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Everything posted by Navystylz

  1. I swear I've lost faith in this game, and the continued nerfing, dumbing down and culling of spec identity. Druid (Arch-Druid) LMB hitting mob of to side of my reticle rather than what I'm targetting. Either super huge hit box on some mobs, or the reticle is wonky LMB throwing extra attack. Let go of button and extra attack goes out somehow. Coalesce Life FX permanent. No health flying text for the heal. Health goes up and combat log reflects. Maybe this is tied into the orbs actually vanishing? Blight bomb orbs bug out when you or mob moves position mid cast and FX remains like Coalesce Life. Gais Wail fails when target moves at all from position when you start channel. Also fails uphill. Blademaster Still have to try and climb up inside mobs to try and get at the spawn of the healing orbs. But doubt these were even touched in these months of development. Ranger (Warden) The super useless Aerospin penultimate talent doesn't work. Prior to God's it was useless in that you'd never slot it or get to build up the charge if you stupidly slotted it. Now that survival tray is removed and it should be always charging up, does absolutely nothing. Just get rid of this horrible horrible penultimate passive already. Forest Step has same pathing issues as always
  2. To be fair, test clearly says phase 1. This is only part of the stuff. They want use to test Frostweaver, Leveling experience and if things are messed up with classes before moving into other stuff. Not that I disagree with a lot of things being said about how much further game needs to go.
  3. 1. Then don't play. This is alpha. Some many things have been changing that putting development into something that would also constantly be change is asinine and unrealistic. 2. But you do even in released games. Or you stumble around until you learn it. The people who want to excel are not waiting for the game to tell them how to play. So do you. 3. They didn't have nearly all the stuff in game that is in now. Optimizing, like putting in tutorials, have to come after the systems are in place. Honestly is sounds like you have no clue what development is and you sound entitled. 4. The game isn't going to hold you hand at release either. There is a reason some stuff in crafting is named experimentation. You're expected to piece the stuff together to know how to do things correctly. They have never been shy about telling people this. 5. That development time is also an average for AAA companies. 5 years ago they were just telling us their idea for the game to sell us on it. Yea it sucks having to wait, esp being here from start. But that's the crap you gotta deal with. The devs don't like it any better when our impatience gets the better of us. Though most of us agree it should be further along.
  4. If only the pendulum didn't swing away from Shadowbane style building. In Shadowbane you had access to all your skills, and you were unique because you were taking: Creation runes In game stat runes Discs that actually had game changing abilities you wanted to use Weapon disciplines that could completely change up how you play from the next class You trained points into your abilities. Usually this consisted of 1, 20 or 40 but that changed what skills players relied on. In Crowfall we instead got them moving away from this. And there feels like no choice, nothing interesting you're excited in taking. And you feel like every other class. The answer isn't to just limit artificially more of base class skills to use, or inability to use discipline skills you get just to make the illusion of specializing in something. Just feel like lazy development right now.
  5. You sure you were in the right test? The only world we have had available was God's Reach. There has been no other campaign maps you could have jumped to and got locked in.
  6. I was so confused who this penultimate passive was supposed to ever be useful to a healer.
  7. What's worse is he published this video yesterday and it's the over 6 months old content that's not even part of all the beautiful changes that is in the God's patch. So now people are looking at this date on this and thing this is today's Crowfall. This video is perfect example of what happens when you withhold information for months and now people aren't even away of the changes @jtoddcoleman @thomasblair
  8. This really needs to stick to the amount of their max ice storage. Maybe with bonus for their focus ice from gem and/or +1 that frost amor seems to generate. Would also allow be being able to extend it higher as some kind of gear/special progression.
  9. I know this... but event still, that has nothing to do with all them stacking on top of each other so close if you touch one you grab all. And when you raise reticle to spread them properly because of this, that spread isn't too far apart to make use of that type of play either. So ocams razor would state that if the main use of the power is to provide a bunch of armors for you to either have ready, or for team to pick up, that they would naturally, baseline, need to spread far enough apart to facilitate this. And with all the other reticle targeting issues, it's not leap to believe this is just bugged.
  10. I doubt it's intentional that you ever place a bunch of armors that stack on each other and thus can't be picked up except by 1
  11. I should have known better having realized range/reticle issues in other aspects.
  12. I'm amazed this even has to be said and a developer didn't look at current mechanics and go "oh that won't work." Frostweaver's Frost Armory NEEDS TO SUMMON SPACED APART. Trying to touch the edge of one so that you can grab an armor without taking whole stack doesn't work.
  13. EDIT: Distance started working on my FW... so has none of the weaknesses with range I thought it had over the classes it stole features from.
  14. Cool ice (the pulsing green one) is what restores resources. Refreshing ice (the blue spirals that instantly pop) is the heal. Cool ice is supposed to restore everyone's mana, but isn't supposed to heal unless you have the healer trait. But my test showed prior to promoting that: Free-Weave into Cool Ice and then copying it with Stable Ice from Ice Weave would cause it to heal as well. Ice Weaving Stable Ice and converting to Cool Ice with Chill Out would not make it heal Using Chill Out on Freezing Ice would not make it heal Refreshing Ice prior to promoting wasn't seeming to heal at all unless I only Free-Weaved it and copied with Stable. Course some patches happened and later I seen the conversion healing when I blew a field of them up. So will have to see if part of server going down was fixing some of the bugs.
  15. I think there also might be more with the focus gems, ice build up and stuff that we're not really seeing much of yet. The tech that was build being having abilities that can change on the fly, and these other features. I dunno that it would take years either, but there's more depth to it than we think probably.
  16. 1. Well only one of the templar lines can spec into spammable execute as well. So it's not saying much that only one of the FW lines can. 2. Some of the healing is bugged on FW and not working properly as well. 3. Lol rolling a new FW in prep to level tank tomorrow. Because I was kind of wondering the same thing. 4. It's fun. The more you play the more you learn to better weave. Doing things like permanet zoning by using wave to turn all ice into freezing, then chill out to turn it back into cool ice. Then just pulling things while being on the edge and using other ice freely while you resources stay up. Keep refreshing the timer by using those abilities on it and you won't actually have to create the zone again. If you finish with freezing or cool ice, use ice weave to convert the ice back into stable ice so you can pick them up to move on to new location. This lets lets you use the storage to reset your zone without the massive mana cost. Starting with cool ice to bring resources and some health up on targets, then drop refreshing breeze on it to turn them all into refreshing ice to explode heal and heal with refreshing breeze. Or set up the cool ice zone and just free weave refreshing ice and copy stable over and over while your cool ice zone keeps your resources up. Obvious gets better with better vessel and gear, and things not being bugged. Even as healer the dmg is pretty crazy. Will get to point where won't even feel like you can die because it's too easy to keep resources up and heal, and heals will only get stronger.
  17. This. So much. There is really no meaningful choice when most nodes are stat type boosts or specific to: am I dps? ok I need to take the AP or crit nodes. And this doubling down on restricting us isn't making it any better.
  18. Really hoping the game would evolve past that, or at the very least discplines allow for more meaningful changes. Idk, maybe I'm remembering shadowbane wrong, or the ability to change your playstyle a lot with actual weapon runes, choosing abilities by training a number of points into them, and having disciplines like the weres, sundancer for unarmed, and few others really made it feel like you were building something more unique than the next guy. Right now Crowfall classes feel anemic after the split into 3 specs. And 90% of the discs are just extensions of a class or just feel very underwhelming. Doesn't help the limited bars make it so that even with disciplines you don't feel like your extending your capability without giving up other class powers.
  19. Ya. Look at how good it looks (whether you like how they play or not) when the class is designed from the start with 3 specs in mind. Prior to promotion they have a full kit that is pretty good, then promote into specs that have distinct identities from each other. Not only were the other classes diluted, but FW straight ripes a lot of what other classes did and do it better, with at most limitation in distance. Executes better, and from range Zones better while having healing, resource restoration, control and massive dmg in those zones Drops heals that don't require stepping on them Drop area heals that last for a long time As far as feeling like a full mage class. Druid pre-promotion is a joke in comparison, with LMB clicking til right before promoting and getting Gaia's Wail (if it's truly fixed now). Post promotion, Stormcaller might still hit hard buffed up, but a lot of draw there was the endless channel of lightning that required no skill to aim so allowed cheesing of damage, is removed with the 3 part combo change to lightning. Arch-Druid is fun once they get the rest of their skills, and with Force-mage and proper use of blight can do some scary damage. But every time you make a new vessel if you don't have artifacts built up, you die a little inside. And would love to see a full kit shatter onto ice combo, with Archmage passive in comparison to the orb/blight combo, which thank god still has much better range. Wasn't much of a confessor players, though strikes me as off that to be tanky confessors range had to be nerfed hard and now FW tanks are range? Even with that said, I'm not sure FW is for me. Going to test healing more and how intrusive this set up time for storing ice, recovering resources and the penultimate passive is for generating ice and how smooth it feels. Seems like could get a much better with better gear, full tree done, better vessel though. This is all impressions, and have to see hard data.
  20. I would go further than that. It takes a lot of what makes other classes unique and does it better. With only some moderately high mana costs and set up time as weaknesses.
  21. It's test anyway, not live. So unless they plan on keeping us there for an inordinate amount of times that passive training isn't going to do us any good in the long run.
  22. Frostweaver Issue with lingering ice FX Ice Weave wasn't placing a reticle. Even trying to put at feet. On wood elf it would use a charge of ice to cast and immediately recover it again. Had to move just to not instant pick up the Ice Weave. Watching video of others, didn't seem they were having this issue. Though when they learned they could mass pull and use the Ice Flurry and throw down 3 heal pedestals that restore mana as well, didn't really see the ice mechanic in play much anymore. Harmonious Healing node from Icecaller promotion says that it adds healing to cool ice effect. But if I freeweave into cool ice and copy it with ice weave, the effects tick healing with every mana tick. If I iceweave and then use chill out to convert those into cool ice, this heal is not present. Using Refreshing Breeze to change ice into Refreshing ice will change it's FX but will NOT heal you. Don't think stable ice is healing at all unless you freeweave into refreshing ice and copy it that way. Existing ice, or stable ice conversion doesn't heal. Leveling You can sit in the ballista on the walls of the Marconia keep and kill mobs and gain a bunch of xp.
  23. Frostweaver Is it intended for the ice you make for charges to have zero range? If you don't move while casting, every time you cast it uses a charge and replaces it immediately. You can't easily place the 3 down to do all charges.
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