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Spawl

ACE Development Partners
  • Content Count

    329
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Spawl reacted to PopeUrban in Give increased Passive points gain while online   
    The entire point of a passive skill system is that you don't have to be online to gain skills.
    That is literally why it exists.
    There are plenty of reasons to be online and play the game, Chief among them that your passive skills are useless if you don't have equipment to use them, and that all your equipment needs to be replaced when it breaks from death or use.
    I really don't want systems in this game that make logging in feel like a chore I have to do. I log in when I want to play the game. I don't want to log in to keep some stupid meter ticking or fetch a daily login reward or whatever.
  2. Like
    Spawl reacted to ACE-Tiggs in War Story of the Week: Night of The Undead   
    Guilds square off in this night of PvP in Crowfall. Members of the Undead Lords and Lords of Death reap souls.  Enjoy this weeks Warstory, "A Night With The Undead" 
  3. Like
    Spawl got a reaction from Silverback in Night Time Damage   
    Only if you choose to take the vampire hunter discipline but you can't stealth during daylight hours. (cost/benefit)
  4. Like
    Spawl got a reaction from Kundrya in Night Time Damage   
    Only if you choose to take the vampire hunter discipline but you can't stealth during daylight hours. (cost/benefit)
  5. Like
    Spawl got a reaction from Tyrant in 6.100 LIVE Bug Reports for 9/24/20   
    can't loot chests in forts.
  6. Like
    Spawl reacted to KayNine in A proper Patcher   
    Please for the love of everything, can we get a proper patcher? There is 0 reason why we should be forced to redownload the entire game every update. Some of us live in the middle of nowhere and 8 gigs takes a whole 10 hours. PLEASE give us a patcher. I don't understand how you guys don't have a patcher.
  7. Like
    Spawl reacted to ACE-Tiggs in Forum Update: 11:30 PM CDT   
    The forum software update is now complete. Thanks for your patience. 
  8. Haha
    Spawl got a reaction from ACE-Tiggs in Intermittent Unavailable Messages   
    Will do. Once I posted this, the frequency has gone down, but that is how it goes. You have to point the finger at something for it to go away!
     
  9. Like
    Spawl got a reaction from Tyrant in 6.100 TEST Feedback for 9/21/20 v2   
    You are not wrong. It takes many months at current live training to achieve great success in 1 harvesting line let alone several. You are also correct that it would take years to master much of what you want. 
     
    As for healing philosophy, they have mentioned they didn't want firehose healing. Granted, that was long ago and much has changed since then. Healing currently may not be a firehose but that garden hose is pretty freaking big. Clerics are actually in a pretty solid spot currently depending on what disciplines and minors you take. 
  10. Like
    Spawl got a reaction from goqua in 6.100 TEST Feedback for 9/21/20 v2   
    You are not wrong. It takes many months at current live training to achieve great success in 1 harvesting line let alone several. You are also correct that it would take years to master much of what you want. 
     
    As for healing philosophy, they have mentioned they didn't want firehose healing. Granted, that was long ago and much has changed since then. Healing currently may not be a firehose but that garden hose is pretty freaking big. Clerics are actually in a pretty solid spot currently depending on what disciplines and minors you take. 
  11. Thanks
    Spawl reacted to yianni in 6.100 TEST Bug Reports for 9/21/20   
    looks like the tags for the alliance founder arent consistent, after zoning it didnt show me under any alliance, nor did i see anything in the alliance window. after zoning again it fixed
    the founder tried to use our keep and couldnt get it with same issue until relogging
    also alliance window cannot be open when running like the other UI elements can
    and cancelling an alliance from the invite puts them on a cooldown for 24hrs thats a huge issue
    practice dummy health bars are way too high, and please fix the ally dummies, how the hell can i practice healing when theyre full hp... this has been bugged for months
    it still lets me invite other guilds in the alliance menu even though im not* the  founder guild
    when using my fists to hit and the half elf does the karate kick the camera moves with it. also camera moves when i do lightning blast i dont see the necessity for this, getting knocked down the same thing... make it optional like screen shake super annoying
     
    groups are still bugged and members arent showing in zone after a certain distance
  12. Like
    Spawl reacted to srathor in #GetInfected?   
    So Thursday at Noon for a new Infected? 

    How about a dregs?
  13. Like
    Spawl got a reaction from MacDeath in 6.100 TEST Feedback for 9/18/20   
    Not sure what others think of this but you are going to have some disgruntled people in my opinion with the low volume of gold/gear producing camps on these Dregs maps. Especially since you took out what was interesting about farming the animals (hearts, lungs etc.) and put all that on the humanoids. 
  14. Like
    Spawl reacted to Darkstar412 in 6.100 TEST Feedback for 9/18/20   
    Switching between ranged tray and melee tray is laggy and impossible to switch reliably back and forth in combat. 
  15. Like
    Spawl got a reaction from Fefner in 6.100 TEST Feedback for 9/18/20   
    Not sure what others think of this but you are going to have some disgruntled people in my opinion with the low volume of gold/gear producing camps on these Dregs maps. Especially since you took out what was interesting about farming the animals (hearts, lungs etc.) and put all that on the humanoids. 
  16. Like
    Spawl reacted to ACE-Tiggs in TEST Server: An update to 6.100 is now available!   
    Hey Crows,
    An updated version for 6.100 is now available on the TEST server, including God's Reach and The Infected worlds.
    We would appreciate the assistance of all playtesters by joining us on the TEST server to support testing of this updated version of the game, before it's pushed to our LIVE server.
    As always we value your feedback, please post your feedback about this version here and any issues or bugs here. 
    Thanks and have a great weekend!
     
     
  17. Like
    Spawl reacted to Tinnis in 6.2 tease - discipline 'Domains' or 'Spheres'   
    Interesting future tidbits from the  'Down To Quest' interview with Todd and Gordon
    for upcoming 6.2 (eta ~6-8 weeks guessed)
    Main info:
    Context/lead up info:
     
     
     
  18. Like
    Spawl reacted to Ginko in THE UNDEAD LORDS (UDL RISES AGAIN!)   
  19. Like
    Spawl got a reaction from goqua in I'm Barabbas, and I'm lost   
    welcome
  20. Like
    Spawl got a reaction from Khalanos in What do we want?   
    Optimization and performance are definitely the highest issue on the list still for those that have been here the longest. It still feels delayed when you are fighting and we need the large group pvp to be viable.
    New Player Experience
    The other issue I am finding, especially with new players is they have no clue how to actually be valuable. Without a better system to allow more robust trading (or a guild), they will continue to have a difficult time seeing how they can do more than farm mobs. New players can't gather anything of value for a while. They can't craft because they don't have the training or the multiple accounts required. The best path forward for them is literally to set their passive training and come back in a month rather than beat their head against the keyboard trying to grind away at something that will be exponentially easier a month later.
     
    Players need to feel valuable and with the state of the game. We are losing a bunch of them because they get to 30 and think, "now what". Some don't understand that 30 isn't end game, it is the start. Of course not having a robust choice of campaigns is difficult to explain. For the world to feel alive and vibrant, you have to have people out there doing things. It has to be worth it to harvest ore, to skin mobs and to risk losing everything in their bags to get it back. They just don't see the reward because it is buried behind the skill of 5 other accounts and there is no easy way for them to feel valued about their material gains. Guilds aren't always the answer as some part of the population are always loners, but we need those folks and they need to be able to contribute and benefit even if they are outcasts from society.
     
    We need lots of trading shops. Stop with the individual vendor locations and give me 1 point in each temple and a list (since you aren't going to have free city building and a way for us to do this ourselves). You buy a vendor, you get your shop on the list. If you want more traffic, have a better shop name or pay more per cycle to be higher on the list (gold sink). I think this is an easy way to allow more people to open shops. Artificially limiting how many can open up a shop is too much of an advantage to those that are established and prevents commerce. And please let keep owners put vendors outside their walls outside of guard aggro areas. This should be a benefit. I should be able to open up a trade with anyone. Even from an RP standpoint, if I want to extort someone in the world to let them live, they should be able to trade me something. If I find a buyer for my blue ore in Dregs, I should be able to trade them even if they are in a non-allied guild. A new player should be better at 1 kind of harvesting. I don't know how you do it but they should be awarded skill points during the starter quests. You would have to max this at 1 per account rather than 1 per vessel but something is needed here. They should feel like they can contribute to something.
  21. Like
    Spawl got a reaction from Crown1 in What do we want?   
    Optimization and performance are definitely the highest issue on the list still for those that have been here the longest. It still feels delayed when you are fighting and we need the large group pvp to be viable.
    New Player Experience
    The other issue I am finding, especially with new players is they have no clue how to actually be valuable. Without a better system to allow more robust trading (or a guild), they will continue to have a difficult time seeing how they can do more than farm mobs. New players can't gather anything of value for a while. They can't craft because they don't have the training or the multiple accounts required. The best path forward for them is literally to set their passive training and come back in a month rather than beat their head against the keyboard trying to grind away at something that will be exponentially easier a month later.
     
    Players need to feel valuable and with the state of the game. We are losing a bunch of them because they get to 30 and think, "now what". Some don't understand that 30 isn't end game, it is the start. Of course not having a robust choice of campaigns is difficult to explain. For the world to feel alive and vibrant, you have to have people out there doing things. It has to be worth it to harvest ore, to skin mobs and to risk losing everything in their bags to get it back. They just don't see the reward because it is buried behind the skill of 5 other accounts and there is no easy way for them to feel valued about their material gains. Guilds aren't always the answer as some part of the population are always loners, but we need those folks and they need to be able to contribute and benefit even if they are outcasts from society.
     
    We need lots of trading shops. Stop with the individual vendor locations and give me 1 point in each temple and a list (since you aren't going to have free city building and a way for us to do this ourselves). You buy a vendor, you get your shop on the list. If you want more traffic, have a better shop name or pay more per cycle to be higher on the list (gold sink). I think this is an easy way to allow more people to open shops. Artificially limiting how many can open up a shop is too much of an advantage to those that are established and prevents commerce. And please let keep owners put vendors outside their walls outside of guard aggro areas. This should be a benefit. I should be able to open up a trade with anyone. Even from an RP standpoint, if I want to extort someone in the world to let them live, they should be able to trade me something. If I find a buyer for my blue ore in Dregs, I should be able to trade them even if they are in a non-allied guild. A new player should be better at 1 kind of harvesting. I don't know how you do it but they should be awarded skill points during the starter quests. You would have to max this at 1 per account rather than 1 per vessel but something is needed here. They should feel like they can contribute to something.
  22. Like
    Spawl reacted to Rodagador in Shadow overlay   
    Hi all !
     
    I just want to submit an idea to have better reading in the game. Can you add shadow behind numbers on items ?


  23. Like
    Spawl got a reaction from JamesGoblin in ACE Names New Community Manager   
    About time!!!
     
     
     
     
     
    welcome
  24. Like
    Spawl got a reaction from ACE-Tiggs in ACE Names New Community Manager   
    About time!!!
     
     
     
     
     
    welcome
  25. Haha
    Spawl got a reaction from ComradeAma in 6.100 LIVE Bug Reports for 9/14/20   
    AI Duelists are not maximizing their animation cancellation to get the best DPS they can. They could see an 800% increase in DPS with better skill cycling compared to players. 
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