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About Toadwart

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  1. Its clear you never built a city or maybe didnt even play Shadowbane. It took a long, long time to build a city and rank everything up. It took so much effort that it was easier to quit the game than to do the work over again. These were not a small group of my friends. I saw this repeat over and over again until the population could no longer support the game. But hey, I was there and you werent.
  2. As someone who played Shadowbane, this is mostly true. However, I remember vividly, to this day, the guilds I was in that broke apart and the people that quit the game permanently (never to return) when their city was destroyed after putting that much work and time into it. It was basically a self-destroying aspect of Shadowbanes design. It killed the game. A niche game cannot afford to alienate its niche population.
  3. haha, i was gonna say ...what? then i saw Yowha necroed this thread from march of 2015, lol
  4. the subclasses (or promotion classes) are literally focused on 2 skills being better out of the same pool of skills the base class has. Its barely a difference at all from the base class im most situations.
  5. If you look at the concept art for minotaur armor: Minotaur Armor Concept Art Its amazing... The helms look great, the armor is impressive. Then you see what was produced in game and its really bad... Many of the races armor looks just like the concept art. The minotaur looks like it was done by one of the interns.
  6. Have I ever played the game? Yes, of course I have. I dont like the game as it stands today and the Frostweaver was my last hope for something to be produced I would enjoy. Then that turned out to be a regurgitated druid instead of the dual wielding pet class that was expected. When I invested 500$ into the game I was led to believe there would be different rulesets that you could choose to play in which included no item drop pvp, which is the type of pvp that I enjoy. As it stands currently, I dont know if that will even be an option. I find that the crafting is ungodly complex, the
  7. If the bulk of your games players prefer playing in Gods Reach, that should tell you that the design of your game has failed to produce what the bulk of your players want outside of Gods Reach. Im sorry to break it to you folks, but the game should be more like Gods Reach and not less like it. Keep gutting Gods reach and the 38 people that bother to even log on can shrink down to the 12 waiting outside Gods Reach to ruin the play experience of the people inside.
  8. I couldnt agree more. The crafting system is so bad, so off-putting, it literally makes me want to log out of the game as well. What's wrong with it? [1] the complexity is ridiculous. [2] The amount of clicking, dragging, searching ... did i mention clicking and dragging?
  9. I quit using the Razer Naga after 3 of them broke early and now use the G600 exclusively. That being said, what you suggest isnt possible. The software for the mouse changes the key output outside of the game, ie. the game (Crowfall) does not affect or interact with the mouse software in any way. Zoning in game has no interaction with the game software. There are other factors not related that could be causing the problem, such as: If a profile is set up for crowfall on the mouse software and is not set up correctly (ie, is set to be the active profile when X program is running (usua
  10. Its a measure of the interest in the game... And until you get promoted to forum police, i dont really care whether you think something belongs in a thread or not and i have no intention of PM'ing some random guy about anything.
  11. Games no one's heard of and no one plays aren't viable options. For that matter, Eve has a whopping 649 viewers on twitch at the moment and is hardly a poster child for anything successful.
  12. I hope you were kidding. These games might as well not exist as they are so unknown.
  13. Eve is a space-themed pvp game. Where would the players go if they were unhappy with Eve? There isnt any competition.
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