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Posts posted by ZYBAK

  1. I would love to see them add temporary titles for accomplishing certain things.

    Killing 5 players in a row gives you the temporary title "Bandit". Killing 10 gives you the title "Outlaw" and have the title reset when you die.

    Could do similar things for taking objectives.

    Heck even temporary crafting titles that reset every campaign would be cool. Craft XXX green or above quality weapons or armor and earn the title "Master Blacksmith". Would be some nice flare to the game for sure!

  2. 15 minutes ago, DocHollidaze said:

    "That's a fancy way of saying to only play like 25% of the specs in the game."

    No, it's almost as if whatever you are doing at the moment in the game might require a different setup depending on how many people you have with you, where you are at terrain/map-wise, and what you are trying to do.

    What situation would you use a Radical or Arbiter Cleric in?

  3. 1 hour ago, DocHollidaze said:


    It's weird, I've come to observe the exact same phenomena you have and yet the conclusion I came to is that I should strive to form groups up with classes that synergize to do what we need to accomplish.

    That's a fancy way of saying to only play like 25% of the specs in the game.

    1 hour ago, DocHollidaze said:

    Are you advocating that people should be able to win with any group comp as long as they have better gear?


    1 hour ago, DocHollidaze said:

    I'm sure it was no accident that you use the negatively connoted term "slave" but I think it would be more appropriate to suggest that some players are more interesting in being successful in their efforts rather than looking cool or playing whatever they want at any time.

    A lot of the people I've talked to don't actually enjoy feeling forced to play meta classes and feeling like they have to run double healer. Why bother having the other 75% of promotion classes?

    1 hour ago, DocHollidaze said:

    Are you salty that you can't win every fight as fae assassin? Or that chaos can't win every campaign with 75% of the players being fae assassins? Because damn that is sure what it feels like from my point of view, and is half the reason I roam as a ranger lately.


  4. The biggest divide I see between new players and veteran players is that many veteran players are slaves to the meta classes and group compositions.

    The reality of class balance right now is that a mediocre skilled double healer group stacked with meta classes and builds is going to completely decimate a significantly better geared and skilled group.

    Combine this with the fact that the people stacking meta groups also generally have more experience in the game and better gear and you've got a real have and have-nots situation.

  5. Game mode: Rings of Power

    Campaign functions like a normal campaign map with Forts, Keeps, and Outposts and typical scoring. However a ring of power spawns occasionally in each faction's home zone.

    Picking up a ring of power makes you hostile to everyone not inside your group, gives you a 200% damage and healing increase, puts a super obvious red aura around your character, and potentially marks your location on the map to everyone (or gives a "nearby ringbearer" debuff to any enemy within a pretty large distance). Logging out with a ring of power will kill your character and cause the ring to be lootable. 

    Rings of power can be sacrificed at the complete opposite side of the map deep into enemy territory for a LARGE amount of points. Or maybe you don't sacrifice it....😈


  6. The wipes definitely hurt the smaller players more than the bigger players. With that said I'm sure they'll wipe at some point soon with the armor changes.

    I hope in the future they can wipe/get rid of specific problematic items without having to do a FULL wipe. Only having to wipe weapons after the advanced weapon changes would have been nice. 

  7. The amount of score you get from kills and assist is fairly inconsequential. Even as someone who's ganked a ton of people the amount of score you get from kills pales in comparison to capping objectives.

    Healers definitely need to count on assists. I'm sure they're working on this but it's by no means the end of the world right now.

    Harvesters and crafters absolutely need to be rewarded. I'd honestly be okay with the score from harvesting and crafting being weighted a bit more heavily than combat oriented stuff. It'll be a tricky thing to develop though.

  8. I think the current discipline system is more than fair. You'll need to weigh the risk of running less PvP viable disciplines in favor of better PvE disciplines.

    It was one thing when harvesting disciplines took the space of combat disciplines and certain classes turned into punching bags. That's not the case anymore. Personally I always play a PvP ready spec when I'm killing mobs. Sure I could make a few changes to make things a bit more efficient PvE wise but it's not worth the risk for me.

  9. 17 minutes ago, crome said:


    This should be a part of the game and in that, I hope you all take this with a pinch of salt. It is far too easy at the moment for a couple of players to wipe out a group of 5 or more people who are gathering because of the disciplines equipped. A mechanism or some thought in to balance here would be much appreciated. 1v1 I understand, but 2 people breaking 5 people seems a bit much imo

    What disciplines are you talking about? Right now you can have harvesting disciplines IN ADDITION to combat disciplines. Everyone can be a harvester/combat character now with no disadvantage to their character's harvesting or combat capability. The new Exploration disciplines should have solved this problem. 

  10. I personally think the power curve is fine how it is. The powerhouse guilds aren't dominating because they've got a few more stats than everyone else.

    They could have worse gear than newer players and still crush them. The issue right now is the massive knowledge gap. Running "meta" groups is significantly more powerful than people who run thrown together groups. The players that have this meta knowledge are also typically players with a lot of experience and are more skilled than the average player. They're also more organized AND have a streamlined guild gearing system. 

    All of these things combined is making for some serious power differences. The meta will become more diverse as class balancing becomes more of a priority. The client controller, performance optimizations, and physics changes will also change how effective certain classes are. I don't think any dramatic measures need to be taken. New guilds will catch up and the old powerhouse guilds can only optimize things so much.

    Also "winning" in Crowfall doesn't really mean much right now and nobody really seems to care about the outcomes of things that aren't big team fights. This further compounds the meta issue. When smaller objectives become more meaningful you'll see some of these non-meta classes be utilized.

    Right now it's just an old boys club and the same people have been running the show because nobody else really wants to. Hopefully we get some Eve guilds in here and some hungry young blood to liven things up. 

  11. To be honest a wipe might actually make the gear discrepancy WORSE for new players than not wiping. The established guilds have been through many wipes and are very good at starting the war machine back up again and getting everyone geared. The new guys don't have this kind of organization and knowledge and are much slower to get there. 

    However the secondary market will start to develop after there hasn't been a wipe for a while. This disproportionately helps newer/less organized groups get competitive gear.

  12. 7 minutes ago, Navystylz said:

    If someone CC immunes they are going to affect the specs equally. At least at that point Vandal has stronger dots on someone. And I'm not sure how it's any harder to hit and run when they have access to the exact tools as any other spec to do it. Cheap shot is unaffected by CC reduction and I'm not sure they can even retaliate out of it. At least I haven't had anyone do that yet. Their passive cheats death if you do custard up. And with diffuse broken for all specs, I'm just here scratching my head.

    I know you like to kill the noobs that just stand there, and run on anyone who actually reacts to your popping on them. But I'm not following your line of thinking here.

    - The strength of retaliate effects CC specs more than other specs. That's why NONE of the CC specs for any of the classes are meta right now.

    - Vandal doesn't have access to Ambush or the passives/talents that make Backstab hit hard that really enable the hit and run playstyle.

    - You can retaliate out of Cheap Shot. (unless it was changed)


    Salt for salt god. 

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