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ZYBAK

Testers
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Everything posted by ZYBAK

  1. I'd imagine we'll have a full wipe including skills at beta. Then a final wipe right before release.
  2. The Toughness max HP buff expiring removes Duelists from stealth. I believe there is some wonkyness with HP changing and stealth being removed because I also seem to get removed a lot when I've got the Fault Finding buff up from Devotion.
  3. The bug where friendly buffs remove you from stealth appears to be back. I had both Fault Finding (from Templar Devotion) and Reveal Weakness buffs and randomly got popped out a few seconds later from some sort of friendly buff interaction. Trying to isolate what it was.
  4. Fae Druids can still get on top of the Tree of Life walls and bomb from above leading to some incredibly cheesy gameplay.
  5. Duelist Power Bugs: - Saltpeter Rounds buff causes your Pepperbox Shot not to stun. Pop Saltpeter Rounds then Pepperbox = No Stun - Inconceivable sometimes goes off but doesn't give you the buffs. You end up just spamming the coin flip animation over and over or it eats your pips and nothing happens.
  6. This is a fantastic patch for new and returning players. I highly recommend everyone brush up on the game if you're planning on returning for the "DREGS" like many people are planning on doing. There's some annoying stuff but overall it's pretty good.
  7. Archer Rangers are absurd and absolutely need to get nerfed ASAP. Their damage, range, and slipperiness is unmatched. And on top of that they're braindead easy to play. Incredibly unfun to play against.
  8. The Duelist Inconceivable power is still randomly breaking and doing the animation without the ability firing properly.
  9. Having the Duelist Saltpeter Rounds buff makes it to where your Pepperbox Shot doesn't stun. Pretty easy to reproduce. Put Saltpeter Rounds up, try to stun, does nothing.
  10. Exactly! Only one guild (with a member cap) should be able to win and get the spoils.
  11. Buffing Rangers shouldn't really be a priority. 🤣
  12. Did some 1v1's with some of the Winterblades guys to see how bad the 3m melee is. It's pretty bad. With lag and any amount of desync it makes hitting someone running away very difficult. I've got video footage of my crosshair saying 3m yet still whiffing attacks on players running away from me. In any sort of kiting situation it's just frustrating and I've got fairly decent ping living in Virginia.
  13. Just echoing a few points Arkade made: 1. The game isn't a complete game and there are some down right frustrating things right now. 2. The main motivation for playing the game is to TEST and learn the systems and mechanics. Playing to win or trying to strictly play for fun is probably going to leave you pretty frustrated. 3. Absolutely 100% FIND A GUILD! This is the most important thing you can do. There are a few Chaos guilds that I know of that are actively recruiting new players but you can always check the guild recruitment forums.
  14. Those massive faction banners could get shrunk down some as well.
  15. I've always liked the idea of an incredibly lossy conversion (like one that's so bad that you'd be insane to not go for higher ranks) to ensure whites don't become worthless and always have value to all players. I also think dust and potentially Chaos Embers should be sold on vendors at exorbitant prices to keep gold valuable even deep into the endgame.
  16. The Elementalist "Fire Wall" power needs some serious optimization. The power absolutely destroys your FPS if you are looking through the flames at a low camera angle. This is probably due to the "heat shimmer" graphic effect that makes everything look blurry and distorted when looking through the flames. Seems like a pretty unnecessary effect in a PvP game.
  17. Sarcasm bro. I absolutely hate high tier resources in God's Reach. I honestly don't even care about the Spirit Banking right now...I just want people to kill!
  18. Sounds scary. I'd rather farm high quality materials in God's Reach and only log in for zerg fights.
  19. The Explosive Thorns minor discipline doesn't appear to be working.
  20. Any chance we could have anything over 50% crit dig into the anti-crit stat? Anti-crit is probably a little too good.
  21. Limiting imports is the only real quick fix to this. However if they limit them too much then people won't be able to bring in alternate characters from God's Reach. The new tech that splits resources from mob rank needs to be finished yesterday. 😞
  22. They also need to get rid of the wartribes and resources at the beachhead. With God's Reach existing I don't see why this is here in the first place.
  23. The main issue with punishing deaths is that it punishes harvesting, actually being a tank, and for the most part playing the game. If I cared about the reward I would just hop on my Assassin, get a few kills, and not play the campaign again. Going 5-0 is better than going 40-10. MMO players will literally not have fun playing your game to get rewards.
  24. I'm still not a huge fan of punishing deaths and encouraging people to play passively. However this rule-set change is infinitely less dumb than the previous iteration.
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