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ZYBAK

Testers
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Posts posted by ZYBAK


  1. I think it's kinda cool Guineceans the only one's that can be Duelists. The Duelist class has a lot of flare and personality suited to the hamsters that wouldn't look right on other races. They'd have to do a lot of animation work and to be honest I don't think it would be worth it.

    I'd rather they leave them unique and work on other things!


  2. 2 hours ago, Soulstitch said:

    How is logging an alt out at every thing you own, a real proper strategy? Have none of the developers every played GW2 WvW? 

     

    It is a cheesy strategy but it's far better than having to run back from the temple every time you play. Also at a certain point you have to be commended on your preparation to have combat ready groups logged out in specific locations.


  3. You certainly can have some success as a solo player. I've had quite a bit of success with lone-wolf PvP as an Assassin and Duelist. However I still participate in group activities and have a guild.

    You can still have fun with a lot of your time being solo or outside of super organized guild groups. I imagine there will be random pick-up groups that assemble to do various things in a relaxed fashion. You'll still want to be social and build relationships with people to sell goods and to get stuff made. However I don't think you have to be hyper-social to still have fun.

    You will be putting yourself at a disadvantage if you're going out of your way to not play with other players but it sounds like you're wondering if you absolutely need to be in coordinated groups with voice-comms 24/7 and you definitely don't. 


  4. Crowfall certainly has a higher skill-cap than people are giving it credit for. Sure it's not as high as some other games but there's absolutely a huge divide between a skilled veteran player and your average player.

    Quite frankly many of the videos you see of Crowfall combat are pretty low end gameplay.

    Funnily enough even the videos from the best players are going to be considered low end gameplay in the future. A perfect example of this is old WoW PvP videos that people looked to as "peak skill" are hilariously awful nowadays.

    We haven't even scratched the surface yet. Particularly when it comes to group coordination and synergy.


  5. I imagine these badges are going to be largely trivial cosmetic items that function as a "Check it out! I was there!" kind of item.

    They've said that these items will be obtainable in the future (most likely easily crafted). These guys have been making MMOs for decades....have some faith.


  6. This developer Q&A was a bit of a tease. They flat out said that they are not telling us much of the stuff we were hoping to hear about and saving those details for future marketing materials. However we still got to see a few cool things and get developer perspective on how things are going and their thought process.

    There wasn't a ton to edit out of this one. We actually did get a lot of new information and perspective. Just not on the big ticket items we were hoping for but I guess that's marketing. 🤷‍♂️


  7. 11 hours ago, Arkade said:

     

    Test server access

    Test server access has been gated in the past by pledge level, with pre-alpha groups getting the first crack at testing new milestones. Once the game goes live, these designations become meaningless. At that point, there are no more pre-alpha, alpha or beta groups. There are just players. So, give VIP players first crack at any new content pushed to the Test server. Non-VIP players might have to wait a certain amount of time before gaining access to Test, or wait until the content goes live to try it out.

    If they don't want to do this then I think it would be a great idea to give VIP players access to a sandbox playground server with all the vendors and goodies. I would absolutely pay money to have access to a theorycrafting server. A server like this is also great for content creators too who want to get certain gameplay/audio clips. I would 100% pay for VIP for this feature alone.


  8. The only thing that's been hinted at is a "tournament system" meaning the winners of each campaign would end up facing each other and so on.

    Honestly it's probably going to be a long time before something like that is even on the radar. Heck it might not even be necessary at all as smack talking and guild drama will probably have the best guilds already gunning for each other. 


  9. 11 minutes ago, Soulstitch said:

    2 seperate spots on the talent tree increase personal healing. The only healing I can find that a Vanguard Scout will do, is from regen. 

    The Vanguard Scout itself doesn't have healing in the base kit but you'll still benefit from the stat if you get healed from someone else.


  10. Personal Healing Modifier modifies the amount of healing you receive from heals.

    Lets say you have 10% personal healing modifier. A heal that would normally heal you for 100 will now heal you for 110.

    It's a very good stat.

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