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Everything posted by Silverion

  1. Managing training times at measured in 42 years for all game skills and more will be added there is simply enough that you give people ability to select what you want and then sell retraining crystals .. or advanced paths ...
  2. Main difference is that Eve speed of training is based on your attributes basically every skill branch (targeting, navigation, mining ... ) have primary and secondary skill, for example navigation skills training speed is Inteligence + secondary perception / 2 a minute. So if you have 20 Inteligence and 20 Perception your trainins speed will be 20 + (20/2) = 30 points a minute The base numbers of skill points (SP) required to train a skill with a training time multiplier of 1x (like Navigation, for example) go like this: Level I: 250 Level II: 1,414 Level III: 8,000 Level IV: 45,255
  3. EU morning 6 people online and still lag, 24ms but .... puting on armour dont update effects window, i take off and put on all my 5 piece leather armour and i didnt see any change on numbers below. when i come to boar place ALL 9 boars was stuck somewhere and after i start kill all of them only 3 unstuck and started chasing me. Lost item to inventory bug after crafting gold pick sigl, buffs are not saved so if i log and relog all potion effects are lost
  4. that will be really SUPERB .. EK as PvE playground, winter comes ... snow cover all and you hear howls of hungry wolfs in distance ... still your Pig is so slow it moves step by step every step like eternity, will you bring this load to trade city ... question is in your head as wind is stronger and you feel cold grip around your heart ... Now i can imagine why walls ,,,
  5. Ok so if i understand it well ... EK Eternal kingdom is peaceful place to trade, craft, socialize where nobody can attack you , steal, kill you , jump on your corpse, bring ex-your pig to trump your weak body with weight from ex-your resources .... But ahmm .. Why we have to build Walls around town if you dont have to defend from anything? Wall is normaly used to keep something from one side of it, enemy, weather, prisoners ... fans ... journalists ... WAAAGH!! .... so If i declare my EK to be PvP i dont think any crafter will come in so the wall is of no use as there is nothing t
  6. 1 st there is some 9000 people invited to do testing so it is not open to all yet, testing at moment is fun as all is new and crafting system is really deep so we all experiment with creating items but ... its good that there is no more people because it wil be hard to contain bloodbath. At moment you need 40 minutes of material time you are blind to craft one item that is not basic ... + resource harvesting from 1 to 3 hours to get craft one item and if you are killed in middle all from start ... Crafters started to organize in groups to protect from lone raiders, of course raiders s
  7. As i already posted in suggestion forum that i dont know if that was a right place ... 1.) Compared with EVE skil tree where fast training basic skills get you involved and interested in skill training from start, actual skill system TOTALY KILL MOD to use it, 3 days for a skill to 100 % is a WAY overboard for start. Eve: a lot of skills that EVERY one give you some visible reward .. new Ship, new Item to use AND better skill on using lower tier items. easy to start and hard to master! real advantage in planing training. Crowfall: (at moment) Single opening skill that require too l
  8. Hi all i wished to say i started playing eve in 2005 and i liked a lot its passive skill tree system. As I like to craft things a lot it is my pass time so even when i have some 10 - 15 min break it was always great to check my crafting que, or check prices on auction board. Still when im at home i like to go on mining runs or get in some fight, and in eve i was able to do right this all time from start. Now as i tried crafting and skill tree in crowfall, crafting is AMAZING but skill tree get me totally @what for@, i was thinking a lot why it was and after some time it become clear.
  9. Hmm simple thing is not to limit veterans but to give everyone something to do that is appropriate to his skills, if newbie wish to go to die assaulting mountain castle its his problem ... but he can have fun harvesting, protecting caravan, hunting some animals, Pvp in some remote zone, making coal, crafting some part that is mass used but dont have to be high quality etc.. Sincerely if there is no sense of achievement that result from your effort invested in game, and you just wish to kil people to no end then you can play Smite? Overwach? I want that i see result from my 1 ye
  10. i know of at last 2 locations where you can run from one to other copper ore node very fast in middle of map near lake
  11. 1. losing 2 staffs at final stage of crafting was really desperation ... basically at moment to transfer them to inventory they .. vanish 2. JUMPING resources , so if you cut some HIGH trees like ASH, trunks drooping from too high levitate full of magic energy above your head sometimes so high you cannot jump high enough to collect them 3. Duelist vanish in middle of combat and there is no way to find him in time ...
  12. The main issue is why to have more accounts? at moment people calculated we will need 42 years to train just skills relased in alpha, and it will bet to 3 times more time when full skill trees are relased ! even if you can train 3 diferent skill trees in universal part like you can now in combat part, with so long times there is so long time necesary to train that everyone will be able to be different and special in its own way to play. if you need months and years of real time to learn masterys people will be very carefull what they train ... look at EVE how many people can drive around
  13. There is no visual signal that somone is attacking you when you are crafting, I think that any attack have to get you OUT of crafting, i already died 2 times becouse somone find me when im crafting and kill me before i even understand that im attacked. *i have low sound *
  14. Probably problem is that you need to study node to 100% to advance ... so if next node requirments is not set to 100% but to 33% things will move around faster so everyone will learn basics faster but there will be much less real masters. Example: So to learn skill that give you extra tin when mining you need to have extra copper mining at 33% to start learning tin skill.
  15. if you have meat you can use this in survival skill tab to craft camp WITH optional resource MEAT! if you stay in camp circle you will recover food too not only health !!! it is 12 wood + 4 meat and you can recover food for as many people as fit in circle you can mine 2 or 3 nodes even staying in.
  16. Im sorry that it look that i didn't explained it well enough because of me bad English, ... so i like passive system very much and im just saying to organize skill tree in different way so that you dont need have to get 3 different accounts. At the moment you have basic combat + basic crafting + exploring trees sharing one skill training slot + 3 additional training slots that are dedicated to develop skills for 3 different combat vessels classes ... so as premium customer you get this 2 additional slots to train your skills for 2 COMBAT classes that i as crafter dont care at all, wh
  17. Game look so full of ideas and original aproachs that it look great but one of main things to take a look at is skill tree that at moment look as element that will alienate most players after some time. What everyone wish is high specialization without limits that you need to switch and pay additional account for bank space, skills or ability to be better in game. Our time is what is important and not artificial pressure that you cannot play and have FUN in game! as i see if there is so high diversity and time necesary to specialize in different trees then there is really no need t
  18. Really great and long session with a lot of fun, probably because we all loged to discord and in 4 have great chat playing. we started around 10 to 14 and after lunch break we did some 2 more hours. We all get to silver or gold tools, one piece of leather of chain armour and weapon, more or less peacefully letting people run except one duelist that asked us to kill him so he can leave us his stuff, thanks! Chat was really annoying and after some time it stop responding and only way to reset it was to close and open client. Group mining we not rewarding as we needed 2 gold pick or 3 i
  19. Bugs Chat stop working every now and then so i have to restart client to get back in chat Friend request didnt give us any reply when accept Animals tracking is still awful goars get stuck on some imaginary line going left and right and you can kill them with ranged Items get lost after crafting if you use TAKE button to soon, more often with items that occupy 2 spaces, IF first free slot in inventary is just single slot and you need 2 Anomalies Group mining node dont drop enough stuff when mined with 3 pepole with 2 potions each and it drop only 2 - 4 stones basi
  20. Also Sanctuary: 12 x 12 Sorry & Misery: 9 x 9 all filled Mourning: 10 x 10 Things are heating up! If we can build some sort oh house to transfer resources to sanctuary, then we will have to search for target, but if it is concentrated in 3 areas like on map with 3 fortress you can create 3 factions that ambush each other. If there is diferent % of resources transferred depending on portal quality ... and crafting is concentrated in safe zone .... mmmmmm
  21. *WARNING today it look like a RANT about future dont read if you dont feel like ........... Rant deleted ... i must give developers chance to make this better this is alpha testing and lets hope a little bit more. ******** This rant is because i really like to be able to play a bit of everything even if i wish mainly to get my merchant empire running .. as it is now ... skills tree and speed of advancing + FFA PvP point in opposite direction of FUN game for big majority
  22. BUG> After creating reinforced leather it didnt apear in my inventory Steps. i used boar hides, one green iron ore to create it, i pass all steps on aumenting i got one great succes and one failure when i pressed take button crafting window close and i dont have anything in my inventory
  23. This is my third session for @big world@ 3.5 My feeling at moment is that im losing interest because i get all time in PvP as i see any other player, to kill someone is best way to steal all he have, there is no penalty whatever to kill, and working to make things is chaotic and hard. a.) if im killed it is most time because im crafting or mining and someone come from back and start hitting on me, some ideas to limit frustration is - safe and distinct crafting zones with personal crate to save stuff look to me as way to make alfa more interesting for testers. - when you start mi
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