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NoblesseOblige

Testers
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About NoblesseOblige

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    Magpie

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    Burlington, Ontario, Canada

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  1. CORRUPTED ESSENCE  

     

    Corrupted Essence is always looking for so mature players, we understand that real life takes priority, but we love to play.

    We need all classes and are trying to get as big of a guild as possible.

    Myself and the guild leader are Canadian, but we welcome all.

    Join us friend,

    Reply to this message, if you wish to join us and I will get the Guild leader to invite you.

     

    Once a guild invite is sent, it needs to be accepted on crowfall.com - Community tab/guild tab.

    Thank You

  2. T-minus five minutes until someone requests a TL;DR
  3. I just read this today, I believe it's relevant.
  4. I personally sort of thought that was sort of the point. That he doesn't entirely fit or feel right. Perhaps I'm just reading too much into the inevitable redemption story.
  5. Saw it in Imax 3D. As an avid Star Wars fan who's read far more EU content than should be admitted... I was quite happy with the movie. Not the best Star Wars movie ever made, but I heartily enjoyed myself. I will be seeing it again. Anyone who was debating it - it's worth it.
  6. Sadly I agree. It'd be nice to have specific worlds where people are locked to sides based on their pantheon selection. Successes (or failures) in those worlds wouldn't supply resources, but buffs (or lack-there-of) to everyone else across all other worlds who share in those deities. Sort of like Guild Wars 2, with the WvW, I suppose. But then I guess most people wouldn't be as motivated to go to those worlds, or everyone would crowd around the single most popular/successful diety. Maybe if each one gave different buffs based on their success, making different ones enticing to different people/roles? Ah well. We can dream.
  7. Short answer? Yes. You're not seeing anything currently because the current build cannot handle it. They're stress testing and getting other data to get the core of the game down before moving on to such things. As the above said, it's sort of hard to have conquest and siege mechanics without numerous people involved. Similarly, being in its Pre-Alpha and having a minimal player base (as well as restricting it further by allowing only some to play the Pre-Alpha) means you're not going to see many people in game at the moment regardless. Lots of mitigating factors. Give it time.
  8. So in sieges with theoretically hundreds of friends around you dying, and foes, their 'Fear' bar is a solid line that refuses to go down no matter how furiously one facerolls the keyboard. Love the rest of it, thematically, even if it is quite silly. Just that one there might need some fine tuning.
  9. As mentioned, Crowfall has the advantage of not needing a lot of the PvE content most other games need to iron out. That stuff requires a lot of forethought and testing to ensure that they're adequately challenging and equally rewarding, etc. Additionally, that's a lot of NPC's they need to model, dialogue and script... Crowfall saves a lot of time by cutting this out. Apparently the Unity engine allows them to cut a lot of corners too, as a lot of the groundwork is already there or accessible. I don't know that one for certain myself, but it's not the first I've heard of it. I've been wondering myself about a Dec 2016 release, but somehow when I factor all this in, it seems possible. Unlikely to be entirely finished, but close enough that I won't mind. If they need a few more months to make this came perfect, I will happily wait. My only hope is that they give as much warning as possible about that; I expect there will be a few people upset that Crowfall doesn't mean a deadline it set out. I think it would be wiser to gauge them based on how much has changed between now and the next alpha. That'll be a span of approximately 2 months, which is 1/6 of the time they have remaining. So we should expect to see a comparable amount of progress, no?
  10. This sounds great to me. I also like the idea that abilities could change or become empowered at max rate. Perhaps gaining an extra small effect or damage bonus. A reward for getting to max without needing to spend it on something.
  11. This is very true. I like the idea if it were something maybe one archetype would have; enough that it would change up how you had to handle fighting them, without changing the overall flow of the game. Wars style enchantments being popular would slow combat down and make things about attrition, zoning, etc. I am not opposed to this, but I don't feel it's the fluid sort of combat ACE is gunning for.
  12. Suggesting everyone has at least one skill to help deal with people fleeing isn't nearly this. That being said, in time I believe other classes will simply demonstrate that they are better/made for this. I don't think we have cause to worry yet as we only have four available, only one of which (leg) I'd actually think should be good for this. Patience.
  13. That'd make combat much more about positioning and zoning. While I'm not against it, that seems more the MOBA style. Still, it could probably work.
  14. ... How horrifying. Though not an MMO in the strictest sense, I recommend looking into ARK: Survival Evolved. Likely one of the most fun games I have played in years (imagine playing Pokemon in Jurassic Park). ARK actually has an incredible weather system going, and it's only getting better. Things like fog and rain are localized - you can go far enough away and be out of it. Moreover, they have actual impacts on things like your vision and the temperature, which affects quite a few other things like how hot/cold you are, how much you need to eat/drink, etc. You also cannot hear a damned thing, which doesn't sound too debilitating, but... Often, hearing the thundering footfalls of a T-Rex is all the warning you'll have unless you can LoS it. In short, it's been done in recent games. To the extent of affecting the flow of natural rivers, affecting movement speeds... Perhaps no. But it's happening.
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