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Everything posted by DybbuK

  1. Murder Grove sounds fantastic to me.
  2. so what I've gathered is unrestricted aoe leads to Abuse and nerf and failure, and splitting and capping leads to zerging and failure.
  3. It could be fun, I could see the mana based self heals as the cost of doing business as a big healer. You make the health sacrifices high but the heals huge with a lower casting time. That way the self heals are sort of built in as part of the big heals casting time. Could create Exciting situations when healing a group instead of playing whack a mole with life bars!
  4. I know they've gone into this hide instead of stealth mode, but if they bring back the concept of a stealth specialist, I'd be more likely to give it a solid go. It could be a really fun full stealth class if it gets fleshed out like the concept.
  5. I'm pretty sure everyone will have a ranger alt at some point, why deny it?
  6. You could always go with an ankle trap or some sort of adhesive ground covering?
  7. As a sniper, will we be seeing a longer range or more cc? Obviously Rangers and Stalkers are going to be different. I'd like to see them vastly different, not just reskins of one another. There's always that possibility.
  8. I'm sort of curious how hide is going to work out for rangers. Will being forced to hold still make detection more difficult? If so, will it be additionally heightened by the hide as opposed to stealth?
  9. Some sort of advancement into a thief archetype would be great, I'd love to steal... Especialy if I was stealing skills/abilities/etc.
  10. 100% this. This is the reason things are slow around here.
  11. The more casual side of me hates the idea that there may not be a centralized location for me to seek out materials and upgrades. The hardcore side of me hates the idea that I can't work to completely corner a section of the market at a centralized location. Player ran shops can be interesting, especially when they stay activ if you're offline. The problem for me is what you all are excited about, needing contacts to find and/or hook you up with vendors. Regardless of what they choose to do, the game will still be new and exciting, however, a lack of auction houses could end up being off putti
  12. Although I wasn't ever really interested in the Ranger as a class I find it a little unnerving that an entire theme was scrapped entirely simply to balance a class within the limited scope of the Alpha. That being said, I do like the way the class appears in the preview, and it gives us a greater insight into new mechanics, however if I was invested in the stealthy Sapper I would feel betrayed.
  13. I cant wait for the gold selling spam. Its my favorite part of every game launch! As for the zerging... its gonna happen.. its always going to happen. Just gotta put up with it.
  14. Traps could be a whole lot of fun for defense. Even if its sort of a limiting specialization, I kind of hope it exists for the people that love it. I could see it being very frustrating for your opponents, but not overly crazy powerful.
  15. 1. Hanging outside the hubs in WOW, jumping people that were flagged. Running through any of the low level maps stunning people and watching them sort of have mini freak outs. The usual types of harassment that go hand in hand with stealth. 2. I hope that the stealth everyone can learn is useful but not completely ridiculously OP and a must have. 3. Stealth being completely useless in mass PVP (I.E. not a valuable asset) & assassins being absolutely terrible in 1v1. I love stealth classes like Assassins, but I don't think I'm going to play one in CF.. I would just hate for them to
  16. I sort of like the idea of a druid specializing in necromancy. Its easy to look at necromancy as the complete opposite, but couldn't it also be viewed as imbuing life into a vessel? Nurturing a spirit and convincing it to return? It could also conjure up that creepy old witch that lives deep in the woods vibe. I'm okay with that. I also like the idea of certain archetypes having advantages in certain aspects. Sort of gives you a less obvious advantage in a lot of ways. I would see no issues with a Forgemaster having an easier time crafting weapons and armor. You can't really balance a gam
  17. DybbuK


    People always complain about archers carrying ammo. I've never run out of ammo in a game, and i'd never run into anyone in an MMO that has either. Its simply something you have to consider when playing a given class. I do however endorse the fact that ammo should either be crafted (best solution), or super cheap to acquire.
  18. I always found it interesting the class is listed as RDPS however the backstory paints it in a melee light. I think a larger weapon fits well into the idea; one big, clean kill shot, sort of like an execution. I don't know if I would necessarily go for an axe, but a 2H sword, or hand and a half type sword is easily imaginable.
  19. I feel like you really do need them to keep the lights on... They also reinvigorate the base and entice new prospects.
  20. I'd love to see a more stealthy dnd type ranger.
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