustrating for your opponents, but not overly crazy powerful.
  12. 1. Hanging outside the hubs in WOW, jumping people that were flagged. Running through any of the low level maps stunning people and watching them sort of have mini freak outs. The usual types of harassment that go hand in hand with stealth. 2. I hope that the stealth everyone can learn is useful but not completely ridiculously OP and a must have. 3. Stealth being completely useless in mass PVP (I.E. not a valuable asset) & assassins being absolutely terrible in 1v1. I love stealth classes like Assassins, but I don't think I'm going to play one in CF.. I would just hate for them to
  13. I sort of like the idea of a druid specializing in necromancy. Its easy to look at necromancy as the complete opposite, but couldn't it also be viewed as imbuing life into a vessel? Nurturing a spirit and convincing it to return? It could also conjure up that creepy old witch that lives deep in the woods vibe. I'm okay with that. I also like the idea of certain archetypes having advantages in certain aspects. Sort of gives you a less obvious advantage in a lot of ways. I would see no issues with a Forgemaster having an easier time crafting weapons and armor. You can't really balance a gam
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