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Navystylz

Testers
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About Navystylz

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  1. The window thing is already in game. It's off by default and needs be turned on. Some builds have more than 2 options. Pressing the same button to cycle through 3 options of trays is not feasible.
  2. OK, this is beyond absurd that 6.2 was pushed like this. For a long awaited class and discipline ability overhaul, this is an absolute joke. Why in the heck, would a DRUID ONLY discipline have a power on it, THAT YOU ARE FORCED TO TAKE IN THE DRUID TREE TO EVEN PROMOTE?!?!?! Garbage like this could have ABSOLUTELY been avoided if you guys didn't piecemeal out the information and allowed us to read what was coming.
  3. Thanks for absolutely destroying my favorite class/spec. Can't even say anything constructive right now about it. Just remove "melee" from the melee-range defender from Warden. There is no meaningful way to build one besides the basic 2 powers you take in the tree. The discipline choices makes absolutely no sense. Blademaster was butchered and now no longer even available as any kind of option. Fencer? For a DW spec that gets RUNIC SWORD upgrades and there no building further into melee because of this trap gimmick. Why does the Warden even HAVE frost as a domain? It's by far the m
  4. Druid changes sound so underwhelming. Makes stormcaller even better which is cool, but further pulls them away from the absolutely mess and slow clunky play that Arch Druid is. Guess will see when I test and will be absolutely brutal with feedback now that overhaul will be upon us.
  5. Well the beauty of 6.2 is we will finally be able to rip into classes without the excuse "wait til the discipine and ability pass" being thrown at us constantly. They're about to get much more critical feedback, which will move the classes to a good launch spot or not; but for sure be a major deciding factor in if people are going to stick to the game upon launch.
  6. 6.2 Looks to be a very interested change in how all classes work. But in many cases abilities work the same with only tweaked numbers and such. There are some fundamental ability changes I believe the Ranger needs to feel better and for combat to flow smoothly that could help the class a lot. LMB - Basic Shot This is the skill Rangers start with. Unchainable. Just do basic damage. This damage needs to be boosted so that clicking the button does a base amount of damage that is sufficient for range fighting, and not a joke compared to the range of other classes and especially being
  7. This. Those names definitely could be switched up.
  8. That's kind of my point. They stated that things changed, but people are speculating negatively about how some things just won't work based on current knowledge. This is why I think the bow shot should be changed. Press LMB does a good normal attack. This is your bread and butter. Holding it will charge, once it get to end of charge, it moves into the 2nd charge. You can release here to do the dmg of charge 1 and 2, or keep holding it to charge into the 3rd rank of charge, which would be the 3rd shot special. This dmg would be more greater for having charged up 3 shots, an
  9. Force Mage is a perfect example of a major that needed to be limited. Made no sense for non mages to be able to take it. Hopefully more stylistic changes like this the domains take into account. So that reasonably certain powerful choices are limited to class roles that it makes sense on.
  10. They said at the start, just because something has the same name with what you familiar with, don't assume it's the same thing. In the example Banshee, that active could now be massive. Hitting it could make you reflect a lot of damage and get a lot of healing, basically being a kind of reset you can build into. That would definitely be game changing on certain builds. Just like I will assume with such a huge overhaul that all those worthless abilities on majors that barely did anything before expiring will have got buffed to usefulness. Just because Banshee has 1 power 1 passive doe
  11. The discs nearly quadrupled in majors alone, with nearly as many minors. All which grant passives or actives and stats. They said there are a lot of new things. Rather than pick apart how class trees could be tweaked before even playing the system, you guys really need take a chance to play the new system. I feel like the majors and minors will now play a much more significant role in what kind of character you are in your class.
  12. This is more to do with bugs breaking classes, and the devs decision that nothing big would happen to classes until the discipline and abilities pass. There was a time when a lot of people had stealth detect and a lot of stealthers had to play a lot better than just existing.
  13. I disagree. The more we can pull away from WoW style PvP and battlegrounds, the better IMO. Don't know why people are always like there's nothing to do. That has nothing to do with chasing some stupid title and more to do with, unlike Shadowbane, you have no means of finding fights easier with tracking or POIs that are always in the same place. Add the beta population and people feel bored. They need get this game in a much better place before worry about ego stroking extraneous things.
  14. Not rumor at all. They said definitively in the Q&A they were working on it and they want it in game for 6.2 when we would surely need it.
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