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About BurgundytheRed

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    Inside Your Mind

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  1. I'm happy ACE has fulfilled the KS promise of wings for the Fae. I only hope that these movement powers mentioned in the article provide some means for her to gain altitude using stamina and those lovely wings.
  2. I cannot believe you have reversed your position that this scheme would be Pay To Win (P2W); and it would be P2W, btw. After you have made hundreds of posts railing about VIP being P2W and how it would ruin CF. I do agree that players will be able to buy in-game goods and services with VIP tickets after launch.
  3. I'd like to see the Fae get grounded (unable to glide efficiently) if she gets hurt badly on a wing. Also, how are you going to keep players from hacking that "non-transparent stealth" into "non-stealth"?
  4. So, maybe it's better they point-out these problems before time is wasted iterating them.
  5. They seem to know what the PvP sandbox players want, at least.
  6. There is so much broken stuff about CF for ACE's tiny team to fix. Let's not distract them from that stuff by raising a hue & cry about repetitive parcel selection when all they have to do to fix this is make more parcels, which they will anyway. And they aren't flat. The servers are just small still.
  7. Is that Archipelago parcel new? Looks interesting. Bring your A-game, scrub!
  8. Wut? Champion is out already. And when he wakes up, he just needs broken powers fixed and balancing improvements.
  9. I'm sure you put the "romance" in Necromancer. Happy VD and a late happy BD!
  10. It sounds like Knight will be the best harvester Archetype. I'll name mine Pack Man.
  11. These are flintlock pistols that repeat fire without ever being loaded. Sounds magic to me. My only question is, "what type of magical damage is it?" My guess would be that they do the same type lightning damage a Druid's lightning does.
  12. It happens in Big World already. Not 12 together because 12-man groups are pretty rare anyway. More like 5-man groups. Duelist is rather weak 1v1 and very weak as a group contributor, so a balanced 5-man visible group can generally prevail in 5v5. All duelist gank squads are especially good at dropping single opponents without them being able to run away.
  13. "CF may not be the game you're looking for" ~ Obi Wan Coleman All kidding aside, I would like to keep the extra skill points that would have been generated when my last skill completed 100% and apply them to the next skill as soon as I select it. The skill point pool should be easier for ACE devs to set up than a queue (especially with switching AT skills still broken) and you could buy skills to 100% from a big pool. Furthermore, after launch, new players could buy catch-up skill points from the cash shop at an outrageous fee that gets more exhorbitant as one gets closer to 100% of cu
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