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About Silverion

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  1. and i wasted time looking how to acess it, so how i train skills now?
  2. Managing training times at measured in 42 years for all game skills and more will be added there is simply enough that you give people ability to select what you want and then sell retraining crystals .. or advanced paths ...
  3. Main difference is that Eve speed of training is based on your attributes basically every skill branch (targeting, navigation, mining ... ) have primary and secondary skill, for example navigation skills training speed is Inteligence + secondary perception / 2 a minute. So if you have 20 Inteligence and 20 Perception your trainins speed will be 20 + (20/2) = 30 points a minute The base numbers of skill points (SP) required to train a skill with a training time multiplier of 1x (like Navigation, for example) go like this: Level I: 250 Level II: 1,414 Level III: 8,000 Level IV: 45,255
  4. EU morning 6 people online and still lag, 24ms but .... puting on armour dont update effects window, i take off and put on all my 5 piece leather armour and i didnt see any change on numbers below. when i come to boar place ALL 9 boars was stuck somewhere and after i start kill all of them only 3 unstuck and started chasing me. Lost item to inventory bug after crafting gold pick sigl, buffs are not saved so if i log and relog all potion effects are lost
  5. that will be really SUPERB .. EK as PvE playground, winter comes ... snow cover all and you hear howls of hungry wolfs in distance ... still your Pig is so slow it moves step by step every step like eternity, will you bring this load to trade city ... question is in your head as wind is stronger and you feel cold grip around your heart ... Now i can imagine why walls ,,,
  6. Ok so if i understand it well ... EK Eternal kingdom is peaceful place to trade, craft, socialize where nobody can attack you , steal, kill you , jump on your corpse, bring ex-your pig to trump your weak body with weight from ex-your resources .... But ahmm .. Why we have to build Walls around town if you dont have to defend from anything? Wall is normaly used to keep something from one side of it, enemy, weather, prisoners ... fans ... journalists ... WAAAGH!! .... so If i declare my EK to be PvP i dont think any crafter will come in so the wall is of no use as there is nothing t
  7. 1 st there is some 9000 people invited to do testing so it is not open to all yet, testing at moment is fun as all is new and crafting system is really deep so we all experiment with creating items but ... its good that there is no more people because it wil be hard to contain bloodbath. At moment you need 40 minutes of material time you are blind to craft one item that is not basic ... + resource harvesting from 1 to 3 hours to get craft one item and if you are killed in middle all from start ... Crafters started to organize in groups to protect from lone raiders, of course raiders s
  8. As i already posted in suggestion forum that i dont know if that was a right place ... 1.) Compared with EVE skil tree where fast training basic skills get you involved and interested in skill training from start, actual skill system TOTALY KILL MOD to use it, 3 days for a skill to 100 % is a WAY overboard for start. Eve: a lot of skills that EVERY one give you some visible reward .. new Ship, new Item to use AND better skill on using lower tier items. easy to start and hard to master! real advantage in planing training. Crowfall: (at moment) Single opening skill that require too l
  9. Hi all i wished to say i started playing eve in 2005 and i liked a lot its passive skill tree system. As I like to craft things a lot it is my pass time so even when i have some 10 - 15 min break it was always great to check my crafting que, or check prices on auction board. Still when im at home i like to go on mining runs or get in some fight, and in eve i was able to do right this all time from start. Now as i tried crafting and skill tree in crowfall, crafting is AMAZING but skill tree get me totally @what for@, i was thinking a lot why it was and after some time it become clear.
  10. Hmm simple thing is not to limit veterans but to give everyone something to do that is appropriate to his skills, if newbie wish to go to die assaulting mountain castle its his problem ... but he can have fun harvesting, protecting caravan, hunting some animals, Pvp in some remote zone, making coal, crafting some part that is mass used but dont have to be high quality etc.. Sincerely if there is no sense of achievement that result from your effort invested in game, and you just wish to kil people to no end then you can play Smite? Overwach? I want that i see result from my 1 ye
  11. i know of at last 2 locations where you can run from one to other copper ore node very fast in middle of map near lake
  12. 1. losing 2 staffs at final stage of crafting was really desperation ... basically at moment to transfer them to inventory they .. vanish 2. JUMPING resources , so if you cut some HIGH trees like ASH, trunks drooping from too high levitate full of magic energy above your head sometimes so high you cannot jump high enough to collect them 3. Duelist vanish in middle of combat and there is no way to find him in time ...
  13. The main issue is why to have more accounts? at moment people calculated we will need 42 years to train just skills relased in alpha, and it will bet to 3 times more time when full skill trees are relased ! even if you can train 3 diferent skill trees in universal part like you can now in combat part, with so long times there is so long time necesary to train that everyone will be able to be different and special in its own way to play. if you need months and years of real time to learn masterys people will be very carefull what they train ... look at EVE how many people can drive around
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