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Posts posted by ZYBAK

  1. Power Cost Multiplier on the Assassin appears to be capped at 5% and not the -60% floor.

    Easy way to reproduce is when you use "In the Zone" you drop down to 5% without gaining the full 20% reduction. Using the Mental Fortitude minor discipline and In the Zone still drops you down to 5% despite both of them reducing resource cost.

    Also the Cooldown Modifier stat doesn't appear to be getting changed by Power Cost Multiplier on the stat sheet. However my cooldowns are actually lower when I test them.

  2. I'm not really sure why people are so bent out of shape on this. In the future there are going to be more than 1 mob that drops disciplines and in general they will be easier to acquire. It's just another temporary pain-point that sucks at the current moment.

    Also people need to keep in mind that this is an MMO we are going to be playing long term. Achieving peak character loadouts needs to be something that takes time otherwise people will get everything and get bored. They made getting a competitive character pretty easy, you're going to have to put in some time to get the extra stats.

    TLDR: Temporary pain. I'm not bothering trying to min-max the hell out of the game right now because I know it's painful. It's going to change. 

  3. 8 hours ago, jtoddcoleman said:

    Next time, I’ll go get the funding lined up first and ask you for your feedback —without also asking for your money.  That’s all.



    If the game is successful you'll be happy that you didn't have to sell your soul to the devil and compromise on your vision to get initial funding. I call shotgun on the maiden voyage of you and Gordon's yacht.

    Seems like getting funding for games is a "Damned if you do...Damned if you do..." situation. 

  4. It seems like they are pushing back the grind towards advanced vessels and advanced equipment which is ultimately a good thing in my opinion. Top tier character setups need to be a constant and fleeting carrot on a stick to keep people in the world doing things.

    It sucks right now because acquiring disciplines from drops is brutal. It's frustrating but we both know it's going to change and this is a temporary pain-point caused by development.

    Do you disagree with the concept of high end character setups/gear being considerably harder to get and maintain?


  5. I definitely think the vast majority of things should be fairly deterministic to acquire. As someone said earlier you should be able to target a resource or item and reasonably estimate how much time it would take to get.

    I do think the game needs a few uber rare drops that will be exciting and liven up the economy. Maybe a super duper pair of goggles that's just a bit better than the normal ones but very rare. Something that's exciting but not mandatory. 

  6. Too much PR spin is being put on "numbers" in terms of faction balance.

    The only thing that really matters is how many geared, organized, META groups a faction can bring.

    A stacked meta group can cut through a group 3x their size with ease especially with the current class balancing. Comparing numbers is disingenuous especially when you know the majority of your opposition don't fit into any of the 3 categories. 

  7. I think initially the biggest bang for your buck is going to be seriously promoting people to join guilds. I know most baked in "guild finder" features are usually terrible and useless. However there are plenty of guilds looking to bolster their numbers and guide new players.

    If there was some sort of billboard or place that heavily promoted these types of noob friendly guilds I think it could go a long way. A potential positive side effect of this is that it could also even the playing field a bit between the upper tier guilds and the average guilds as the better guilds are usually pretty picky with applicants. 

  8. 1 hour ago, Scorn said:

    So...Divine Light is capped at 5 targets, same as anything else. Unless you meant something else by 'uncapped AoE healing and damage'

    Devotion got capped awhile ago to be a 200Heal tick max(before Healing modifications) No more 2-3k Devotion Heals.

    I wasn't aware of these changes. When I played Templar last Divine Light healed everyone inside it even if they weren't in the party.

    Devotion changes are lame. I really liked how it used to be where you could do some crazy healing if you were putting out good damage.

  9. I don't think the Paladin is intended to be a "full healer". It can be a super effective healer in the the optimal situation but those aren't always happening.

    The biggest issue I see a lot of people having with the Paladin is that people HAVE to play around it for it to be effective. It takes considerably more effort as a group to get value out of a Paladin than any other spec.

    The Paladin and Vindicator are probably the most powerful specs in the game during Tree of Life fights. Why? Because they're able to easily get value out of their uncapped AoE healing and damage. While also racking up insane parry damage with big Devotion heals.

    Yea the Templar in general isn't too great in open field mobile fights but I think I'm okay with it. You're going to have to sacrifice some things if you want the classes in the game to not start feeling homogeneous. 

  10. I liked General Chat as well. Allowed for noobs to have a place to get questions answered and was good for people looking to trade.

    Sure people talked really poorly of me after I ganked them but that just comes with the territory and I'd be lying if I said I didn't enjoy it. I'd like to continue adding to my screenshot collection.

    Other games like Overwatch have general chats and there's far less accountability in those games when it comes to reputation. If someone is really being a real piece of garbage in general chat then it's going to follow them as your account name is your character name. 

  11. Efforts to make multiboxing/multiaccounting less accessible will only make it MORE POWERFUL for the people who will inevitably do it. There are so many ways around efforts to block multiboxing that it's laughable. Most of them don't even cost money. Even if they had some sort of insane hardware ID system similar to what Blizzard uses to ban cheaters it's still really easy to get around.

    The Crowfall audience has a lot of disposable income and is willing to spend it for an advantage. 

    Luckily for the moment Crowfall doesn't seem to be a game you can actually play multiple accounts effectively in. No tab targeting, action combat, no follow command etc. all make key-cloning multiboxing not really a thing. 

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