Alright, to kick this off I wanted to start by saying that I simply love resource gathering, crafting and all the scenery and comradery along the way. I think we can all agree that we really want to see some amazing systems put into the game for all things: crafting, gathering and hunting/camping. Systems I want to see Crowfall take points from and build off of are those found in: Runescape, Monster Hunter and Archeage, among others. (Yes I said Runescape, don't hate lol).
(Points of discussion in this thread)
fly, regular, cage and net fishing, river, lake and ocean fishing - (fresh water/salt water)
fish species and their respective geography locations
seasons, spawning and migration
boats & ships
gathering drops (special ingredients)
seasons and migration
Special and rare materials (gathering drops)
Use of special and rare materials (gathering drops) from beasts and monsters
Fun character titles acquired through crafting
Skill and Disciplines
Forging and Leather working separate or sub classes of one skill?
Discipline runes for gathering/crafting
Rare Finds & Trophies
For fun, as well as maybe some titles, I would LOVE to see some rare/funny finds thrown in to fishing. For example finding that old leather boot at the bottom of the lake - making it a highly rare 'drop' when fishing - can only be found in lakes, maybe rivers as well and can be made into a trophy/gag for your trophy wall. Getting funny titles after having tons of fishing experience like: 'weed drag'er' or 'something smells fishy' , etc...
Mixes both leather working and metal working, as it has both elements in its recipe. Really want to see some options to add in special material from animal/monster drops - like the crafting system found in Monster Hunter. Where you are literally arming and protecting yourself with the scales/hides and claws/teeth of the beasts in the world.
Medium armor-> a higher level sub branch of leather working and forging, can be obtained faster if you have both skill sets, but still attainable if you do not (since we are limited to only 3 skills and 3 disciplines). OR yet another subbranch under crafting as a whole (if forging and leather working are a part of the same skill).
Economy - I kinda still want to see them as a separate skill from one another as this makes for a more diverse economy and market, allowing crafters to have niche markets and clientele.
Skill and Disciplines
THREAD STILL ROUGH DRAFT
Will edit and add the rest of what I wanted to include and bring up/expand on soon!
Please feel free to start adding your input and thoughts into this as well!
I know there are already some things within the crafting system and character progression system that are known about and solidified, and I will be bringing them up and expanding on them - adding to them in the post points.