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srathor

ACE Development Partners
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srathor last won the day on April 21

srathor had the most liked content!

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About srathor

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  1. Bag space management and the EK log out timers made me stop running the Lawn and stop really following Crowfall or playing daily. I still check in every 10ish days or so. Or when I am bored.
  2. It is not a 3% skills increase. It is 3x. At one point yall set it to 10x.
  3. Holding info back from proven fans and backers to wait and give info to mmorpg.com. Where people just quickly spool through the opinion of a writer who does a blurb about what they saw. Filtering it farther away from any interesting/useful information. Is it 1999 again? I just do not get it. Yall used to be good at talking with us. Now you don't even talk to us, you talk to others who filter that even more. I get that yall do not have interesting things to tell us. But that is not our problem. That is yalls problem. If you can't be arsed because it is just too much work making the game to let folks know what you are doing. Then you are doing many many things wrong. People ask the vets what they think, none of them are complementary now, because we have no information. Nor even informed speculation.
  4. Yeah do I ever get the points removed for being quiet for long periods of time or something? I have always been an opinionated unpleasant person, but I did try to be helpful in short bursts.
  5. Hell I can't even think of a snide remark. No wait I got a couple. but damn took me much longer than normal. I am more excited to hear about and pay and play a release of a 15 year old rehash than Crowfall. I am even more excited to pay and play a rehash of a 5 year old game as well, that I had to quit originally because it turned into a pay to win nightmare, than to listen to more crickets about Crowfall. They are not dropping the ball, the ball got dropped about 21ish months ago. They dribbled it a bit, and now it sits in a forgotten corner, as they try and think up something to explain why they have turned into just another Meh MMO company. They have burned through any hope, hype, or faith I had, and I was a skeptical/grumpy bastard from the beginning. Now I am just waiting for the bad news, and the rest of the disappointment to come home to roost, so to speak, in the crows nest.
  6. Have a parcel in the world with no B for bank function, old corruption ruleset so anyone not in 5 man group is red, no matter the faction. High rank mats, with a center area of a keep and three forts. Any loot on your body ups the value of enemy skulls that you take from enemy players. So bring in loot to constantly up the rewards, End of your play time, you try and get out with whatever loot and whatever bonus skulls you carry. Sacrifice the skulls to the different gods for rewards like gear or mats depending on the value of the skulls sacced. I dub this area Myrkul's Pit.
  7. On test and live The One handed Hammer Advanced training still has Armor pen:Physical whilst the damage is still fire. One is not the other.
  8. That first pip is based off food still. If the tank has more than 3 bones you stop getting that first pip.
  9. The two infinite Knotwoods have been fixed!! Yay! (In EK's that I knew about) And the bene harvest power bug is also better. Now to make the gear again and test. THANK YOU!
  10. My idea for better PvP. Points score for owning areas is dropped to a 10th of what it is now. The other 9/10th is generated by the working of the land during the 15 minute increments. Working of the land is Killing players and mobs on the parcel, collecting doobers on the parcel from trees, rocks, ore, leather and even graves, crafting items also generates points. Any points generated by opposing factions moves the ownership needle very slightly so if they are uncontested for like an hour of heavy gathering it will slip to neutral, but you can only take over land within the capture window, any points generated from the owning faction move the needle back but if it goes neutral cannot be changed until the window pops again.
  11. Secondary workaround for Vault blank bug. You have too much stuff in the vault, and too much stuff in the world bank. World bank only works if you have less than 50 items in it. Vault seems to have an issue as well I made a couple throw away toons and emptied vault into them in Gods reach. Holding items in char inventory. Then Dumped Campaign toons world bank into inventory till I had 49 items in the world bank. Then exports worked fine 49 or less items in world Bank, zero items in vault. Export and clean up
  12. Issue on live, have not tried it on test recently but it has been around for months. The stats on Gathering training for Beneficial Harvest power were adjusted wrong. Once you get all the nodes is should read 24%/100% It has been adjusted to .24/100% and it is throwing off the whole line. That affects the amount of crit you get once you get the proc buff, and the amount of stamina you get back from the proc itself. I have the training If you get gear you see that it is not adding up right at all. Or this Spec seal would not be worth 6 times the training in multiple nodes across like 6 months of passive training. Or practically 18x better with a single gathering chest? That number needs to be fixed.
  13. Development is a straightforward process, A to B to G to F it! 1. What do you mean it does not work? Fix it!
  14. Various Replies... The lore has changed. July has been removed from the calendars due to actions and plots of the war tribes, working in collusion with the hunger. Ace has changed the terms and conditions, pray that they do not change them again. Much like Dany forgot about the fleet, the powers that be, forgot about the month. Sorry. The beating will continue till morale improves. They are holding onto the Q&A till the q&a department find all the bugs in the video and get them fixed, but the engineers have been busy so there is a backlog, turns out knobs and levers and switches on the ToddBot and BlairBot were worn from use and needed a rejiggering. "You not the boss of me!"
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