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Everything posted by ZYBAK

  1. I don't really see friendly fire being on for the majority of the campaigns. I'm sure it'll be a thing for a lot of the innermost rings but not something you'll see too often across the board. I personally probably won't play on the friendly fire campaigns. I honestly think the feature will be incredibly annoying especially since people have no idea the amount of lag compensation that goes into MMOs. I foresee there being a lot of instances where people are saying "Dude I totally didn't shoot you in the back!" but in due to a server side lag compensation prediction it happened. Lag compensation like this isn't usually something negative in most games because people like hitting their attacks. Usually the advantage ends up going to the attacker rather than the defender (similarly to how in Baseball how the tie goes to the runner). Friendly fire really throws a big ugly monkey wrench in this. Also playing a melee character is going to be super annoying when you get pelted with a bunch of fireballs by accident from ranged while also having to worry about other melee that are close by swinging at you. Friendly fire is just going to make melee's life a living hell while not really effecting ranged anywhere near as much. If there's one feature that I think people will realize they didn't actually want, it'll be friendly fire. I see a lot of big talk from some "Dregs or Die" type people that really reminds me of the Wildstar forums when people wanted a super hardcore game with 40 man raids, hard attunements, and hard dungeons. But that's none of my business
  2. Or you could just play with a steering wheel like this dude. http://www.warcraftmovies.com/movieview.php?id=167991&stream=69
  3. Gas pedal keybind for when you pop your Swifty macro. It's the only thing that makes sense really.
  4. Look people, there's absolutely going to be some form of "Sticky Targeting" in one way or another. Either it will be a soft lock or the game will have a pretty high level of lag compensation. Lag compensation meaning that your projectiles have A LOT of buffer room and are much bigger than they appear. This is to help combat latency since in MMO's in particular people can move very quickly AND have movement abilities. If we all lived 100 miles from each other and had fiber then we could have a completely free form aiming system with no form of projectile assistance. Without some form of sticky targeting or lag compensation the game would be completely dreadful for ranged and maybe even melee.
  5. I can't tell if I'm some sort of sadist but part of the appeal of the Duelist to me is the fact that it will likely be the archetype with the least amount of mass (by quite a bit too I'd say). I really like the idea of playing some super fast pinball character that flys through the air if a centaur farts beside you. I'm sure the Duelist will be balanced around the low mass especially since we have both a ranged weapon and melee weapon available to us at all times (dual wield pistol and sword looks so awesome!) Thoughts?
  6. Looks very cool, Can't wait to see a video of this in action! Obviously the game is still in development but I hope the devs don't get scared away by complexity and deep character customization when it comes to combos and combat abilities. I think the real fun of a game like this is seeing all the ridiculous stuff people do.
  7. People seem to love to say things like this but don't realize that the person that stole your loot could be on your faction in certain campaign rule sets. That would be incredibly annoying to be a ranged character and have some dude just come by and snake your loot while you run to the corpse, then have no recourse because he's on your faction.
  8. I was actually not aware of this. I have a feeling that a lot of other people just assumed that everything was constantly lootable all the time. I think I prefer this just because having to have a ton of back-up armor sets would be kind of annoying. Durability loss on death seems a lot less annoying but will still be a pretty substantial penalty most likely.
  9. Every game I've played that's had bad performance was never using up many graphics card resources. They were usually barely taxing my GPU while my CPU was burning up. I guess it just depends on the game but GW2, SWTOR, and Wildstar and many other non-MMO's were like this. You usually see posts like "I have XXXX top of the line graphics card and still don't get 60 fps" posts pretty often and it normally comes down to the game just being a CPU hog.
  10. and I planned on naming my Ranger XxLegoslas420Xx too...damn
  11. Something like this would be cool. Loved the Etherals in WoW
  12. Most of the times game performance is bottlenecked by CPU. Either because the game poorly utilizes graphics cards or because the game doesn't efficiently use multiple cores (WILDSTAR?!)
  13. I'm on these forums a lot and I seem to miss all the drama. I can't tell if I'm blind or what is going on. Surely it's not just me.
  14. I've said this before in a previous post about this same topic. I really don't see gold selling companies doing that well in Crowfall. Based off my understanding of the game it's going to be VERY hard to make money via RMT. Most RMT farming methods rely on brainless PvE to acquire items. There's going to be very little PvE in this game and I have a feeling the PvE in this game is going to be pretty highly contested. I don't really think RMT companies will do well in Crowfall. However very good individual players might end up doing some RMT but that's definitely not as bad as hordes of bots and "ni hao" being spammed everywhere. Luckily Crowfall is B2P meaning that there's a pretty significant barrier to entry for potential hackers. However I think ACE needs to have a GM or someone at the ready to ban potential cheaters around the clock. One hacked god account could really mess up a campaign and I wouldn't put it past some people to buy a brand new account and hack on it just to benefit their main account.
  15. I feel like the Eternal Kingdoms are going to be the real long term progression of the game. The really old characters/accounts are going to have insane EKs that will have taken a while to build up.
  16. I like the game and everything but I totally think some of the "stretch goals" are kinda complete garbage in terms of the funding for them. As you said the stretch goal for hiring a new person totally makes sense. Are the game developers getting paid overtime to work on the game for more hours? That's the only way I can see these stretch goals for new campaign rules actually being legitimate. I'm sure the localization is being handled by some sort of third party company so that's pretty legitimate even though I couldn't care less about that (I know it's selfish).
  17. ZYBAK


    Luckily with the way this game is set up with campaigns a huge exploit will likely be contained to one set of campaigns. Item degradation and import taxes will also really help with this too. If some massive exploit happens in this game the lasting effects will be much shorter than in a typical MMO. It's almost impossible for there not to be some sort of insane exploit happen at some point. Luckily this game has a few things going for it in that regard.
  18. I'm sure people will find out small exploits/advantages in the animation system to squeeze in more/faster abilities per minute. Most MMOs have small little ways you can do this that aren't completely gamebreaking but will absolutely give you an advantage. Wildstar was full of abilities that if used in a certain way/timed right would save you a few hundredths of a second on your GCDs. I personally like little things like that that differentiate the people who know the systems in and out from the newer players, however they can't be too advantageous.
  19. I honestly think Crowfall is going to need a GM or maybe a few on hand that can quickly ban someone on the spot if needed. One person can log onto an account they don't care about with a VPN and do all sorts of damage that could really ruin a campaign. Literally one person could determine the outcome of an entire campaign if they had a few hours on some invincible account before getting banned. I wouldn't put it past some people to buy fresh accounts towards the end of a campaign to make sure their side won. That's the downside of having a game where the players control almost everything. However with the amount of veteran game developers on the Artcraft team I'm sure they realize how crazy a cheater can change the tides in a game like this.
  20. It might not be. We don't really know yet though. All we know is that getting your initial skills and getting to a competitive power level is pretty quick.
  21. My thinking would be that a maxed out character would be impossible to do because it would literally take 80 years or something. I'm talking about some sort of insane exponential curve that starts once your skills hit a certain point
  22. I like the idea of constantly having some way to progress my character even if the power gain from it is slow and meaningless. It's nice to have something to show how old a character is even if the power gain is not even 2-3% better than that of a newer player.
  23. Well I'm sure they plan on allowing you to change devices. I don't know of any other 2FA systems that don't. Probably just and oversight or something they don't have developed yet.
  24. I'm sure people will find all kinds of ways to slingshot each other around and abuse the physics. Especially with all the archetypes having different masses and run speeds etc. I'm looking forward to seeing what crazy thing people do. Relevant: https://www.youtube.com/watch?v=9qEwBi1NyBI
  25. That's what I figured. It's not a huge deal I was just curious if there was a way to do it that I didn't see. Thanks.
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