Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


ACE Investor & Tester
  • Content Count

  • Joined

  • Last visited

About Dakyn

  • Rank

Profile Information

  • Gender
  • Location
    Vancouver, BC

Recent Profile Visitors

1,582 profile views
  1. Thanks for the feedback, but it is not entirely relevant to my situation. I have an Alienware 18" gaming laptop with dual GTX980 graphic cards in SLI. The GPU's are running fine (even somewhat under used). I cannot just check the thermal paste (Alienware used a lot of special screw heads and I would not feel comfortable taking things apart). I will try clearing out the cooling system with some compressed air to clear out dust and such and see if that helps. However, it doesn't explain the big difference in the hit to the 8 CPUs with the latest revision that's been put out. The game should be offloading a lot of the objects/animations/FX to the second GPU. I even have it set up to do the physics on the second GPU. I'm not sure if there are setting in the Unity game engine that they have not set/turned on to make use of these things, but my current system should be more than sufficient to play this game without overheating and my system suddenly turning off. Like I said earlier, it was not an issue before the latest update, so something must have changed drastically somewhere to make things a lot more CPU intensive.
  2. I seem to have a serious problem with my CPU temp hitting 100 degrees with only a few minutes of entering the game. I didn't have this issue in prior versions of the game. Why is my CPU usage spiking like crazy and threatening to over heat my system? I even reduced the graphics down to Basic and this still happens. I want to play this game but I will not risk frying my system to do so!
  3. Hi, I have dual GTX980 mobile GPUs in SLI (Alienware m18x gaming laptop) and it seems like only 1 Card is being used and used very heavily. The surface of my laptop over the GPU get hot to the touch fairly quickly (~20 minutes of normal game play). Is anyone else having this issue? Does the game not support SLI currently?
  4. I always enjoyed throwing weapons in Shadowbane. Being able to dual wield throwing daggers with double holy procs (one baked into the weapon and one applied using the Undead Hunter discipline) was always great. Especially on a high intelligence Sentinel with the 50% holy debuff. When a proc went off the damage could get insane. Will/should CrowFall have throwing weapons? We have close combat weapons (swords, axes, and pole arms) and long range weapons (bow and pistols), but no medium range ones. I'd like to see throwing daggers and axes again. I'd think there is a need for them. If we could get the unarmed combat style and weapons would be great too.
  5. I think the immunity question was not fully understood (Since it specifically referenced ShadowBane). In ShadowBane I played a Minotaur and racially they are immune to all stuns. If they took the Thrall rune they could also un-stun their fellow group members. As for resurrection, I'd just tie that to a Major Discipline rune so taking it would be a pretty big individual investment in the sort to character you want to play.
  6. I'd like to play in/with my EK but I cannot until that 100% CPU issue is fixed.
  7. I was about to say the same thing!! I'll be buying one too. But it needs a minor buff/boon, like may EK stall thralls tell jokes to customers on April 1st of each year.
  8. I would also like to ask: Would there be a way to teleport around in a large EK? A teleport pad/network of pads might be nice to save on the running around. In the parcel placement info post it was mentioned that the parcels do not always need to be connected together when placing them, there by allowing a free standing parcel apart from the rest. Can the parcels be set individually to PvP or PvE? It might be nice to make most of your kingdom PvE for shoppers and have a arena parcel for testing out new gear with friends or having tournaments there.
  9. I seem to recall reading somewhere (a FAQ??) that ultimately guild members can combine their parcels together to make 1 EK but if the member left they could take their parcels with them. So you could group together without having to actually "give/gift" your parcels to someone else. Hope this will be available in the final version. Also, just curious. If there is a player on a parcel and you move that parcel to be separated from the rest, does the player remain trapped there (exiled) on that parcel unless they exit the game or can find a mob on the parcel to kill them? Just considering my possible future banishment options.
  10. Wotan (or Odin as others know him) had the 2 ravens named Huginn and Muninn who's names ment "Thought" and "Memory" respectively, I believe.
  11. I noticed that you didn't list runes for stats (like in ShadowBane you get the +40 int for casters). Will that be coming soon? Will the power/damage/effect level of the rune vary with the archetype applying it? In ShadowBane a warrior could take Master of Staves and when they used the staff powers (loved the Power Block ones) when attacking they did more damage and cost less to use then if you applied the same rune to a caster character. I guess the thinking is that a warrior will always be more skill with that weapon so the rune works better for them than others. Also, if a legionnaire takes archery can he then stay in the back, do damage to raise his Soul Power for his C ability (AoE heal)?
  12. Crafter created vessels and such may not be such an ordeal. If I remember correctly, thralls will do alot of crafting in a more batch/factory style setting (as indicated by some of the training trees). As such, this is most likely to only occur in EKs unless a CW has a long run time. Crafters will be called upon mainly in CWs, especially where the import rules would block you from bringing vessels in or only a limited number of them. Thrall created vessels will be purchasable between CW campaigns and imported if the rules allow for your next CW battle. I would suspect if your already in a CW that doesn't allow imported vessels and if you send your crow to buy one in an EK, it will not be accessible in your Spirit bank. You may need to bank it in your own EK instead.
  13. It would be easy enough to allow people to use a temple in the EK to get a temporary (grey) vessel and find and make a sale (using the Spirit bank). Or in the EK's you do more of a portal type thing and take your current vessel there.
  14. Nodes just sit there, they don't attack back. As such, you should be able to wack at them with a pick and get minerals and gems. So there is quite a difference from fighting a high end mob to skin it. As for crafting stations, there is always some clan/guild willing to have an open city. I'll take may chances selling and getting to an embargo point. So far I do not recall anything about regional vs local vs global banking and how that may effect doing trades and such. If someone cheats me, then I don't deal with them ever again. Also I have to wonder about the crafting station availability. The city spots may be limited but if there is not some way to have chaos cities with crafting stations then smaller clans would have no chance in the Campaign world. They need stations to make gear/ siege stuff to siege a city to take it. Maybe be able to make temporary stations or something. Even ShadowBane had some options for smaller clans and solo players.
  • Create New...