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Posts posted by ZYBAK

  1. I like the game and everything but I totally think some of the "stretch goals" are kinda complete garbage in terms of the funding for them. As you said the stretch goal for hiring a new person totally makes sense.


    Are the game developers getting paid overtime to work on the game for more hours? That's the only way I can see these stretch goals for new campaign rules actually being legitimate.


    I'm sure the localization is being handled by some sort of third party company so that's pretty legitimate even though I couldn't care less about that (I know it's selfish). 

  2. Luckily with the way this game is set up with campaigns a huge exploit will likely be contained to one set of campaigns. Item degradation and import taxes will also really help with this too. If some massive exploit happens in this game the lasting effects will be much shorter than in a typical MMO.


    It's almost impossible for there not to be some sort of insane exploit happen at some point. Luckily this game has a few things going for it in that regard.

  3. I'm sure people will find out small exploits/advantages in the animation system to squeeze in more/faster abilities per minute. Most MMOs have small little ways you can do this that aren't completely gamebreaking but will absolutely give you an advantage.


    Wildstar was full of abilities that if used in a certain way/timed right would save you a few hundredths of a second on your GCDs. I personally like little things like that that differentiate the people who know the systems in and out from the newer players, however they can't be too advantageous. 

  4. I honestly think Crowfall is going to need a GM or maybe a few on hand that can quickly ban someone on the spot if needed. One person can log onto an account they don't care about with a VPN and do all sorts of damage that could really ruin a campaign.


    Literally one person could determine the outcome of an entire campaign if they had a few hours on some invincible account before getting banned. I wouldn't put it past some people to buy fresh accounts towards the end of a campaign to make sure their side won.


    That's the downside of having a game where the players control almost everything. However with the amount of veteran game developers on the Artcraft team I'm sure they realize how crazy a cheater can change the tides in a game like this.

  5. I also want to always have to develop my char.  There should never be anything like a "maxed out char"...  Even if there is not a power curve.  It all could be linear as long as I get the feeling i am more useful.  Add abilities, not necessarily just power.


    My thinking would be that a maxed out character would be impossible to do because it would literally take 80 years or something. I'm talking about some sort of insane exponential curve that starts once your skills hit a certain point 

  6. There will absolutely be some RMT. It's pretty much unavoidable. However as someone else stated it's likely going to be very hard/impossible to bot this game efficiently. I have a feeling it's going to take some serious coordination and skill to make enough gold to make it worth it for most potential farmers.


    I'm sure some of the top players/organizations might do some RMT to make money on the side (depending on how harsh ACE is on it obviously) but other than that I don't see this game being a good business venture for most farming sites.

  7. I wonder if the Assassin will have any abilities/specializations that can temporarily give you vertical height. Like some sort of air leap that is used primarily as attack but you can also use it to get some height.


    I'm thinking of something like how in Firefall if you were gliding you could use the assault frame's turbo boost and aim upward to get more vertical height.

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