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goqua

ACE Development Partner & Investor
  • Posts

    274
  • Joined

  • Last visited

Profile Information

  • Language
    English
  • Interests
    Meat, origami, old flammable tinsel.
  • Guild
    Nopax
  • Gender
    Male
  • Location
    Deep in the recesses of the mind...

Recent Profile Visitors

2,080 profile views
  1. It happens from time to time. The price we pay for being involved in development is the frustration of being involved in development.
  2. All the things must have knobs. Control over the EK's is what sold me on this game. Anything that can be knobbed, should be knobbed.
  3. It's there. I don't remember how to set it, but it is there somewhere.
  4. The way they outlined their original vision, at least my interpretation of it, was that campaigns would be concurrent, and we could choose the risk/reward level campaign we wanted at any time. I think picking a campaign from a list is a poor way to present the entire game "universe", giving it a lobby shooter style feel. I like to see them weave the worlds together, like in Eve Online, so it felt like you were progressing in difficulty or transitioning into more dangerous areas by going from campaign map to campaign map, but we will have to wait and see. If they stick to the current setup, then there may be rulesets not always available because of lore, or any reason really, but there should always be at least the 3 campaign type we have now though: God's Reach, Infected, and Dregs. I hope they find clever ways to give us more variety. They could always implement transitional rulesets.
  5. "Monday we’ll identify the specific sieges we’ll be measuring!" This doesn't indicate to me that they will be telling people to go to a place at a time, just that they will decide which they will measure. My point was that they need to be clear in informing us where we need to be, and when. After taking the responses into consideration, it seems that the post implies they will do exactly what I suggested. I think I was interpreting things a bit too literally.
  6. If you told us a particular date and time to go siege a particular keep, that would be your best bet of getting the numbers you want. Enough of us can hop in to participate in testing an event, but a 4 day spread over work/school days is a pretty wide hallway, if the goal is for us to bump into each other. I would clearly identify a time/date/place during this proposed test window, to guarantee hitting a particular player count. Also, remove the level restriction during that siege window. For example, the last day of testing, at 6pm, pick a keep, remove the level restriction, and broadcast to all servers that the hunger has taken over a keep. Instruct all players to go to that keep, and take it back. Let the forums know this event is taking place ahead of time for planning. Or something along these lines.
  7. I'd take you, but I'd think you'd be better off with one of the larger, more active guilds. Happy to answer any questions you may have about the game though. You can respond to this thread, or pm me.
  8. I've always viewed the EK's as the "single player" portion of the game. Lots to play with there if they get close to what they have talked about.
  9. I haven't played with cooking because I did not know that the recipes had any useful buffs. This chart has enlightened me as to the utility. A big question I have, is can you have more than one active at a time. I do not mean stacking the same buff.
  10. Durations? Assuming the same 20 minutes I've seen so far. Thanks for the list.
  11. What kinds of systems/things do you all think we could suggest to encourage various desired states of play? As mentioned, passive gains for just being online will be exploited.
  12. As royo said, something like this sounds like an interesting idea. Thanks for bringing it up!
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