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StrangeOldBrew

Testers
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  1. Political manipulator. Plots within plots within plots. Also, strategic mastermind. Order out of chaos.
  2. Being able to see what guild/clan/faction opposing players belong to would be a detriment and seems like it would promote a great deal of cowardly behavior. Say for instance you're scouting about and you see a group of players moving toward an objective, and you instantly know who they are, where they come from, and how powerful they are. Instead of observing their numbers, location, and direction, you're just going to rely on what you already know from the client about their faction to determine how your faction reacts to their movements, what your strategy toward them should be, etc. This wo
  3. Looking at the videos I get the feeling that combat moves have telegraphs on the ground similar to Wildstar, that you can then dodge or possibly (hopefully?) block with a shield or partially block with a melee weapon. A couple of the vids with gameplay in them have blue and red areas on the ground during an attack, so I think it's a safe bet this is the direction they're taking with it. This would be my preference, at least. I also really hope they avoid the basic "statistical" blocking function of shields, and make them actually do something.
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