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Asim

Testers
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About Asim

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  1. He is on discord. [LotD]Pale One 7461
  2. I just slotted Attention to Detail and the craft details page showed no increase in Exp pips. Am I missing something?
  3. Where do you get those passives?
  4. Asim

    Ranger stealth

    I would love to play a stealth archer, but what is being offered appears to be a re-trade of the assassin. No Runic Bows is a deal breaker for me.
  5. Thanks for the responses. Just to clarify, both my druid and crafters are fully trained. I will be using white resources and using the 50% rule on preliminary combines and accepting nothing less than a good success. Any more opinions on armor penetration? I would like to try this but if no one thinks/knows that it is better than crit bonus I will probably go AP/crit bonus.
  6. I have been making my staffs using 3 Oak3 and 3 Spruce3 planks. This is half SP/crit chance and half AP/crit chance. I am thinking this is like a jack of all trades but master of none approach. I am going to try an all damage approach. It looks like I have 4 choices: AP/crit chance, AP/crit dmg, AP/pen or crit dmg/crit chance. Or a I could make a some combination of all 4. Thoughts? Would I be better off concentrating on one combo or mixing and matching. Which is stronger? Crit chance, crit damage or armor pen? I am leaning towards 3 planks of crit chance/crit dmg and 3 planks of AP/pen.
  7. After reading this topic it occurs to me that in most situations it makes sense to go all in. If you have 14 pips and you do seven twice, you have 2 chances for a bad roll. If you get one bad roll you are probably going to junk the item anyway. Why not just do them all at once?
  8. So, is Live really going to re-set on the 15th? I ask because history has shown that you will push it back day by day. Please tell us for sure when to expect a re-set because it is a pain in the a$$ to take everything off every character only to have to take it back out of the sb when re-set does not happen. Thanks
  9. Yes, and there were third party add ons out there which let you know when a group was approaching so you were ready. Against the rules to use of course, lol. My guild never used them, but many did. You knew when someone was cheating because the group was spread out and ready when they entered clipping range. Normally you travelled under /follow, in a line.
  10. If I remember correctly, there were few if any cc counters early on. All this stuff Tinnis mentions were added as time passed. Also, you couldn't purge/cleanse if you were stunned/mezzed.
  11. Actually, no. Stuns did not break, period. Mezzes broke on damage, nothing else. There were also roots that broke on damage. And yes, it really disgruntled people off and cc was toned down many times over the life of the game. Originally a dwarf healer could keep you incapacitated almost indefinitely. Stun, mez, stun again...you get the picture.
  12. I remember fondly my dwarf healer. Aoe mezzes that froze a full party of eight while they were attacked and eliminated one by one. Roaming, open world pvp. Eight man group versus eight man group. Best MMO fun ever.
  13. Great stuff...thanks Tinnis
  14. It is my understanding that basic stats affect crafting efficiency and vary per trade. I also understand that new stat sheets are available in 5.4 and allow players to determine which stats affect which craft. Has anyone done the research on this and more importantly are willing to share the data? Thanks.
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