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Aloreal

Testers
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  1. That is not a bad thing in my books to be honest. It is a potentially a game changing skill in the grand scheme of things.
  2. Yeah, your right. I didnt think it through with that one. Good idea but if the large guilds just take advantage of the system and are still "large" in essence then the whole point is moot. Oh well. Regards and thanks for the discussion
  3. They can always give benefits in regards to larger guilds that smaller guilds will not have. I just gave an example obviously before. But taking the tier skills into consideration they can make it that tier 1 is a plus on the number of people and the tier two is more group focus buff like "+0.5% resistance for every member of the guild within x metres radius" With those kinds of buffs the larger guilds will need to fight in a group for their buffs to be effective whereas the smaller guilds will have their buffs online even if they solo. and if the numbers are balanced towards what each si
  4. So this is a simple QOL. I suggest in the options menu a tab we can give each possible chat message its own sound, if we want to. Sound for whispers, sound for guild chat, sound for area chat, sound for incoming damage and so on and so forth. you get the idea. Just give us a number of sounds and all available chats in a list to mix and match different sounds with different chats.
  5. Hi all and nice to meet you. So i have a guild idea that i have been thinking up for years of mmo play and recently heard it will be implemented in another game that i wont say here and reminded me of this idea. Inevitably guilds will either be big or stay small. Almost always bigger guilds will have an advantage over small guilds. They can zerg areas, have more people online at the same time and pretty much give a big advantage to that guild against the small guilds. Small guilds usually like to think themselves as a more tight group and more elite (depending on how hardcore
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