RNG

Testers
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About RNG

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  • Nym

  1. New Player Experience

    I agree, I took a long hiatus after the Hunger Dome sessions ended and then came back for 5.4. To me, 5.4 has and is all about learning the systems, crafting and harvesting. Plus, passively learning the skill trees and figuring out what you might take the closer the game gets to launch. Is all of the stuff in 5.4 subject to change in the future? Sure, but knowing how the base of this game works is what is really exciting and what will give you the leg up on new players coming into the game. Is this boring? You bet it is, but trust me I was just as bored whacking trees when I came back, but now that I have passive skills and better harvesting tools and an understanding of how the crafting functions, going out to get materials and make new armor and weapons is pretty damn exciting. This coming from someone who has previously hated crafting in every MMO I have ever played before this one.
  2. How to change faction ?

    The live campaigns for Tyranny have been extended another two weeks with reset Spirit Bank Import/Exports as well. So, I think he has to wait another two weeks to change factions on his particular server.
  3. So, if you do this though isn't the risk going to remain the same? If you had 10 Pips and did 5 in Grade and 5 in Durability on ONE roll, would the risk be the same as going lets say a straight 10 Pips in Grade? Or is the risk generated per Stat, I havent even tried this.
  4. This is what I kind of figured after getting that high +60 on my "Common" hammer. Thanks for the information on the PIP usage, I will try it out later tonight. Highest pick I have yielded so far is a +47 on a blue but I wasn't using the PIP"s effectively like you comment on in your post. Some extra completed training since then should help as well. Thanks for all your time guys.
  5. May I ask what the risk was on the "All In 7 Pip" on each of those? I am trying to gauge where I am at. I think I have one more pip to go on the experimentation success skill before the runemaking line is capped out.
  6. Thanks Tinnis, So is there anyway to manipulate what kind of success you get, or is it all pretty much RNG at this point?
  7. Can anyone fill me in on this? I have been getting bits and pieces from previous forums posts but someone school me. I have my Runemaking Experimentation Success + Points maxed out in the skill tree, along with assembly success. Using crafting potions I am having trouble just making a half decent pickaxe. So last night, as an example, I made a "Common" pickaxe, went to experiment on it and said screw it and dropped all experimentation points at one time, got a "great success" which bumped it up to like +50-60 (I cant remember exactly) Then I make a couple "Blue" pickaxes, I do a full experimentation at one time and it is "Successful" and it literally goes to maybe +23ish. I make another "blue" and do it 1 by 1 on experimentation points and it caps out maybe around +32. Now I am hearing people are getting around the 60-75ish areas pretty consistantly. So what am I doing wrong here, do I have to go Epic and higher in quality or am I just getting RNG'd. I have heard it is better to go for around 50% risk at a time for better results but no verification on it. Any input would be helpful, my brain hurts.
  8. Gotcha, so if I am reading it correctly, if you were a leather only class you would have to waste 2 minor slots on Mail+Plate minors to even wear plate. But in its current state, seems like that is not something beneficial to do.
  9. Doesn't Universal Mail minor give +Support power though? I thought that was a benefit of wearing Mail armor say for Clerics?
  10. Server Stability Update

    This has been a fantastic therapy thread. Anymore grievances people need to air?