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About CharlestheRammer
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Kratox reacted to a post in a topic: (OOC) What are your thoughts on the vessel system?
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(OOC) The Free Cities of the Trident - A Community RP
CharlestheRammer replied to exhominem's topic in Roleplay
Would this be sort of in campaign or in eternal kingdom? -
CharlestheRammer reacted to a post in a topic: (OOC) The Free Cities of the Trident - A Community RP
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- Forum/Profile Name: CharlestheRammer - Preferred "Crow" Name: Undecided. - Guild Affiliation: None but looking. Can't find one that really interests me. - If you will or will not be actively participating in Campaign Worlds & PVP: Definitely intend on being involved in pvp. That's the point of the game right? - General Alignment: Order.
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I think asking for more power, player created quests and dungeon masters is asking for a little bit to much. Those things would sort of entirely change the nature of the game and require a ton of tools and balances that aren't really in the scope of their planned design for Crowfall (at least as I see what you mean to mean...). There are a few games that allow dungeon masters to be players (Sword Coast Legends for an example). A more reasonable request might be something a little simpler like: A server with an RP tag and a notice message that you are indeed about to enter a server that ha
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CharlestheRammer reacted to a post in a topic: Kingswood (NA PvP Guild)
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CharlestheRammer reacted to a post in a topic: Kingswood (NA PvP Guild)
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CharlestheRammer reacted to a post in a topic: The Guardians [TG]
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CharlestheRammer reacted to a post in a topic: Knight's Court
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I am sure that guilds will be able to show their colors for things like the Dregs. Your ability to choose your colors will probably just depend on what campaign your in. While it would be nice for very large guilds to show off their size and identify themselves differently on the battlefield it could also cause confusion especially in campaigns like the God War campaign where there is like 12 factions already and then if you add bigger guilds -as well as- puny guilds with different colors then there will be overlap. Its a nice idea to represent your guild with colors in other campaigns other t
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Profile feed? Eh... what do I do?
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CharlestheRammer reacted to a post in a topic: (Ooc-Ish?) Character Narratives
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CharlestheRammer reacted to a post in a topic: (OOC) What are your thoughts on the vessel system?
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(OOC) What are your thoughts on the vessel system?
CharlestheRammer replied to Infynis's topic in Roleplay
Liked! Excellent thoughts. I had not thought about my character's bodily preference but that ought to be a big part of things. -
JamesGoblin reacted to a post in a topic: (OOC) What are your thoughts on the vessel system?
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JamesGoblin reacted to a post in a topic: (OOC) What are your thoughts on the vessel system?
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(OOC) What are your thoughts on the vessel system?
CharlestheRammer replied to Infynis's topic in Roleplay
Second thoughts!!! I read the FAQ reveal more closely. Class tied to body? Centurion graveyard not a good place to look for elven spellweaver vessel?! Well... I think that being forced to be a different class because you lost your vessel and a centurion one is all you found could make things a bit difficult for roleplay considering you could be forced to play someone that fights in an entirely different way, a body that is not even the same species as you and... yeah that sounds a little tough. Though it all depends on if there is a scarcity of vessels or if you can just find a human or ce -
(OOC) What are your thoughts on the vessel system?
CharlestheRammer replied to Infynis's topic in Roleplay
I feel like this solves a lot of potential issues for RP-PVPers. While in other games if you want to be in a battle and role play without deleting the character or paying for a re-customization and name-change then you would have to either come out of it alive (which is hard for everyone to do- especially multiple times) OR you would have to say (most usually) that your the protagonist of the game (Example: The soul shriven 'Vestige' from ESO). At first when I saw this I thought: **** now this is going to be weird- I don't like it!! But then I thought, well if I intend to be a combatant... -
JamesGoblin reacted to a post in a topic: Armor for All: From rule to choice - Official discussion thread
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freezinwinter reacted to a post in a topic: Non Player Characters
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courant101 reacted to a post in a topic: Armor for All: From rule to choice - Official discussion thread
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I am a little bit concerned with how they make the choice a real choice. While they say that you should be able to choose what you want to wear based off of your opponent that is hardly realistic as you can't really know who your going to fight until you see them and its likely going to be pretty hard for you to spontaneously change armor between each opponent. I hope they find a way to balance it and make sure that when people are making a choice for their armor its a real choice not just... an educated guess based off of the opponent you haven't met yet. It will truly be impossible to de
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RKNM reacted to a post in a topic: Non Player Characters
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JamesGoblin reacted to a post in a topic: What Do You Think The Sub-Archetypes For Confesser Will Be?
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Speechless! Jamadin, you said it! Though also having survivability and being a self-healing tank is fun, too.
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Considering buying the game only gives us one character slot (Unless I am mistaken!) and many of us would like to play with friends who are commonly not ALL the same archetype as we are... wouldn't this kind of hurt a lot of community togetherness? Considering that there are now 13 archetypes and you think one or two are over powered and theres 4 worlds to play on... most likely I would say that if only one archetype is banned then it most likely won't be the one you don't want to see in battle. I certainly do not want to see myself getting locked out of a campaign that my friend has alrea
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What role are you most interested in playing?
CharlestheRammer replied to Lykurgus's topic in General Discussion
Dodge Tank. I am really interested in the Templar. Unlike tanks I have played in other games it looks a lot more interesting with much of your ability supposedly linked on avoiding damage as oppose to merely being able to take more of it. It seems like it would provide a lot of fun gameplay. -
Use the term "skill points". EXP has a stigma that makes people assume a relation to "levels" or "rank" which Crowfall won't have. Skill points implies points for skills. While "EXP" tends to lend a hand to the implication that there will be a general increase all attributes. And if Crowfall is not going to have general attribute increases then "EXP" is probably a bad term to use. Skill points or just "progress" would be much preferable. If you know what your talking about when you say "EXP" but mean progress to acquire skill (skill points?), and other people know what you mean THEN it rea
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I would up to join if your open to taking new members. Any plans to start a site for Crowfall soon?
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[NA] Flames of Exile (Don't get good. Get Even.)
CharlestheRammer replied to PopeUrban's topic in Guild Recruiting
What makes Flames of Exile unique? There are a few guilds out there that seem to have the same sort of unspecific appeal... except this one is a little more casual (which is not a bad thing at all).