Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

goqua

ACE Development Partner & Investor
  • Posts

    274
  • Joined

  • Last visited

Posts posted by goqua

  1. On 10/24/2020 at 5:37 PM, MacDeath said:

    Do you mean 'should be' as in 'I hope there will be' or as 'ACE has said there will be'?

    The way they outlined their original vision, at least my interpretation of it, was that campaigns would be concurrent, and we could choose the risk/reward level campaign we wanted at any time. 

    I think picking a campaign from a list is a poor way to present the entire game "universe", giving it a lobby shooter style feel.  I like to see them weave the worlds together, like in Eve Online, so it felt like you were progressing in difficulty or transitioning into more dangerous areas by going from campaign map to campaign map, but we will have to wait and see. 

    If they stick to the current setup, then there may be rulesets not always available because of lore, or any reason really, but there should always be at least the 3 campaign type we have now though: God's Reach, Infected, and Dregs.  I hope they find clever ways to give us more variety. They could always implement transitional rulesets. 

  2. "Monday we’ll identify the specific sieges we’ll be measuring!"

     

    This doesn't indicate to me that they will be telling people to go to a place at a time, just that they will decide which they will measure.  My point was that they need to be clear in informing us where we need to be, and when.  After taking the responses into consideration, it seems that the post implies they will do exactly what I suggested.  I think I was interpreting things a bit too literally.

  3. If you told us a particular date and time to go siege a particular keep, that would be your best bet of getting the numbers you want.  Enough of us can hop in to participate in testing an event, but a 4 day spread over work/school days is a pretty wide hallway, if the goal is for us to bump into each other.  I would clearly identify a time/date/place during this proposed test window, to guarantee hitting a particular player count.  Also, remove the level restriction during that siege window.

     

    For example, the last day of testing, at 6pm, pick a keep, remove the level restriction, and broadcast to all servers that the hunger has taken over a keep.  Instruct all players to go to that keep, and take it back.  Let the forums know this event is taking place ahead of time for planning.  Or something along these lines.

  4. On 9/25/2020 at 3:57 AM, MacDeath said:

    Today, we gain passive points at the same rate online as offline. I propose double the offline rate if logged into GR, and 5 times the offline rate when active in Infected or Campaign(s).  This will encourage people to login and stay logged in for longer so we'll have more targets in RvR and place more load on the systems during Beta to help find stress related bugs.

    Thanks for considering,

    Mac

    As royo said, something like this sounds like an interesting idea.  Thanks for bringing it up!

  5. 29 minutes ago, Ravenstorm said:

    Just for the curious, my typical MMO mouse setup is ;

    Both mouse buttons for forward, middle mouse button for reverse, and the side buttons (4 and 5) for strafing.
    I have an additional button on the side I can use for basic attacks or clicking things.

    This puts all the driving in one hand and leaves the other hand open for keying abilities.

    This blows my mind.  Not in a bad way...it's just foreign to me.  I can definitely see the appeal, it just seems like you could get more precise and efficient control by using wasd + mouse.  There could be lots of reasons to prefer a one stop shop for control though.  Bravo.  By the way, I have seen mice with small joysticks/d-pad along with thumb buttons on the side.  I want one.

  6. Repost from feedback:

    @coolster50, @yianni, and I were all working on a camera issue.  After some communication with Gordon( @Tyrant), I was told of a way to fix the camera issue, which I distributed to a few of the players having the issue.  coolster50 and yianni both came up with an easy fix, that while not a permanent address to the problem, allows the user to fix the issue in-game.

    Game-breaking problem solved within hours, first from a very technical perspective from support (deleting config files), and then from the user perspective using very simple, investigative process by coolster50 and yianni  independently (resetting keybinds).  

    Seeing this bounce around between support and the players was a very cool process, and I was really happy to see such a high level of communication between the parties involved.

    I know that as users, we are supposed to be trying to break things and report them on the forum, or if severe, directly to support@crowfall.com.  It may benefit the users to have some kind of guidelines or methodology to report quality information, more easily digestible by the team who can use the information.  

    coolster50 and yianni figured out a fix, effectively identifying where the source of the problem was, in the time it took me just to figure out what I was supposed to be reporting exactly. 

    If there are some general guidelines for investigation, beyond simple reporting as soon as a bug is detected, I would sure like to hear it.  Even some basics like, can the bug be reproduced, or it is persistent?  Which server/character or other variables are affected.  I hope you can where I'm going with this.  

     

    Good Morning!

    -goqua

    P.S.  Typing this before coffee, so I may revise it later.  

  7. @coolster50, @yianni, and I were all working on a camera issue.  After some communication with Gordon( @Tyrant), I was told of a way to fix the camera issue, which I distributed to a few of the players having the issue.  coolster50 and yianni both came up with an easy fix, that while not a permanent address to the problem, allows the user to fix the issue in-game.

    Game-breaking problem solved within hours, first from a very technical perspective from support (deleting config files), and then from the user perspective using very simple, investigative process by coolster50 and yianni  independently (resetting keybinds).  

    Seeing this bounce around between support and the players was a very cool process, and I was really happy to see such a high level of communication between the parties involved.

    I know that as users, we are supposed to be trying to break things and report them on the forum, or if severe, directly to support@crowfall.com.  It may benefit the users to have some kind of guidelines or methodology to report quality information, more easily digestible by the team who can use the information.  

    coolster50 and yianni figured out a fix, effectively identifying where the source of the problem was, in the time it took me just to figure out what I was supposed to be reporting exactly. 

    If there are some general guidelines for investigation, beyond simple reporting as soon as a bug is detected, I would sure like to hear it.  Even some basics like, can the bug be reproduced, or it is persistent?  Which server/character or other variables are affected.  I hope you can where I'm going with this.  

     

    Good Morning!

    -goqua

    P.S.  Typing this before coffee, so I may revise it later.  

  8. On 9/18/2020 at 10:54 AM, Mayhem_ said:

    Noble Chest counting as XS pieces severly limit their usabilty.  IE a large Keep Lodge will max out at 10 XS's and I could really use 16 to keep things seperated properly for Crafting. 

    And what happened to Forts?  Now it is a lodge that you can not add crafting stations in?  I think I am missing something....... these are from the free test copies, maybe our actual Purchases are like the old ones - I will test later today.

    I have two crafting stations in my lodge, and one vendor stall attached outside.

×
×
  • Create New...