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Everything posted by ZYBAK

  1. Well this is new! Fae plate armor looks pretty sick!
  2. Using the Slayer Duelist "Snipe" power from stealth makes your pip UI have big orange blobs rather than the normal pips.
  3. Duelist Inconceivable and Assassin In the Zone appear to sometimes be going off but not giving you the buffs. With the Duelist in particular you'll do the animation of flipping the coin and it'll finish playing but you don't get buffs and you still keep your combo points. You end up randomly having to cast the same spell 2-3 times for it to go off.
  4. The Sin debuffs you get from Templar and Confessor do not stack on the new debuff frames making it impossible to see how many stacks you have.
  5. A while back a change was made to make it to where charging ultimates and other chargable powers like Holy Warrior was no longer doable on target dummies. I can somewhat understand the reasoning behind this but it's just pointless when you break it down. It's really annoying when you're on the dummies and want to theorycraft or do some gameplay simulations and you just can't without going to the mobs to charge up your powers. You can charge your powers by afking while rank 1 mobs smack you in complete safety in the beachhead. Is there literally a single person playing Crowfall who is against being able to charge up powers on the target dummies?
  6. I cry every time. @thomasblair@jtoddcoleman@ACE_JackalBark
  7. Fun video! Shows off some epic Crowfall moments and the social part of the game too.
  8. Templar right click parry doesn't actually appear to be "flash castable". Easily able to reproduce by just doing LMB and then parrying immediately after. The parry doesn't go off until after the complete LMB animation finishes. This leads to a lot of situations where you're holding parry and nothing happens.
  9. Templar's Execute combo occasionally seems to completely do nothing at all. The animation goes off but it does no damage. Both parts of the combo seem to be effected randomly.
  10. I'd say full wipe assuming we're getting a patch with quite a few changes like item drops. I also agree we need to have real time 1x training to start simulating a launch environment. The gear we've been using is essentially lightsabers and laser guns when in reality the launch experience is going to be us throwing rocks and hitting each other with sticks. There's also a pretty big backlog of problematic legacy items. Hopefully they can patch in the Frostweaver backend stuff so they don't have to re-wipe shortly after.
  11. Knight has always been a solid pick for group fights. They're durable enough to survive being in the front line and can turtle up if focused by a bunch of people. They've got AoE CC and chain pull is one of the most lethal skills in the game in big fights.
  12. Power Cost Multiplier on the Assassin appears to be capped at 5% and not the -60% floor. Easy way to reproduce is when you use "In the Zone" you drop down to 5% without gaining the full 20% reduction. Using the Mental Fortitude minor discipline and In the Zone still drops you down to 5% despite both of them reducing resource cost. Also the Cooldown Modifier stat doesn't appear to be getting changed by Power Cost Multiplier on the stat sheet. However my cooldowns are actually lower when I test them.
  13. My usual edited down version of the ACE livestreams. Lots of good stuff in this one particularly: - Baseline competitive characters will be fairly easy to acquire with the grind being shifted to higher end setups - Death penalty reduced - Crafting forced interdependence reduced and more optional - PVP REFINERIES FOR RESOURCES!! - Frostweaver soonish?
  14. I'm not really sure why people are so bent out of shape on this. In the future there are going to be more than 1 mob that drops disciplines and in general they will be easier to acquire. It's just another temporary pain-point that sucks at the current moment. Also people need to keep in mind that this is an MMO we are going to be playing long term. Achieving peak character loadouts needs to be something that takes time otherwise people will get everything and get bored. They made getting a competitive character pretty easy, you're going to have to put in some time to get the extra stats. TLDR: Temporary pain. I'm not bothering trying to min-max the hell out of the game right now because I know it's painful. It's going to change.
  15. If the game is successful you'll be happy that you didn't have to sell your soul to the devil and compromise on your vision to get initial funding. I call shotgun on the maiden voyage of you and Gordon's yacht. Seems like getting funding for games is a "Damned if you do...Damned if you do..." situation.
  16. It seems like they are pushing back the grind towards advanced vessels and advanced equipment which is ultimately a good thing in my opinion. Top tier character setups need to be a constant and fleeting carrot on a stick to keep people in the world doing things. It sucks right now because acquiring disciplines from drops is brutal. It's frustrating but we both know it's going to change and this is a temporary pain-point caused by development. Do you disagree with the concept of high end character setups/gear being considerably harder to get and maintain?
  17. Debuffs appear to be remaining on the new target debuff window. For example if I Kidney Shot a target dummy it'll never go away. Also it'll say that the other target dummies are Kidney Shot as well.
  18. I hope that's a thing and not just a random dev screenshot.
  19. I definitely think the vast majority of things should be fairly deterministic to acquire. As someone said earlier you should be able to target a resource or item and reasonably estimate how much time it would take to get. I do think the game needs a few uber rare drops that will be exciting and liven up the economy. Maybe a super duper pair of goggles that's just a bit better than the normal ones but very rare. Something that's exciting but not mandatory.
  20. Too much PR spin is being put on "numbers" in terms of faction balance. The only thing that really matters is how many geared, organized, META groups a faction can bring. A stacked meta group can cut through a group 3x their size with ease especially with the current class balancing. Comparing numbers is disingenuous especially when you know the majority of your opposition don't fit into any of the 3 categories.
  21. I think initially the biggest bang for your buck is going to be seriously promoting people to join guilds. I know most baked in "guild finder" features are usually terrible and useless. However there are plenty of guilds looking to bolster their numbers and guide new players. If there was some sort of billboard or place that heavily promoted these types of noob friendly guilds I think it could go a long way. A potential positive side effect of this is that it could also even the playing field a bit between the upper tier guilds and the average guilds as the better guilds are usually pretty picky with applicants.
  22. God bless the math nerds that will figure out this stuff for me.
  23. For the longest time in Crowfall everyone has had access to everything with relative ease. Now having the best gear, optimal build, and tons of high quality excess materials will be much harder if not impossible. There definitely still needs to be some numbers tuning but this is a more realistic version of what the game is going to be.
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