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Everything posted by ZYBAK

  1. Yea I was noticing that they were triggering endlessly on the target dummies. Gotta get fixed immediately.
  2. Chat lag is still really bad. Took legitimately 20 seconds for a message to go through.
  3. The new Myrmidon Berserk animation, while very awesome and explodey needs to be optimized some. I drop 30-40 FPS when I use that ability in isolation.
  4. Battle Rager is the tankiest of tanks. It's definitely harder to get value out of then Titan in most situations. However in BIG fights where there are defined front lines and back lines you can do work with it. You can jump super deep into enemy stacks and get whirlwind bleeds on everything which adds up to a significant amount of damage due to how bleed armor works. Jumping into enemy stacks also means that a lot of attacks that would be hitting your teammates will be hitting you instead. No other tank can do suicide runs quite like the Battle Rager can. The problem is Battle Rager isn't really viable outside of these larger structured fights. You're going to have a really bad time in a 5v5 for example The beginning and end clip of this video will show what's capable on the spec.
  5. Confessor power "Arkon's Fury" doesn't appear to be modifying any enemy stats with the "Elemental Vulnerability" part of the power. Is it supposed to effect the stat sheet? If not this should be communicated better. EDIT: After testing the ability appears to be working as intended. However you guys should clarify what it actually does in the tooltip.
  6. Mounting up after casting the Elementalist "Fire Wall" power locks you on your mount permanently. Also the Fire Wall sound effect is REALLY loud and doesn't get more quiet as you move away from it.
  7. It might be all "flash castable" powers. I had my double jump, dodge, ultimate ability, AND Duelist Flintlock Shot all unable to be used.
  8. Guineceans can no longer double jump in the current test patch 😞
  9. Yep! Doing large scale PvP with legitimate server checks is hard. Even World of Warcraft chugs in both FPS and server performance in a lot of the big world PvP stuff. They've had 20 years of development and optimization and more money than god. It's just hard. I've seen Crowfall run pretty smooth before in larger fights but when they're adding stuff as rapidly as they are there's gonna be some hiccups.
  10. Duelist Rapid Fire at 5 pips only hits 16 times at 5 pips when it's supposed to hit 20 times. Very easy to see just by looking at the combat log.
  11. This just started happening as of the new patch today: Flintlock Shot just completely stops working despite being off cooldown. It'll only start working again after logging in and out. EDIT: After completely resetting the game client it seems to be working normally again. Now that I think about it I was tweaking my graphics settings. Could have something to do with it?
  12. Duelist stealth powers do not aim with the crosshair but instead with where your body is facing. I think this has to do with the free-look nature of the camera while in the survival/stealth trays. Not sure if this is a bug or not.
  13. Well this is new! Fae plate armor looks pretty sick!
  14. Using the Slayer Duelist "Snipe" power from stealth makes your pip UI have big orange blobs rather than the normal pips.
  15. Duelist Inconceivable and Assassin In the Zone appear to sometimes be going off but not giving you the buffs. With the Duelist in particular you'll do the animation of flipping the coin and it'll finish playing but you don't get buffs and you still keep your combo points. You end up randomly having to cast the same spell 2-3 times for it to go off.
  16. The Sin debuffs you get from Templar and Confessor do not stack on the new debuff frames making it impossible to see how many stacks you have.
  17. A while back a change was made to make it to where charging ultimates and other chargable powers like Holy Warrior was no longer doable on target dummies. I can somewhat understand the reasoning behind this but it's just pointless when you break it down. It's really annoying when you're on the dummies and want to theorycraft or do some gameplay simulations and you just can't without going to the mobs to charge up your powers. You can charge your powers by afking while rank 1 mobs smack you in complete safety in the beachhead. Is there literally a single person playing Crowfall who is against being able to charge up powers on the target dummies?
  18. I cry every time. @thomasblair@jtoddcoleman@ACE_JackalBark
  19. Fun video! Shows off some epic Crowfall moments and the social part of the game too.
  20. Templar right click parry doesn't actually appear to be "flash castable". Easily able to reproduce by just doing LMB and then parrying immediately after. The parry doesn't go off until after the complete LMB animation finishes. This leads to a lot of situations where you're holding parry and nothing happens.
  21. Templar's Execute combo occasionally seems to completely do nothing at all. The animation goes off but it does no damage. Both parts of the combo seem to be effected randomly.
  22. I'd say full wipe assuming we're getting a patch with quite a few changes like item drops. I also agree we need to have real time 1x training to start simulating a launch environment. The gear we've been using is essentially lightsabers and laser guns when in reality the launch experience is going to be us throwing rocks and hitting each other with sticks. There's also a pretty big backlog of problematic legacy items. Hopefully they can patch in the Frostweaver backend stuff so they don't have to re-wipe shortly after.
  23. Knight has always been a solid pick for group fights. They're durable enough to survive being in the front line and can turtle up if focused by a bunch of people. They've got AoE CC and chain pull is one of the most lethal skills in the game in big fights.
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