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About BurgundytheRed
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Piapiac
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Inside Your Mind
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JamesGoblin reacted to a post in a topic: Too much of a demon-hunter
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Vonpenguin reacted to a post in a topic: Too much of a demon-hunter
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I'm happy ACE has fulfilled the KS promise of wings for the Fae. I only hope that these movement powers mentioned in the article provide some means for her to gain altitude using stamina and those lovely wings.
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I cannot believe you have reversed your position that this scheme would be Pay To Win (P2W); and it would be P2W, btw. After you have made hundreds of posts railing about VIP being P2W and how it would ruin CF. I do agree that players will be able to buy in-game goods and services with VIP tickets after launch.
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BurgundytheRed reacted to a post in a topic: ViP benefits @Devs?
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Meet the Assassin - Official discussion thread
BurgundytheRed replied to Pann's topic in News & Announcements
I'd like to see the Fae get grounded (unable to glide efficiently) if she gets hurt badly on a wing. Also, how are you going to keep players from hacking that "non-transparent stealth" into "non-stealth"? -
So, maybe it's better they point-out these problems before time is wasted iterating them.
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BurgundytheRed reacted to a post in a topic: First Look: Forts
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BurgundytheRed reacted to a post in a topic: First Look: Forts
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BurgundytheRed reacted to a post in a topic: A special day - Official discussion thread
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BurgundytheRed reacted to a post in a topic: A special day - Official discussion thread
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BurgundytheRed reacted to a post in a topic: Sugoi Gaming - Semi-Hardcore PvP Community --- EST
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BurgundytheRed reacted to a post in a topic: Something I never thought I would gripe about
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BurgundytheRed reacted to a post in a topic: Something I never thought I would gripe about
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BurgundytheRed reacted to a post in a topic: Something I never thought I would gripe about
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JamesGoblin reacted to a post in a topic: Something I never thought I would gripe about
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Ashes of Creation. Could this challenge CF in the future?
BurgundytheRed replied to Calidor's topic in Other Games
They seem to know what the PvP sandbox players want, at least. -
Clever 4 U, maybe.
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Something I never thought I would gripe about
BurgundytheRed replied to ClockworkOrange's topic in General Discussion
There is so much broken stuff about CF for ACE's tiny team to fix. Let's not distract them from that stuff by raising a hue & cry about repetitive parcel selection when all they have to do to fix this is make more parcels, which they will anyway. And they aren't flat. The servers are just small still. -
JamesGoblin reacted to a post in a topic: Pick a faction - Official discussion thread
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JamesGoblin reacted to a post in a topic: Pick a faction - Official discussion thread
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Pick a faction - Official discussion thread
BurgundytheRed replied to Pann's topic in News & Announcements
Skills too, or just inventories? -
Pick a faction - Official discussion thread
BurgundytheRed replied to Pann's topic in News & Announcements
Is that Archipelago parcel new? Looks interesting. Bring your A-game, scrub! -
Wut? Champion is out already. And when he wakes up, he just needs broken powers fixed and balancing improvements.
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I'm sure you put the "romance" in Necromancer. Happy VD and a late happy BD!
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Tofyzer reacted to a post in a topic: Meet the New Knight - Official Discussion Thread
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JamesGoblin reacted to a post in a topic: Meet the New Knight - Official Discussion Thread
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Meet the New Knight - Official Discussion Thread
BurgundytheRed replied to MiracleMax's topic in News & Announcements
It sounds like Knight will be the best harvester Archetype. I'll name mine Pack Man. -
These are flintlock pistols that repeat fire without ever being loaded. Sounds magic to me. My only question is, "what type of magical damage is it?" My guess would be that they do the same type lightning damage a Druid's lightning does.
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It happens in Big World already. Not 12 together because 12-man groups are pretty rare anyway. More like 5-man groups. Duelist is rather weak 1v1 and very weak as a group contributor, so a balanced 5-man visible group can generally prevail in 5v5. All duelist gank squads are especially good at dropping single opponents without them being able to run away.
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JamesGoblin reacted to a post in a topic: How many FoE guilds are there in Crowfall?
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JamesGoblin reacted to a post in a topic: How many FoE guilds are there in Crowfall?
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A Jedi mind trick to save the skill training system
BurgundytheRed replied to Eaden's topic in General Discussion
"CF may not be the game you're looking for" ~ Obi Wan Coleman All kidding aside, I would like to keep the extra skill points that would have been generated when my last skill completed 100% and apply them to the next skill as soon as I select it. The skill point pool should be easier for ACE devs to set up than a queue (especially with switching AT skills still broken) and you could buy skills to 100% from a big pool. Furthermore, after launch, new players could buy catch-up skill points from the cash shop at an outrageous fee that gets more exhorbitant as one gets closer to 100% of cu