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  1. The move set sounds pretty awesome! And the art is gorgeous, as always. I was hoping she'd have some more close-range stuff, but she sounds like a lot of fun to play. Can't wait until we get to see some of this stuff in action.
  2. I'm struggling to resist. I don't have much going on in my life at the moment (aside from getting married sometime next year), but without knowing that I'll be playing this game for a couple years and get really involved, I just can't justify spending the money to upgrade to Sapphire. I blew a bunch of money on a founders package for Archage, and look how that ended up.
  3. The difference being that you pay people with real money to take terrible third-shift jobs and guard your bank, you set alarms so that a break-in is immediately reported to an unaffiliated group there to keep the peace, and you have your bank insured against losses anyway. Unfortunately, unless you want to go through the trouble of ensuring that you always have enough people in every time zone to defend your city, it makes more sense to have a set time where you can actually have a battle. Instead of a bank, I feel that it's more like having a set time for everyone to come paintball vs. driving by while they're taking out the trash and peppering them. It can be a lot more fun to have everyone gather together, suit up, and have an actual brawl of skill against skill rather than trying to pick a time to blindside the enemy. But, I can see why some players would prefer the rush of getting a text from their guild at 4am and hopping on to repulse a wave of invaders. That could be neat. I think that's why ACE is trying to have a variety of rule sets, so that they have something to appeal to all different players.
  4. Hello, I'm Archebius, backed the game on KS but haven't been very active on the forums yet. First MMO was Guild Wars, followed by SWG and CoH, haven't really found anything since that's tickled my fancy. Hoping to be a part of a good community here and maybe end up with a game that makes me stick around for a while.
  5. I do have some misgivings about Eternal Kingdoms, but mostly in the context of it not being part of a complete whole, but a separate, instanced area for you to go. I know this is kind of the point, but one of my favorite things in Star Wars Galaxies was stumbling across a random house that the owner had spent way too much time on. Here, you have to very deliberately go to someone else's EK, and I feel like that will take some of the immersion out of the game. But, in response to a lot of the hardcore PvP guys commenting in this thread - I feel like they're doing a very good job of tying it back into the campaigns. Sure, you can go build yourself a sweet EK, but then you're going to have to pay for upkeep and get building materials to expand on it and so you won't have a choice, you'll have to delve into the campaign. This makes the game seem a lot more interesting to people like me who don't have the sole goal of slaughtering other people. I want to build something. I want to have fun, help my team win, and have that mean something more in the grand scheme of things. I have friends who enjoy annihilating the opposing side - one's guild in WoW was asked by the devs to kindly please leave the enemy capital because they'd been camping it for days - but that doesn't really do it for me. I think that EKs have the potential to give players motive and cause beyond destruction, and will thus hopefully attract a larger audience to the game. I think this is good for everyone involved.
  6. Being able to run an inn would be awesome. Everyone looks for different things in their games, but endless war really doesn't do it for me. I'm not just looking to stomp other people - I want to actually be a part of a community that has fun, plays hard, and at the end of the day still makes friends with allies and foes alike. There are plenty of games out there that have the whole killing each other part down pretty well. Not many have managed to blend it well with sociability.
  7. Honestly, because work is really slow for me at the moment. And because I'm tired of the communities that a lot of current MMOs attract. I sincerely hope that Crowfall, as something that doesn't appeal to everyone, will have a more stable and close-knit player base, and I'd like to be part of it.
  8. Confessor, I think. Not that we have much information yet, but I like the look of them so far...
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