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About Orinturi

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    Corrupted Essence is always looking for so mature players, we understand that real life takes priority, but we love to play.

    We need all classes and are trying to get as big of a guild as possible.

    Myself and the guild leader are Canadian, but we welcome all.

    Join us friend,

    Reply to this message, if you wish to join us and I will get the Guild leader to invite you.


    Once a guild invite is sent, it needs to be accepted on crowfall.com - Community tab/guild tab.

    Thank You

  2. After reading a lot of these posts,, there are quite a few good points made. It's made me alter my stance a bit. I'd be okay with guilds setting windows to be open for siege-- for a time. Say you own it a week (or two) during that week you get to set the window for defense,but, after that, the window either gets incrementally larger or it becomes open altogether.
  3. Pretty much the same thing I would say except I'm a little older and have 4 dogs and no kids and am East Coast.--- Currently playing BDO myself and the pvp/node war system just leaves so much to be desired. RIP my Musa too. DaoC had it right,,, I'm hoping Crowfall carries the torch now.
  4. Yea I'm not a fan of scheduled siege times. DaoC was perfect because everything was on the spot,, either you had a window of opportunity or you had to be reactive to what was going on. It added to the excitement. Currently, I'm playing Black Desert Online and the scheduled node wars/ siege wars becomes somewhat of a second job in large guilds. You have to make sure you're at siege at X, Y, Z, days at the scheduled time. Just always made sense to have a US/EU crew and an Oceanic Crew for a guild in Dark Age. Got to know people from all over and had 24 hr coverage. No system is perfect, but I prefer the unpredictable.
  5. I like battle rezzing from classes that it makes sense on. Druids, Necros etc. I'm not a fan of any class being able to res someone. Using rez sickness (decreased dura,stats,health) is one way to let people back into a fight, but with limited impact for a time and provides room for strategic gameplay. Increasing the timers on these spells and the cost to use them can tailor them in a way to be fun and balanced.
  6. Honestly ever since DaoC i've never been happy with group sizes of various games... 4,5, warbands etc. 8 has always seemed the magical number for me. 2 supports, 2 tanks, 2 dps, and 2 swing characters. It's not too big you're always looking for players, and not too small that you have to leave out your close friends. Plus 8 man fights in skirmishes can be quick fights or a nice long fight depending on skill level. Plus it gives you enough staying power that if you run into two full groups 8vs 16 stands a chance of winning.
  7. So i guess all the League players that jump from team to team were replaced by mechanically better players? I think it was Froggen who even said he tried to get the mechanically best players and it didn't work. Might have been Reggie but it was a video that Riot even posted. There was a pre-salary cap era in football, unless you're not old enough to remember that, and you know what... the same teams didn't always win and teams that had much more talent then their opponent still lost. And please,, do you have to respond to every post stating how great you and these invisible people you play with are? Seriously,, if you were that great you wouldn't need to say it. We'd know who you were by gaming reputation alone. Not every thread needs to get hijacked with I'm VN.. I'm awesome.
  8. I like the pace of combat. BDO has great action mechanics but it's also a spamfest of movement abilities. This combat feels more in line with old mmo's where assist trains can mow down targets and not one person just spamming a combo. That being said,, I still dont like the zoomed in look of the camera. I don't need to see the freckles of my enemy, i need to see a decent portion of the battlefied. Maybe i just haven't adjusted my camera settings properly. Guild wars2 had a nice scaling and semi-panoramic view. I dont like the pop-up notifications for combos. Clutters the screen, hopefully UI customization can fix or erase them. I'm not a fan of going to stun someone on my knight, and have me dash through them, nor a fan of the chain pull targetting.. way too unforgiving. Not being able to blast someone down 1v1 is also nice. Draws skirmishes out more and a nice lengthy fight is much more enjoyable than a steamroll (on either side) Overall it needs work, but the sky isn't falling and this is pre-alpha. The complete transparency of the developers attracted me to this game, and the continuing openess will keep me here supporting it, even through the muddiness of the design process. All games go through it.
  9. As a fan- sure I'd love for millions of people to play the game As a player -- I gotta be a little selfish and say 400k-500k would be nice. Just so the playerbase consists of fans of the game and is not watered down with today's modern day gamer.
  10. Yea I'm familiar with BDO Roleplay. I"m on the Orwen server and Spend a good bit of time on Calph 02. And you site only re-affirms my comments. ERP and standing around in Taverns socializing or "performing". Nothing that actually brings anythingg to the game experience for the channel. Maybe I'm not being clear enough in explaining myself. If a guild wanted to RP and formed the Whale Watchers Society and spent their time with lifeskills and in a tavern,, but was Always out attacking people hunting whales and were in character,, that's rolepay that adds to the game and that would be awesome. Standing in a bar, or outside the wharf in Veila, or one of the farms,, talking about each other's characters doesnt really add anything. It's pretty much just a player controlled NPC at that point-- noise in the background.
  11. I'm hoping that Keeps will server as storehouses that can be raided and I feel they should be attached in some way to the overall win conditions depending on the campaign. I'm not a huge fan of porting to various keeps because mobile combat is the most fun in my opinion and setting ports to every keep was just another nail in the DaoC coffin. Everything consisted pretty much of keep hugging or bridge battles.
  12. Problem I have with Rp is it usually consists of ERP, Anime discussions, or people talking about someone sleeping/eating/drinking etc. Generally no RP adds to the content of the actual game world. I like the afk fisher guy and I remember stories of Shadowclan from DaoC with the kobolds ,,but that's pretty much it. If people want to roleplay, I wish they'd do it to actually enhance the immersion of a game within the play of the game, instead of just finding another means for a social chat. Roleplayer's nowadays really just seem to lack creativity. That being said, it's their money and time, they can chat how they want to.
  13. It's true there is an oversaturation of graphics which helps cause massive lag in battles and if you dont have a hi-end rig, you're screwed. That being said,the character control is pretty damn flawless. Combo chaining is pretty fluid and stylisticallly fits each character. I play a Warrior and Musa and couldn't be more impressed with them,, although I will admit my Dash has turned into a blink. Great for 1v1 and 2v2 arena play, kinda ridiculous in large battles. Mobility is one thing but insta teleports that are spammable, are kinda another.
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